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Post by Johans Nidorino on May 14, 2010 20:52:41 GMT -5
I'm glad I encouraged you guys to make a game Good luck! Old Man, I hope you get your Friend Code soon! P.S.: Version 6 of the Mario's Picross record is now in my Warehouse! Minor changes to volume and percussion were made.
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Post by Old Man Rupee on May 15, 2010 3:53:46 GMT -5
GAH! So it looks like I can't work my DS around my internet security. I've got a WPA-PSK security, but it only works with WEP! Its funny though, the DSi browser works with WPA-PSK fine! So I guess I'll have to work around it by downloading the Wii Warioware thing. Maybe when I've got more time
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Post by Johans Nidorino on May 15, 2010 13:50:31 GMT -5
One difference between DS D.I.Y. and Showcase (WiiWare) is that on DS, you browse through your friends' warehouses, while on Wii, you directly send your products to your friends. Anyway, I just did a short Record. It's as trivial as it can get: the background tune from the first stage of Donkey Kong Jr.! Fry and Shadrio? Did you have any luck with the Picross game? Coming up next: "Battle against a dangerous foe" from Mother 1!
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Post by Shadrio on May 15, 2010 14:39:47 GMT -5
I'm currently finishing the game. I'm on the cosmetic parts... Drawing Archeologist Mario on this thing is... ugly :/ I hope it looks right when it is finished >_<
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Asho
Pikpik Carrot
Posts: 57
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Post by Asho on May 15, 2010 22:03:06 GMT -5
I've finally changed stuff in my warehouse! I've uploaded "SOS Wars" (which is kinda on-topic by parodying a certain Nintendo game), and 18-Volt's boss, "Dustpan", which I found particularly interesting (hint: the vacuum is made of four objects instead of four arts).
If you import the boss game, you can delete everything to make one of your own, provided you don't change the length. Keep in mind that the game won't end until you either win or lose and avoid making a game where you can potentially trap the player.
I've also heard that Europe's second design challenge is "Dinos VS Sharks". What the hell, NoE? I don't think memes work that way.
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Post by Shadrio on May 15, 2010 23:50:06 GMT -5
I finished the Picross Game. The song's a bit wtf (damn nintendo for not being able to make music for the second half of a "long" lengthed game >-<). I have it up in my Warehouse.
BTW, Asho. I've added you to my Friend List on my DS. Just so you know >.>
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Post by Johans Nidorino on May 16, 2010 13:47:09 GMT -5
Thanks for the boss stage, Asho!
About Shadrio's version of Picross... The "W" puzzle came out too difficult to solve in that short time! ^_^' Looks like an Orbulon game rather than a 9-Volt game. Sorry, I was too excited when designing that puzzle. Otherwise, I loved the game... Too bad about the phrases.
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Post by Fryguy64 on May 17, 2010 3:49:01 GMT -5
I've also heard that Europe's second design challenge is "Dinos VS Sharks". What the hell, NoE? I don't think memes work that way. Oh awesome! I already have the basic gameplay set up. I used the name randomiser to come up with "Duck Strike", and it's a very simple game where you tap the screen to make a shark eat the duck! It's too simple though... Still... Dinos vs. Sharks... I'll get right on that... with thinking!
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Post by Old Man Rupee on May 17, 2010 15:02:59 GMT -5
If I were o contribute to that challenge, I'd get a shark VS swimming dinosaur race on the go: Tap the top portion of screen to jump above the waves and over coral, tap the bottom portion to dive through underwater tunnels. Get to the finish line before that lousy Pleisiosaur!
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Post by Shadrio on May 17, 2010 18:32:41 GMT -5
Now that would make an interesting Boss Microgame (and a Long Microgame for the actual design challenge itself)... GET CRACKIN'!!
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Post by Johans Nidorino on May 17, 2010 21:17:40 GMT -5
Hey people, I finished Battle Against a Dangerous Foe from Mother 1 It's that song from when you encounter strong enemies in Mother 1, which was remixed as the boss song in Mother 2 / EarthBound. Those who are planning to do a Mother 1 or Mother 2 game, please review it ^_^ (still not 100% happy with it) Next up, I'm going to show a bit of David Wise love if you guys know what I mean!
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Post by Old Man Rupee on May 18, 2010 7:48:01 GMT -5
FURTHER SETBACKS! I haven't got enough points to download the Showcase! I'll get some soon, but consider my Shark VS Dino idea up for grabs to anyone who wants to make it.
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Post by Prince~Of~Light on May 19, 2010 6:35:13 GMT -5
At least I decided to at least tell what I had in my mind (My DS doesn't work at Wifi-stuff for a long time... but I was promised to get the DSi this summer) Sorry that I'm not able to get my own games to be sended for ya- For a while I didn't have any inspiration to make any games, but now I got this very good idea for my own puzzle game arrangement, which I call Stewtendo. Stewtendo-games are actually two games in one; either it is based on game physics of and ideas from both games and sometimes are a cross of them.
It happened in a little accident. I was playing Drill Dozer again: any of you remember that secret stage where you there are a lot of yellow jellyblocks which you had to ricochet whole the time? I had very hard time to clear that stage. Then I decided to play Sutte Hakkun on emulator. But everytime then when Hakkun sucked in yellow paint and put it into a new block, I was everytime reminded by those jellyblocks: soon I thought funnily that if Jill was there with Hakkun, she could just use those yellow block to ricochet while they're moving diagonally.
The idea to clear these games is,you have to remember how a prop, action, or object that you find in this game might act differently in other game. For example P-Balloon , that you find in Super Mario World, appears in Balloon Kid and acts differently by giving Alice a more elastic body to bump her enemies away. (shortly, invicibilty)
I'll give now some ideas then, along with their descriptions:
1.Metal Pachyderm. This heavy and grumpy elefant won't let Wario by, unless you give something special a try!
Wario's under Whispy Woods, and a metallic Pak.E Derm is blockin' his way. Above Wario's head is a branch which has a one apple. Tap the to make Wario eat it- Can ya guess what happens next? (Hint: there's a cantalope too)
2.Hakkun and Block
Just what I noted before: Jill is looking up at a grey brick block and has to get into a higher platform. Hakkun is near the block and has the bottle of paint. Change the color of the paint by tapping the bowl and then then tap Hakkun to use it.
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Post by Old Man Rupee on May 20, 2010 14:38:46 GMT -5
OK! WarioWare Showcase is now set up nicely, and I do believe I've successfully sent my 2 Pirate vs Alien games to Fryguy! Yay!
Currently working on a couple of Pikmin games. I'm really trying hard to match the little tune the Pikmin hum as they walk along, I think i've got it almost right.
Also, can I request someone make a cool Streets of Rage game? I so wanna see one made, but have no inspiration for how one would work.
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Post by Johans Nidorino on May 20, 2010 14:53:49 GMT -5
Have you added me to your Wii contact list, OMR? (I take it yours is 5453-5033-3073-8169?)
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