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Post by Nester the Lark on Jun 18, 2010 16:05:25 GMT -5
Isn't it about time some of these games got their own thread, instead of everything being mixed up in the E3 thread? Anyway, watching footage of Donkey Kong Country Returns, the mechanic of being shot between the foreground and background reminds me a little of SNK's Top Hunter. Except in that game, you could jump between foreground and background at will. It looks like in this game, it can only be done with barrels. (And I assume it only happens in some levels.) Also (apologies if this has been pointed out already), here is part of an IGN interview in which Miyamoto denies ever hating the original DKC: IGN: I was interviewing them earlier, and even though you weren't directly involved you were definitely very inspirational in making sure certain things were done in that game correctly. I'm wondering, which parts of Donkey Kong Country did you like versus not like? And what did you address with them?
Miyamoto: The first point that I want to make is that I actually worked very closely with Rare on the original Donkey Kong Country. And apparently recently some rumor got out that I didn't really like that game? I just want to clarify that that's not the case, because I was very involved in that. And even emailing almost daily with Tim Stamper right up until the end.
And with this game too, I'll be involved on a check/confirmation level, looking over the game and checking the content. So it'll probably be a similar role to what I played in the development of Donkey Kong Jungle Beat.
In terms of things that I really wanted to see them focus on, particularly was the idea that in the original Donkey Kong Country the rendering and the effects that they used were very different from what you'd see in a Mario game. It had a very distinct feel. I thought it was important for them to keep that in mind. And also the fun of seeing the motion of that Donkey Kong hand slap is something that you don't get in other games as well.
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Post by cheatmaster30 on Jun 18, 2010 16:38:11 GMT -5
It reminds me of Paper Mario the Thousand Year Door personally, that had the exact same gimmick with going between one foreground layer and a background one. As did Wario Land for the Virtual Boy.
But my opinion? It looks like a good game. Different style to what the series and it's fans are used to for sure, but most of the classic elements seem to be there, the gameplay is apparently there and the classic music apparently returns from the other Donkey Kong Country games.
I'm a bit annoyed the Kremlings don't return, but I kinda got over it when I realised that it still leaves room for about half to three quarters of the original series enemies and bosses to return because the series had more than just Kremling variants. I mean, no crocodiles doesn't exactly rule out... the Necky bosses, Gnawty bosses, Dumb Drum, Krow/Kreepy Krow, King Zing, Queen B, Blecha, Arich, Squirt, KAOS, Bleak or Barbos, nor various normal enemies like Zingers.
I'd say personally it'd be good enough if the classic animal buddies, other Kong characters like Cranky Kong, classic style map screen and bramble levels returned as well as what we have. It's not like these changes rule out everything interesting about the original games on SNES.
The Miyamoto interview is great personally. It's nice to finally put paid to the whole 'Miyamoto hates Donkey Kong Country' rubbish thrown about by some fanboys.
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Post by Johans Nidorino on Jun 18, 2010 16:54:51 GMT -5
It'd be pretty cool if they brought back David Wise for the soundtrack.
I hope the superhidden bonus rooms come back too. Looking for them, completing them and aiming to obtain a high percentage in the game was part of the charm.
I liked myself the item trading sequence from Donkey Kong Country 3 and how you could navigate freely on the map, not being restricted to set paths.
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Post by Nester the Lark on Jun 18, 2010 17:30:06 GMT -5
It'd be pretty cool if they brought back David Wise for the soundtrack. I was thinking the same thing, especially since Dave Wise has since left Rare and gone freelance. However, that was late last year, and DKCR has been in development for far longer than that. It's already been confirmed that Kenji Yamamoto is doing the music.
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Post by Shrikeswind on Jun 18, 2010 19:00:58 GMT -5
I live with a musician and I can say with amazing clarity that a single person playing every instrument and layering them is capable of finishing a surprising amount in a half year, and remember, they're probably not done yet. And David Wise quite likely has a full band, which does require organization, naturally, but I can imagine they'd have enough time to record the entirety of DKCR's soundtrack in a grand total of a month. Just sayin'.
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Post by Dances in Undergarments on Jun 18, 2010 19:11:26 GMT -5
Looked at some gameplay videos for this last night, and its looking really good. It seems very much like the old DKCs, but with some new twists, which is great. This the game of E3 for me, personally.
