Post by Prince~Of~Light on Jun 14, 2013 5:58:22 GMT -5
So why hasn't anyone done a thread for this game?
Goshers people, I'M LOVING THIS GAME. It's like they honed up the Super Mario 3D Land's formula into something very whimsical and very great (which I was still unsure of working even if I saw potential) while actually managing to do "nostalgia" right. There's plenty of things seen before, but there's also plenty of things that are new.
I think it was about time Mario got to return to his roots in a proper style than NSMB-games have (no offense). And not to mention that Peach and (uniquely functioning) Toad are back? Yeaaahs.
I'll admit, I was a bit surprised seeing the game at first, but now, there's the realisation that "Hey! We finally have a 3D Mario game that supports 4 players! After all these years it's finally happened! And they put Peach in as a playable character! And all the characters ablitlies serve as a callback to SMB2, holy crap!"
Here's a video of possibly all the levels?
Last Edit: Jun 17, 2013 6:40:18 GMT -5 by Da Robot
Post by nocturnal YL on Jun 17, 2013 11:55:00 GMT -5
Yes, it's all levels, and thanks for linking to a clip that preserves most audio and screen quality.
3D Mario with the SMB2U cast. This alone is selling the system to me.
I hops this game supports D-pad play, because I kept falling off the z-axis in 3D World. And it's good to see this game's camera isn't as bad as 3D Land's, which sometimes looks at the stage as if it's a 2D platformer (which is why I kept falling in the first place).
Look at 1:01 in the E3 trailer- Kuribo's Shoe is finally back in a main game. It's about time, man.
Also, the game is looking good! Much bigger and complex levels than in 3D Land, original (to the series) level gimmicks and a cool new power-up. I'd still like a Sunshine-style game for the Wii-U, but this is damn good too.
Honestly, of all the games shown at E3 2013, this game got me squeeing. I was like "Oh, that's awesome!" with SSB4... but seeing Peach playable for the first time since SMB2, seeing Toad getting his speed back from SMB2 and seeing four players playing as Mario, Luigi, Peach, and Toad at the same time... OMG! I was screaming "YES! YES! YESSSSSS!!!!!"
I got to admit that probably the most exciting mechanic I've see so far for this game is not the Cat suit, it ain't the character selection a la SMB2, complete with character pros and cons, and it sure isn't the SM3DL with multiplayer...
But the see-through Pipes and how the player interacts with them. I can't really put my finger on why, but it seems fresh to me. And it probably won't be anything huge in the game, and yet still I'm enthralled by them. Meh.
Anyway, I'm pretty damn excited about this game. I really enjoyed SM3DL, so I don't see why I wouldn't enjoy this one. I wonder what their excuse/story will be that explains why Peach isn't kidnapped. Bowser got kidnapped by Wart? Waluigi learns magic and dethrones Bowser?
Post by Boo Destroyer on Jun 23, 2013 16:57:23 GMT -5
I too was hoping for a far more unique twist on 3D Mario, but this'll do fine as well.
Already it's looking great. It has more unique bosses; 3D Land having just Boom Boom, Pom Pom, and Bowser all the time got boring so fast. Say, does the control in the clear pipes remind anyone else of Pac-Man?
Post by nocturnal YL on Jun 23, 2013 18:43:38 GMT -5
SPP is... well, it fails at two things: plot (Parry's subplot never ended) and character (I don't want a game that shoves Peach's uncanny mug at the player). As a game, it's actually very good. It feel like Mario with means to attack and exploration - exactly the kind of thing those still crying for Mario 64 should look at. If only it doesn't have that annoying Peach animation at the bottom screen...
In spirit, SPP felt to me like a half-hearted attempt to broaden Nintendo's appeal with female gamers at the time, despite... not needing to. As far as Peach being playable, if you want to get really technical, she's been playable pretty frequently.
I definitely can't wait for this game, though. It looks like a much more complete experience than 3D Land, which I thought was pretty interesting to begin with, although a tad bit annoying.
Super Princess Peach was a great game on its own merits. It is just that the storyline was pointless... especially Parry... why did Nintendo give Parry an origin story if the ending didn't even turn Parry back to normal? I thought I was going to turn Parry back to normal by the end of the game but it never happened... and we haven't heard from Parry since then... Nintendo needs to make Super Princess Peach 2 for the 3DS with Peach, Daisy, Rosalina, and Pauline as playable characters in four-player action! I just cannot get enough of Mario platformer games.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5