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Post by The Qu on Oct 31, 2014 8:38:49 GMT -5
I'm not sure it's intentional, but I like the almost cloth like pattern on Kirby. Hopin' for some Epic Yarn representation.
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Post by nocturnal YL on Oct 31, 2014 13:14:32 GMT -5
The European release date has changed to 28 November. Also, Japan will host several Smash 3DS/Wii U tournaments.
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Post by 8bitretroshit on Oct 31, 2014 19:30:09 GMT -5
Oh snap, that means it's less than a month away for us too now! Huzzah And that stage editor's gonna take a good chunk out of my time. I do have a nagging feeling they're gonna f it up and don't allow custom stages in eight player mode or something.
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Post by Leon on Nov 1, 2014 1:14:37 GMT -5
I'm surprised that music from Glory of Heracles is showing up.
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Post by Johans Nidorino on Nov 1, 2014 3:08:12 GMT -5
As if there were enough Fire Emblem music. Yet... incredible. I guess it fits pretty well.
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Kriven
Pikpik Carrot
Posts: 160
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Post by Kriven on Nov 1, 2014 9:36:25 GMT -5
There aren't words to describe how happy GoH inclusions make me.
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Post by Leon on Nov 3, 2014 0:42:56 GMT -5
Pic of the day. Here's the main menu of the Wii U Version. Colorful silhouettes of various fighters stream in the background. It looks sparkly.
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Post by Leon on Nov 4, 2014 2:51:57 GMT -5
Pic of the day. Here's the Fiend's Scale in Classic mode. When you raise the intensity in the 3DS version, the effects looked similar to a picture book. However, for the Wii U version, as you raise your intensity it looks like you're falling deeper into the underworld. The very bottom looks ferocious.The field in Classic mode has five different backgrounds determined by the intensity level. On low intensity, the background looks peaceful, but on high intensity, the atmosphere gets pretty intimidating.
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Post by The Qu on Nov 4, 2014 12:41:43 GMT -5
Man, it's not really important, but the Fiend Scale looks impressive.
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Post by Leon on Nov 5, 2014 1:50:34 GMT -5
Pic of the day. Jackpot Opportunity is one of the Events in single-player mode where you aim to collect 1,000 Gold to pay off your loan. This scenario uses Coin Battle rules.It's Past Your Bedtime sets up another predetermined situation for a single-player Event. In this one, Jigglypuff needs to put every fighter to sleep at the same time. There are quite a few scenarios like this that aren't simply brawls.
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Post by The Qu on Nov 5, 2014 8:37:20 GMT -5
I freakin' love event matches, and already this is no exception. Both of these use the source games and internal logic to build fun matches.
Can't wait to see what Trouble King is this time.
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Post by nocturnal YL on Nov 5, 2014 13:36:08 GMT -5
The first event is The Original Heavyweight Combo where Mario has to fight Bowser and DK (public info, though I whitened this out in case you want to somehow keep this a secret). I believe this is what replaced Trouble King.
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Post by Arcadenik on Nov 5, 2014 20:03:27 GMT -5
Duck Hunt Dog is officially announced in this amazing trailer!!! Also, Duck Hunt is finally announced for Wii U Virtual Console!!!
Funny how the doubtful people who said DHD would be better suited as a stage element and I, who stubbornly insisted that DHD could work as a playable fighter, both got what we wanted.
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Post by Shrikeswind on Nov 6, 2014 1:40:11 GMT -5
Game not compatible with Zapper? Really? I mean, come on. Why even show it? I was hoping to use a peripheral decades obsolete with this game. I mean, jeez Sakurai. Learn to console. [I dunno, is the sarcasm to obvious?]
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Post by Leon on Nov 6, 2014 2:23:18 GMT -5
Game not compatible with Zapper? Really? I mean, come on. Why even show it? I was hoping to use a peripheral decades obsolete with this game. I mean, jeez Sakurai. Learn to console. [ I dunno, is the sarcasm to obvious?] I for one demand Nintendo create a Zapper USB adapter for Wii U! Pic of the day. Here’s something we didn’t even announce in “Super Smash Bros. for Wii U: 50-Fact Extravaganza”(“ Super Smash Bros. for Wii U: 50 Must-See Things”)–a stage from Yoshi’s Woolly World. This stage was added and developed quite near the end of development. The surfaces are soft and cushiony.The mobiles are placed in different locations depending on the situation, and they tilt according to weight distribution. The stage also gets rearranged, so the ground may disappear temporarily during a remodel.
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