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Post by Johans Nidorino on Jun 24, 2010 16:34:51 GMT -5
I never heard David Wise's alternate soundtrack for the GBA version, but I can understand why one was made. I actually disliked the GBA one >_o I probably grew too fond of playing the game with the mood of the original songs in the background.
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Post by Fryguy64 on Jun 24, 2010 17:25:38 GMT -5
@man-Frog... I started by saying I hope they don't follow that list any more, but then I find out that they are still updating it with mad things. If it's not serious and nobody cares, why don't they just refer to it as "some games loosely related to the DK series that we also like"...
Aaaaanyway...
Donkey Kong Country 3 is one of my favourite games in the series, possibly coming just behind DKC1. Sure, the biggest loss is the strong theme tying it all together, but they really went all-out with the huge bosses, the puzzles and other minigames and they actually made a world map that you can explore. You'll reach a crossroads and take a non-obvious path that leads to a secret cave. Sure, it's just banana birds, but hey, secrets are good!
It also fixes a problem I have with DKC2, a problem so huge that it actually undoes all of the things I loved about DKC2 and left me with the bitter taste of a horribly broken game: You don't have to pay coins to save.
As a result of this, I have actually completely completed DKC3 with the secret for maxing your score as well, and it was just as challenging as either of the previous games... as in painfully, SNES-pad-crushingly challenging.
The music doesn't make the level, it complements it. I'll hear DKC3 music and picture levels where that music took place. It's not like DKC's underwater stages or DKC2's brambles where you are awash with the music more than the levels... Some of it is weaker, but I love the main boardwalk music, the mountain vista music, the god damn rocketship race music... In short, the music doesn't mean much without having "been there". And it's even got Christmas music in there!
I haven't played enough of DKC3 on GBA to appreciate the new soundtrack, and the redone graphics were... meh. Stick with the original, I say.
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Post by Nester the Lark on Jun 24, 2010 18:35:43 GMT -5
Actually, DKC2 is my favorite, and I think it's among the best platformers on the SNES (even up there with Yoshi's Island). It's one of the few games where I was compelled to 100% (or in this case, 102%) it on my own. I don't see how paying coins to save breaks the game. The first time you save at any Kong Kollege, it's free, and it's only 2 coins per save after that. I rack up more of those banana coins than I ever need by just playing naturally, so I don't understand what the problem is. Then again, maybe things cost more in PAL regions.
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Post by Deleted on Jun 24, 2010 23:52:15 GMT -5
Man, KChu with the save! Karma up, homie, karma up. ;D Say wha-? First of all have you ever heard of Conan O'Brien? Dave Letterman? Well they were incredible hosts. Jimmy took over and well... He's awful! Koopaul, I'm no Late Nite TV guy, but even I know that sentence was more than a little unhelpful.
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Post by Shrikeswind on Jun 25, 2010 1:17:34 GMT -5
Basically, think of the crappiest comedian you know, and put him on a talk show. Now remove the guy he's talking to, and just have him staring at the camera talking about current events. And remember, he's a crappy comedian so he's going to be making crappy jokes all the way through.
Can you tell I don't like it?
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Post by Fryguy64 on Jun 25, 2010 3:35:46 GMT -5
Then again, maybe things cost more in PAL regions. The problem is that one sticking point of mine: The Toxic Tower. If you get Game Over, or turn your machine off, you lose all of the coins you collected. First time I played through, I reached that level with a ridiculous number of coins, got stuck, it was late, I'd saved at the end of the last world, turn off. Turn it back on again, no coins. Fiiiinally beat Toxic Tower. No coins so can't backtrack to find Wrinkly. Screwed. Game Over. Toxic Tower has to be done again. Fuck this game! Honestly, I love the rest of the game. I love the co-operation, I love the level design and the music, and I love the pirate theme running through it. I love the rollercoaster levels and hive levels, and I love the animal characters. And all of that pales in comparison to how much I hate that part of the game. I hate it so much I have never beaten DKC2. As far as I'm concerned, I've played the part of the game that doesn't suck, so I have beaten it.
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Post by Dances in Undergarments on Jun 25, 2010 6:29:25 GMT -5
Basically, think of the crappiest comedian you know, and put him on a talk show. He didn't say it was on the Jay Leno show. ....Not that Jimmy is particularly good, but he's getting better. He's gotta have some time to find his groove (unlike Coco's Tonight Show run).
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Post by Johans Nidorino on Jun 25, 2010 10:00:32 GMT -5
Then again, maybe things cost more in PAL regions. If you get Game Over, or turn your machine off, you lose all of the coins you collected. First time I played through, I reached that level with a ridiculous number of coins, got stuck, it was late, I'd saved at the end of the last world, turn off. Turn it back on again, no coins. Fiiiinally beat Toxic Tower. No coins so can't backtrack to find Wrinkly. Screwed. Game Over. Toxic Tower has to be done again. Fuck this game! Aw. Yeah, it sucks when you can't save at any time and something important forces you to stop playing. I was glad they fixed that in DKC3 too. The stage afterwards and the final battle in DKC2 are worth playing though... I think my key to success in Toxic Tower came from: - Being aware of Rattly's midair jump. You know, similarly to the Kongs, you can run off the platform and jump even if you're not physically on a platform
- Mastering rapidly shooting and setting Squitter's web platforms at the highest point of your jump so you immediately step on them.
