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Post by parrothead on Oct 31, 2010 23:56:09 GMT -5
In other words, 'Great' Games You Tried But Didn't Like.
What games did you expect to be great according to reviewers and critics, but when you actually played them you found you didn't like them or that they were just okay?
I will have to think a bit.
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Post by Fryguy64 on Nov 1, 2010 4:23:41 GMT -5
Super Paper Mario. Beating a dead horse. The End.
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Post by Dances in Undergarments on Nov 1, 2010 6:57:17 GMT -5
Left 4 Dead 2. I really didn't like it. I only paid $12 for it, and I still felt ripped off.
EDIT: Oh, oh, oh. GTA 4. I didn't hate it, but it was nowhere near as good as the hype.
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Post by TV Eye on Nov 1, 2010 8:17:56 GMT -5
Final Fantasy 8. I couldn't even beat it because it was so awful.
Squall was a horrible main character, the story was confusing, and the fact that every enemy would get stronger depending on how fast you got stronger made grinding impossible.
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Post by nocturnal YL on Nov 1, 2010 8:56:47 GMT -5
I do have some. Zelda OoT becuase 3D Zelda simply isn't my thing, Brawl because what's advertised as a great project ended up as a copy-and-paste festival with overcompressed low-quality music, Super Paper Mario for moving IntSys-style dark humor into a Mario game (and is generally worse than 64 and TTYD) and so on.
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Post by Shadrio on Nov 1, 2010 10:21:27 GMT -5
the N64's LoZ games. Sure, I played both games after WindWaker (my first Zelda game) and therefor a bit past their times, but I really just don't like Majora's Mask.
Sure, I liked OoT, but the fact that they keep on "releasing" it (Master Quest, Virtual Console and the soon-to-be 3DS version) kind of pushes me away from the game. That, and its replayability is really low for me.
And as for Majora's Mask, while I did like the transforming Masks, there are just too many things I didn't like, for example the boring "temples" and the totally annoying 3 Day mechanic.
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Post by Savage Adam on Nov 1, 2010 12:11:53 GMT -5
Halo games.
</stereotypicalnintendofanboyanswer>
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Post by TV Eye on Nov 1, 2010 12:31:35 GMT -5
Sure, I liked OoT, but the fact that they keep on "remaking" it (Master Quest, Virtual Console and the soon-to-be 3DS version) kind of pushes me away from the game. That, and its replayability is really low for me. There's a difference between a remake and a port
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Post by Wildcat on Nov 1, 2010 13:23:02 GMT -5
I have a series of these I written for my site on this topic, actually, as well as some games I find underrated by most people. If you don't want to swim through my posts, I'll list them out: Dead or Alive 2, Shadow of the Colossus, Odin Sphere, Legend of Zelda: Wind Waker (you really should read WHY I find it overrated before jumping me - I like the game, but it's not the finest 3D Zelda as some outlets have proclaimed), Grand Theft Auto: San Andreas, and Kingdom Hearts.
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Post by Boo Destroyer on Nov 1, 2010 13:37:44 GMT -5
Wind Waker was my favorite Zelda game, but I do understand where you're coming from, Wildcat. While I enjoyed the rest of the game, the Triforce shard ("Triumph Forks") hunt was indeed the worst part of it all, and sailing all over made the game extra time-consuming (cyclone warp song aside...). I'm rather indifferent about controlling Medli and Makar in those other temples, so I won't say much about that. Now then, the ones I'll pick out are Zelda OOT and SMB1. These were good games, not bad at all, but for Ocarina of Time, to me it feels rather lacking in some areas, particularly of minor NPCs. For me, it's the minor characters like that which make Zelda games largely enjoyable and, shall we say "livable". The only non-sage ones in OOT worth having any identity (and artwork) were Mido, King Zora, and the ranch crew (Malon, Talon, and Ingo). But then, Majora's Mask comes along and makes up for all that... Sure, I liked OoT, but the fact that they keep on "remaking" it (Master Quest, Virtual Console and the soon-to-be 3DS version) kind of pushes me away from the game. That, and its replayability is really low for me. Well, at least it's getting the long-overdue graphical enhancement that it deserves. As for Super Mario Bros., yes, it started a revolution in gaming back then and set the standard for most platformers. But good god Nintendo, we get the idea already. Must you whore it to death in even every subsequent Mario title? It really did have its merit as a trendsetter, but nostalgia can't be lived off of forever. (And that I'll get to some other time...) EDIT: Oh yes, and Shadow of the Colossus. I really don't understand this either. Upon playing the game, it consists of only boss fights with each of the colossi, while the rest is horse-riding out on an empty field, and I still can't find out what's so grand about this.
