|
Post by kirbychu on Jul 25, 2010 4:54:48 GMT -5
I never met anyone who owned one of those memory pak dealies. Were they even good for anything other than Mario Kart ghosts?
|
|
|
Post by Spud on Jul 25, 2010 8:00:14 GMT -5
Some games (High Voltage's PaperBoy comes to mind) had no internal save data, so unless you planned on beating the game in one sitting you would have to have one.
Gamesharks had the ability to back Internal save data onto a memory pack which is nice in case of a game crash.
|
|
|
Post by Nester the Lark on Jul 25, 2010 14:48:39 GMT -5
I don't know a whole lot about the stop 'n' swap thing, but here's what I recall hearing: Early models of the N64 unintentionally maintained data in memory for roughly about 10 seconds after the power was turned off. Rare thought it would be clever to take advantage of this by creating a game that would read the data deliberately placed there by another game. However, subsequent models of the N64 reduced the time to only a second or two, rendering Rare's plans useless. Of course, I haven't researched any of this (not even on Wikipedia), so it might just be part of the myth. I never met anyone who owned one of those memory pak dealies. Were they even good for anything other than Mario Kart ghosts? I used a N64 controller pak for NBA Hang Time. Also for game rentals, which was convenient because if I rented the game again, I would still have my save data.
|
|
|
Post by TV Eye on Jul 25, 2010 15:45:09 GMT -5
I never met anyone who owned one of those memory pak dealies. Were they even good for anything other than Mario Kart ghosts? I used a N64 controller pak for NBA Hang Time. Also for game rentals, which was convenient because if I rented the game again, I would still have my save data. Yeah, I had one for Spiderman and Tony Hawk. Neversoft seemed to love using the Controller Pak.
|
|
|
Post by kirbychu on Jul 25, 2010 15:58:04 GMT -5
Did Nintendo ever use it outside of Mario Kart? I have a good 30 or so N64 games, and the only other one I remember asking me for one was Bomberman 64.
|
|
|
Post by Fryguy64 on Jul 25, 2010 18:33:05 GMT -5
Blast Corps could only be saved using the Memory Pak and Animal Crossing
|
|
|
Post by Arcadenik on Jul 25, 2010 19:13:31 GMT -5
I only use the memory pak for Castlevania: Legacy of Darkness. I also wanted to use it for Quest 64 but I never got to buy the game (I only rented it for a few days).
|
|
|
Post by Da Robot on Jul 26, 2010 0:05:37 GMT -5
The only game they made a purchase of an CP nessacery for me and my brother was South Park (the FPS game) and also as an option with Gex 64 (Both games have password saves, but Gex 64 password system was better than SP's).
I know Wave Race 64, also could save time trial info to the CP.
I also heard some weird rumor about the Ice Key in BK is actually used for Donkey Country 64.
|
|
|
Post by Manspeed on Jul 26, 2010 0:38:45 GMT -5
It is believed that Stop N Swop was supposed to be a three-way-link between B-K, DK64 and B-T, first because of the picture of DK in Banjo's house and the picture of Banjo and Kazooie in DK's house (both of which were removed before release), and second because some text was found in DK64's code reading "ICEKEY" and "FIREKEY".
|
|
|
Post by Shrikeswind on Jul 26, 2010 0:49:58 GMT -5
I'm pretty sure you didn't need it for South Park. My dad has that game (and, through the fact that I own the N64, I do by extension,) and it doesn't require it, at least as far as I can tell.
|
|
|
Post by kirbychu on Jul 26, 2010 11:49:40 GMT -5
Blast Corps could only be saved using the Memory Pak and Animal Crossing At first I took that to mean you needed a copy of AC to save Blast Corps.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 26, 2010 12:10:41 GMT -5
Before BK - and hell, way before the N64 - there was one really huge example of cartridge-based, internal-game-save reverse-compatibility, and I couldn't believe Rare wouldn't have heard of it. It wasn't an obscure thing, after all. Whatever, though. Rare's full of dummies. I think my least favorite video game rumors are all the ones tied to the first generation of Pokemon games - the PokeGods, Venusaur, Charizard and Blastoise having further evolutions, the turn-Dragonite-into-Yoshi one (fuck you, EGM), Mew in the pickup truck...et cetera.
|
|
|
Post by Spud on Jul 26, 2010 12:13:17 GMT -5
Earthbound's Devil's machine is a vagina.
|
|
|
Post by The Qu on Jul 26, 2010 13:05:36 GMT -5
If you want to get technical, the Devil Machine was the cervix, and the rest of the Cave of the Past was the interior of a vagina, but hey. That's beside the point...
As far as gaming myths go, this is the one I find the most intriguing considering the sub text of the Giygas fight, actually. I can see it being intentional.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 26, 2010 19:02:17 GMT -5
If you want to get technical, the Devil Machine was the cervix, and the rest of the Cave of the Past was the interior of a vagina, but hey. That's beside the point... Oh my. Keep talking biological like that, baby, you're driving me wild ;D
|
|