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Post by Shrikeswind on Jun 25, 2010 14:12:29 GMT -5
Basically, think of the crappiest comedian you know, and put him on a talk show. He didn't say it was on the Jay Leno show. That's what the rest of that post was for. =P
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Post by Nester the Lark on Jun 25, 2010 19:30:06 GMT -5
The problem is that one sticking point of mine: The Toxic Tower. If you get Game Over, or turn your machine off, you lose all of the coins you collected. First time I played through, I reached that level with a ridiculous number of coins, got stuck, it was late, I'd saved at the end of the last world, turn off. Turn it back on again, no coins. Fiiiinally beat Toxic Tower. No coins so can't backtrack to find Wrinkly. Screwed. Game Over. Toxic Tower has to be done again. Fuck this game! Why not grab a couple of banana coins from a previous level, and then take on Toxic Tower? That would guarantee that you could save afterwords. Altho, I can imagine the fit you'd throw when you find out that the final save point requires one coin right off the bat! ;D I think DKC2 was the game that made me realize that most games (and gamers) were beginning to skew easy. The original DKC, aside from striking me as a run-of-the-mill platform game, was disappointingly easy for me. I beat K. Rool the day after I started playing, and the tedious 100% quest didn't interest me. Hearing that DKC2 was much harder, however, is what made me want to give the series a second shot. I remember being upset by the Nintendo Power review where it listed the pros and cons, and the higher difficulty was among the cons. I thought to myself, "since when are gamers afraid of a challenge?" For me, it was the biggest "pro" the game had going for it. Perhaps that's another reason I didn't go for DKC3. DKC2 was such a satisfying experience for me that I couldn't imagine a third game offering me anything new. (At least, not that I could see from Nintendo Power's coverage.)
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Post by Arcadenik on Jun 25, 2010 22:28:04 GMT -5
Fry, you know what? You just convinced me to decide on which DKC game to download from the Virtual Console. I am picking DKC3. I always liked it better than the first two games myself... plus Dixie Kong is my favorite Kong because of her hair spins. ;D
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Post by Johans Nidorino on Jun 25, 2010 23:38:09 GMT -5
The problem is that one sticking point of mine: The Toxic Tower. If you get Game Over, or turn your machine off, you lose all of the coins you collected. First time I played through, I reached that level with a ridiculous number of coins, got stuck, it was late, I'd saved at the end of the last world, turn off. Turn it back on again, no coins. Fiiiinally beat Toxic Tower. No coins so can't backtrack to find Wrinkly. Screwed. Game Over. Toxic Tower has to be done again. Fuck this game! Why not grab a couple of banana coins from a previous level, and then take on Toxic Tower? That would guarantee that you could save afterwords. Altho, I can imagine the fit you'd throw when you find out that the final save point requires one coin right off the bat! ;D I think DKC2 was the game that made me realize that most games (and gamers) were beginning to skew easy. The original DKC, aside from striking me as a run-of-the-mill platform game, was disappointingly easy for me. I beat K. Rool the day after I started playing, and the tedious 100% quest didn't interest me. Hearing that DKC2 was much harder, however, is what made me want to give the series a second shot. I remember being upset by the Nintendo Power review where it listed the pros and cons, and the higher difficulty was among the cons. I thought to myself, "since when are gamers afraid of a challenge?" For me, it was the biggest "pro" the game had going for it. Perhaps that's another reason I didn't go for DKC3. DKC2 was such a satisfying experience for me that I couldn't imagine a third game offering me anything new. (At least, not that I could see from Nintendo Power's coverage.) I'd say the last world and the lost world are challenging enough There's something else... Like in DKC1 and DKC2, obtaining the apparently "highest" percentage in DKC3 requires you to have successfully beaten all bonus stages and finding all DK Coins. This time, though, there's a secret "higher than highest" percentage you can obtain by entering certain passwords in the file selection screen. One password disables DK Barrels, and the other disables checkpoint barrels. Clearing the levels with each of these two conditions adds one more point to the percentage. Just mentioning it here since we were on the subject of challenges
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Post by Koopaul on Jun 25, 2010 23:44:42 GMT -5
That would be awesome if they brought back sneaky stuff like that.
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Post by Nester the Lark on Jun 26, 2010 11:02:34 GMT -5
Being that the guys at Retro are apparently DKC fans, I imagine DKCR will be very heavy on secret bonus rounds and collectibles with an ultimate goal of achieving 4000% or something. That's actually what makes me nervous about it, but then, I guess that's what DKC is.
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Post by Fryguy64 on Jun 26, 2010 14:12:29 GMT -5
When a game is continuously produced, there are minor developments to the game over time that add up to a big change. So DKC1 to DKC3 are much the same style of game with improvements. If they had continued to be produced in that way as 2D platformers, then perhaps we would have seen more developments and something a little different today.
Because these games weren't continuously produced, what we are seeing is studios going back and finding their feet with these old games again. Like New Super Mario Bros., Punch-Out!! and so on, I am expecting DKCR will offer very little in the way of new gameplay, as they want to give something to the fans that they know they love.
However, then the series can start to diverge from that and take some more risks. That's what I'm hoping to see.
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