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Post by The Qu on Nov 1, 2010 14:08:23 GMT -5
That IS what's so grand about it. It's a minimalist approach to gaming. You're given the bare basics of story, and the rest of the game is spent on deconstructing the heroic quest and boss battles.
I'd call the game an art game, had pretentious indie shit not ruined that term. As it stands, it's not your typical game, so one shouldn't go into it expecting a Zelda clone or something of that sort.
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Post by Sqrt2 on Nov 1, 2010 18:54:08 GMT -5
Wind Waker, due to most of the game being spent sailing from island to island.
Also, Twilight Princess's difficulty is a bit of a let down (I found it to be even easier than OoT!) .
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Post by kirbychu on Nov 1, 2010 19:59:30 GMT -5
Every FPS I've ever played. Except maybe TF2.
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Post by Shadrio on Nov 1, 2010 20:37:58 GMT -5
Metriod Prime Hunters. God Lord, I sucked at the glitchy multiplayer and the Story mode was nauseating belch from a living puke monster. Still, I await the day they make an awesome FPAdventure Metroid game with a killer multiplayer on a home console. On can only dream... There's a difference between a remake and a port Yeah, I temporarily forgot the word I wanted to use in the moment, so that's why I put quotation marks. I fixed that anyway, but what I meant to say was that I was bored of seeing the same game again, and hearing about the 3DS version gives me the same feeling, because even if the game gets new things like updated graphics or new dungeons, it'll still be the same game at its core. But that's just me. But, can't just be one sided, can I?. I'd kill for a Super Metroid REMAKE for the 3DS, with 3D models a la DKC: Returns and Orchestrated music, and a few new areas. Plus, Super Metroid has only been re-released once, on the Virtual Console, right?
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Post by Shrikeswind on Nov 2, 2010 0:36:10 GMT -5
Halo. Hardcore. I've admittedly had only a little experience with it, most of which multiplayer, but here's the jist: Halo is a FPS. This always equates to "I stare through guy's face and can't see shit, and I turn like a retarded sloth WHILE A ROCKETS FLYING AT ME FUCK!" My chief concern with FPS's is that the entire thing is supposed to give you a sense of being there, but due to the game mechanics, they accidentally say "Oh, and your spine's one bone, so good luck turning." And Halo is just another case of this, so I feel like "Same game, new skin." Now, it may seem that I hate Halo for the fact that I suck at it, but it's not enough that I suck at it, oh no. It's that everyone says it's more novel than it actually is. "DUAL-WIELD!" Running in with two shitty charge-pistols doesn't suddenly make you awesome, it's compensation for the shitty speed for little payout. "SWORD/HAMMER!" Demands approach, and since you can't dual-wield with 'em, you have to dodge like a cheetah but have the reflexes of Timmy the Retarded Sloth. And you can argue that you can turn up your turning speed, but really, this doesn't negate much, I went up as high as I could and STILL couldn't turn fast enough to see someone right the fuck next to me. It's fine one-on-one where radar is viable, but when I'm in a dogfight, radar is NOT on my mind, so after I kill one guy, I die because fuck, I wasn't watching my radar, someone ELSE was there. My biggest issue with Halo, though, is that it ignores all standard notions of stat-balancing. In detail, this means that in most games (including other FPS's,) the slower you are, the more durable you are, and vice versa, so a rabbit will fucking book it and be at the enemy base in no time, but the turtle will be more apt to survive the enemy's attacks. In Halo, the armor is essentially cardboard, so a shot that'll hurt the standard alien in 1P mode is a 1HKO to you, and yet you can't move for shit. Cortana could say "I want you inside me now," and Master Chief wouldn't get five feet before she got bored of waiting, provided the aliens haven't killed him with a slingshot beforehand. Unless he's driving, which leads me to my next criticism, the vehicles. Remember how I said you can't see for fuck? It's not just peripheral vision. Start up in a tank and EVERYONE had better move, friend or foe, because you can't tell who's who until they're roadkill, even when it's Red vs. Blue. "Sorry, Grif, I thought you were one o' them Blues." "Fuck you, Donut."
In conclusion, I have this to say: Definitely not all it's cracked up to be. Now, I'd be out of line to say I hate it, because I don't. I have never played a round I didn't thoroughly enjoy, even with my immense death-count and miniscule kill roster. But this series really doesn't wow me as much as it seems to everyone else.
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