Word on the street is that Capcom never had faith in the Megaman projects from the beginning, and that they were done as Inafune pet projects. With him gone, the bigwigs had no desire to sink anymore money into the projects and cancelled them.
I think 8bitretroshit worded it best here regarding the Mega Man spin-offs. Here's my view on the whole "Capcom hates Mega Man" issue: I think Mega Man Legends and possibly Mega Man Universe could be counted as spin-offs. According to Capcom, not enough fans were supporting Mega Man Legends 3 because most fans were not actively participating in the development process. Ergo, Capcom probably felt that the majority of fans were not really that interested in Mega Man Legends 3 so they cancelled it. I think that Mega Man Legends, Battle Network, Zero/ZX, and Star Force were Capcom's way of keeping the Mega Man franchise fresh and not become stagnant with the repetitive gameplay from Classic and X games. Think about it, which games got hyped by the fans themselves? Mega Man 9/10 or Mega Man Universe/Legends 3? I mean, other than Classic and X games, the other games weren't really that popular/successful and it all added up over the past decade that I think that may have contributed to Capcom determining that Mega Man isn't very popular in the West, I guess. That's my two cents.
I saw more hype for Legends than I did for Mega Man 10. Possibly even 9. Not sure. It was a close call either way.
Legends is a little different than the other spin-off serieses in that it is really loved by a lot of fans. That's why in most of Capcom's crossover games, they seem to use the Mega Man and Roll from the Legends series. And why Tron Bonne from the Legends series is in the Marvel VS. Capcom games, even though Mega Man himself has been removed.
I don't know about that, Kirbychu. I was under the impression that Tron Bonne was added in Marvel vs. Capcom 2 because she had her own spin-off game back in the day and we couldn't really have two Mega Men (didn't stop them from adding two Wolverines : But anyway, I thought that Capcom added MegaMan Volnutt in Tatsunoko vs. Capcom and Tron Bonne in Marvel vs. Capcom 3 to try to get fans to hype for Mega Man Legends 3, which they were planning to develop at the time. I do not know how or where Capcom gets their information that determined that they were not successful in hyping the now-cancelled game.
The fact that Tron Bonne got her own spin-off game attests to the popularity of the Legends series.
The Mega Man and Roll from the Legends series were also the featured Mega Man characters in Namco x Capcom. There were actually four Mega Man characters in that game, all from the Legends series. And no other Legends games were released or planned to be released anywhere near that time. It was released while the Battle Network games were all the rage.
It's also worth pointing out that Tron Bonne appeared in the Marvel VS. Capcom series before Zero did. Frickin' Zero.
Last Edit: Jul 22, 2011 19:15:57 GMT -5 by kirbychu
In this case, I think Arcadenik was referring to Marvel Vs. Capcom 2, where Mega Man was playable, and the potential for there to be two Mega Men in the case of Volnutt being the Legends rep over Tron.
Post by 8bitretroshit on Jan 28, 2012 3:18:32 GMT -5
Didn't we have an actual SFxTekken thread? Hmmmmyep!
Either way, hahahaha yessss. This is great for two reasons: midlife crisis Megaman is awesome and will still appear in an actual game now after the other was cancelled. Second, it's like Capcom made it a sport to troll Megaman fans hard. 'Oh you nerds can't shut up about classic Megaman in MvC3? Well here's your fucking classic Megaman!'
I thought the exclusives crap was Vita only, but apparently PS3 now too? That's good
I just found out that Bad Box Art Mega Man being in SFXT was Inafune's idea and was planned since before both MML3 and MMU got canned. I guess that's why he has Mega Man Volnutt's backstory. They were probably trying to promote both of those.
Nester the Lark: Also, I know YL isn't into speedruns, but he might be interested to know that RPG Limit Break is having a Gust marathon all weekend, including several Atelier games.
Sept 25, 2020 22:01:18 GMT -5
nocturnal YL: Ah… Bad timing. I didn't read this until now, when it's almost over.
Sept 27, 2020 12:59:22 GMT -5
Nester the Lark: Well, if you're still interested, they'll be uploading the replays to their YouTube channel later this week.
Sept 27, 2020 17:58:41 GMT -5
Shrikeswind: I like that Mayles put her back in her kneepads. What's the last game they were in? One of the Kongas? It was a good look for her, albeit very 90's.
Oct 4, 2020 19:37:15 GMT -5
Shrikeswind: The jokes call to me, their siren song a temptation I can hardly bear, yet I must stay my tongue. Confound my dirty sense of humor.
Oct 16, 2020 13:05:51 GMT -5
Nester the Lark: The replies I see to anything Nintendo posts on Twitter are probably an indication as to why they abandoned Miiverse and decided that social media should be someone else's responsibility.
Oct 20, 2020 16:48:02 GMT -5
nocturnal YL: As mentioned in Twitter, I'm currently playing Atelier Meruru DX. I'm thinking about writing reviews for the Arland series afterwards, as well as making a second Nintendo Switch review video after I finish either this or my next game.
Nov 7, 2020 8:46:05 GMT -5
Nester the Lark: ^ I would be interested in seeing your reviews of the Arland games.
Nov 7, 2020 10:56:31 GMT -5
Nester the Lark: So, there's been Hyrule Warriors and Fire Emblem Warriors. But guys, how about this: Punch-out Warriors! It's like Punch-out, but you fight all of your opponents at once!
Nov 12, 2020 12:12:00 GMT -5
Shrikeswind: Sounds punchy, but unless it's a real knock-out I don't think it'd be a hit.
Nov 15, 2020 16:11:31 GMT -5