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Post by Fryguy64 on Mar 29, 2010 7:21:10 GMT -5
If I may, I'd also like to question this: Why are a bunch of trophies lower quality than others in Brawl? I mean, some look like their hair is unconnected to the body or is a miscolored block of flesh, and some are fully rendered into looking like there are individual hairs sprouting from the body. I'm sure that if you could zoom in close enough, you'd see the hair as a solitary entity even on these, but I mean, really? Funky Kong's arms look like his hair is sprouting from his elbow and has been gelled into position. It looks like ass. Not a cute one, either, I'm talking wrinkly old man ass. Melee had a similar diversion in quality. Usually, wherever an enemy character was used in-game, it has a lower poly count, unless a separate trophy model was created (look at the difference between Koopa Troopa and Paratroopa, for example). Brawl has a similar problem, especially with some of the Assist trophies. I'm happy Jill is in there, but her model is ugly as sin! Nearly all of the non-gameplay models in Brawl are all taken from other games or official art. The Kong family are all based on their recent Paon models (Barrel Blast, etc.), and I imagine that's where your issue with Funky comes in. Donkey Kong, however, is a prominent in-game character and has been modelled to reflect that increase in focus.
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Post by nocturnal YL on Apr 6, 2010 11:01:08 GMT -5
I'm not a good Brawl player and have hardly unlocked anywhere close to "everything", so no, I won't reset the data. The fact that Wi-Fi games saves cannot be copied is a reason against resetting too.
I did try to get achivements in Melee or Kirby Air Ride, but in Brawl I simply stopped trying, since a lot of it involves repeating the same thing tons of times (do something with all characters), playing in modes I don't care about, and playing in modes too difficult. (Handicap is still at play in higher difficulties, it's just less obvious than Melee).
And yeah, non-gameplay elements (trophies, stickers) are direct copy-and-paste. One reason to make me think Brawl is made with less sincerity than Melee. Developers don't seem to pour their hearts into this project. More importantly, I think Brawl commits the "quantity without quality" problem, but that's just me.
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Post by Deleted on Apr 7, 2010 10:25:15 GMT -5
There are two copies of Brawl in my house: the one my brother and I play together, the one that gets used by guests, etc, and the one I have up in my room on my own Wii, which nobody ever uses ever. Because of that, I reset the data on the one in my room just so I could go through and unlock everything again. Because I have no life at all.
Subspace Emissary is much more difficult when I have, like, twenty stickers total.
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Post by The Qu on Apr 7, 2010 15:05:46 GMT -5
All characters unlocked, all Classic trophies, all Target Test trophies, all Home Run Contest trophies, all Alloy trophies (These are tough!), working on Boss Battles and All-Star challenges. I need more stickers and trophies, but these will happen the more I play..
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Post by Captain Walrus on Apr 19, 2010 6:02:42 GMT -5
I played Brawl at my friend's house and my friend hadn't unlocked quite a bit on his Wii. So I got to act like nearly everything was reset and went on an unlocking spree. It wasn't exactly barrels of fun, so I don't think I'll ever reset mine.
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