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Post by Nester the Lark on Jun 18, 2010 19:17:39 GMT -5
I live with a musician and I can say with amazing clarity that a single person playing every instrument and layering them is capable of finishing a surprising amount in a half year, and remember, they're probably not done yet. And David Wise quite likely has a full band, which does require organization, naturally, but I can imagine they'd have enough time to record the entirety of DKCR's soundtrack in a grand total of a month. Just sayin'. I wasn't trying to say that Dave Wise wouldn't be capable of composing a full soundtrack within the past six months or so. I was saying that since the game has been in development since 2008, they probably chose the composer early on, and Wise wasn't an option at that time.
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Post by Sqrt2 on Jun 18, 2010 19:30:20 GMT -5
I can't wait for this game even though it doesn't feature the kremlings (although I'll miss fighting K.Rool at the end). Also, I'm not keen in the whole 'Diddy has a jetpack' idea (granted he had one in DK64, but not all the time like in this game).
It's a shame that David Wise isn't doing the soundtrack but, as they say, you can't have everything!
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Post by Shrikeswind on Jun 18, 2010 20:21:53 GMT -5
I live with a musician and I can say with amazing clarity that a single person playing every instrument and layering them is capable of finishing a surprising amount in a half year, and remember, they're probably not done yet. And David Wise quite likely has a full band, which does require organization, naturally, but I can imagine they'd have enough time to record the entirety of DKCR's soundtrack in a grand total of a month. Just sayin'. I wasn't trying to say that Dave Wise wouldn't be capable of composing a full soundtrack within the past six months or so. I was saying that since the game has been in development since 2008, they probably chose the composer early on, and Wise wasn't an option at that time. No, no, you misunderstand. I'm suggesting that they very well could have chosen a composer later in (namely Wise.) I'm not suggesting that they DIDN'T pick early (though I'm gonna say it seems a bit silly to get the music running to begin with,) what I'm suggesting is that it'd be possible for them to pick Wise after his quitting, should they decide to start on the soundtrack later on.
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Post by Johans Nidorino on Jun 18, 2010 21:06:38 GMT -5
It'd be pretty cool if they brought back David Wise for the soundtrack. I was thinking the same thing, especially since Dave Wise has since left Rare and gone freelance. However, that was late last year, and DKCR has been in development for far longer than that. It's already been confirmed that Kenji Yamamoto is doing the music. Oh... I might miss him, but I've heard good things about the Metroid Prime series soundtrack on the other hand
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Post by Wildcat on Jun 18, 2010 21:20:07 GMT -5
I'm quite curious to hear Yamamato's takes on other tracks. He's primarily been on Metroid as far as I know, and this early taste of his DKC was promising stuff.
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Post by Shrikeswind on Jun 18, 2010 21:24:05 GMT -5
I only hope we get Voices of the Temple and/or Forest Frenzy. Them were some good songs.
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Post by Nester the Lark on Jun 18, 2010 21:55:47 GMT -5
No, no, you misunderstand. I'm suggesting that they very well could have chosen a composer later in (namely Wise.) I'm not suggesting that they DIDN'T pick early (though I'm gonna say it seems a bit silly to get the music running to begin with,) what I'm suggesting is that it'd be possible for them to pick Wise after his quitting, should they decide to start on the soundtrack later on. Actually, it sounds kind of like we're agreeing. Altho, it's actually a good idea to bring on a composer early in development or pre-development.
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Post by Boo Destroyer on Jun 19, 2010 1:06:23 GMT -5
If this game had a Super Guide, it would involve Cranky going through the level while insulting the player's skill and intelligence.
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Flint
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Post by Flint on Jun 19, 2010 1:56:23 GMT -5
If this game had a Super Guide, it would involve Cranky going through the level while insulting the player's skill and intelligence. THAT WOULD ABSOLUTELY ROCK! (Seriously that would be the best use of Cranky till now) I do wish they had grabbed a little bit from Jungle beat, like when the camera closes up to DK and you have to time your attacks to finish an enemy, that was so satisfying. also I did found the evil Kongs to been quite cool, so seeing some of them return would be cool, but still the game looks great, so its probably a sure purchase for me.
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