Post by Nester the Lark on Aug 7, 2013 19:03:01 GMT -5
It's been a good while since I've really tried to work on drawing, and I wanted to get back into it. And since I've been having a little bit of Sega nostalgia lately, I thought I would do some "Sega All-Stars" fan art. I'm going to start with simpler characters, and work my way up to more complex ones.
To begin with, here is everyone's favorite cute lil' sentient spaceship with wings and feet!
#1 - Opa-Opa
First appearance: Fantasy Zone (arcade, 1986) Most recent: Sonic & Sega All-Stars Racing (multi-platform, 2010)
Don't know how long I'll stick with this, so enjoy it while it lasts.
Post by Nester the Lark on Aug 8, 2013 13:27:06 GMT -5
It's far more rudimentary than that. The lines are good ol' pencil on paper (with some pen tracing). I scan it and use GIMP to clean it up, color it, and do everything else (with a mouse, no less). I do the best I can to smooth the lines out a little, but it always looks kind of rough and messy.
Post by Nester the Lark on Aug 11, 2013 16:19:59 GMT -5
#2 - ChuChus
First appearance: ChuChu Rocket! (Dreamcast, 1999) Most recent: Sonic & Sega All-Stars Racing (multi-platform, 2010)
In a rare instance of safety, the ChuChus are happy because there are no cats around.
For some reason, these guys were a lot harder to draw than I thought. Couldn't get their shape and proportions just right. I must've drawn a couple of dozen of them just for practice, and they still look off. Man, I suck at drawing if I can't even get simple shapes right.
Those ChuChus look fine to me! Actually I find simpler characters can often be a little harder to get right. I guess when there are fewer details in the drawing, you notice more when those details are slightly off. Or something.
It's true. Simple characters need big, sweeping curves and careful placement of features otherwise they can look off. While drawing Kirby (for example) might seem really simple, the fact is it's very tricky to get his eyes right (apparently even the Kirby's Epic Yarn developers struggled with this). Lots of guidelines required during the sketch phase.
While more complex characters require more knowledge about how bodies fit together, it's easier to get away with minor faults like that
Post by Nester the Lark on Aug 12, 2013 12:55:56 GMT -5
It really affects my confidence, tho. I mean, I go into it thinking, "How hard can it be to draw a few circles and ovals?" You learn this stuff in kindergarten.
I had a hard time with the "happy eyes" on the right ChuChu, mainly because I had no frame of reference for it. My goal with these is not simply to imitate official artwork, but to try to put my own spin on it and do something new. I've never seen happy ChuChus before, so this is how I imagined they might look.
I forgot to add a background shadow, tho. Maybe later.
OK. I have learned that when I'm feeling bad about my art, the best thing I can do is find an artist who describes their whole method. Not just how they produce artwork, but also all the bumps and fiddly bits, and finishing off with all the things they'd change if they had time. Sometimes I learn things, but often it's more useful just to see that art is hard, and we as artists are generally hyper-critical of our own work (which either makes us improve with practice, or give up through frustration).
So I decided to also draw a ChuChu, but I broke down my method, including all the little annoyances and headaches along the way. I call this my ChuChutorial.
Post by Nester the Lark on Aug 12, 2013 17:25:33 GMT -5
I think the biggest difficulty for me comes in creating the initial line art. I have a hard time imagining a three-dimensional object in a flat piece of paper, even with guidelines. As I said, I use pencil on paper, so I make liberal use of an eraser. Once I scan it in, tho, the rest of it usually isn't a big problem. In fact, I enjoy the coloring and shading a lot more than the drawing.
I'm definitely my own worst critic. I'll try to lighten up a bit and be more positive.
The only times you need to think about form is when you're sketching and when/if you're shading. During the sketching phase it's quite easy because you can just sketch over and over and over and over until you get the idea. Draw spheres and tubes and cubes and just kinda lump them together. Not happy with it? Draw some different shapes, or exaggerate the shapes. It's just sketches. Don't even erase them (unless they're a total write-off). Keep a few sketches on the page that you're not going to use, because it helps to visualise those shapes at different angles or positions.
Only when you're happy with your sketch should you even consider moving onto inking. Inking is essentially careful tracing. It should be slow, steady and requires little to no thought. I find, if I get halfway through inking and I don't like a hand, I'll erase the hand and start over. Much easier in PhotoShop, of course, but also possible on paper, so long as your sketch layer isn't too dark (mine usually is).
The other time to worry about form is shading - I'm quite new to this though, and I'm still learning. It's harder at this point because shading can just look wrong and you won't know why, no matter how long you stare at it. I'll get back to you when I work this out. But just know you're not alone - we're all our own worst critics.
Post by Nester the Lark on Aug 30, 2013 15:45:52 GMT -5
Bet you thought I had already given up on this!
#3 - Flicky
First appearance: Flicky (arcade, 1984) Most recent: Sonic Lost World (Wii U, 2013)
Like ChuChus, Flickies are sometimes terrorized by cats. In the original arcade game, the main Flicky (actually named "Flicky") must rescue all of her chicks from a house full of cats. Later, Flickies were one of the types of animals that the evil Dr. Robotnik (or Eggman, or the walrus... wait that was Paul) used to power his robotic Badniks until they were rescued by Sonic the Hedgehog. They've been a mainstay of the Sonic series ever since.
Thanks to Fry for his advice and encouragement. It's very much appreciated!
Nester the Lark: Here's an archive of results from the Everybody Votes channel. I found my poll question in the US English section for September 1, 2009.
Apr 30, 2021 10:14:55 GMT -5
nocturnal YL: Do you consider yourself to be more of a ... Romantic: 39.1% Realist: 60.9% This one, right? So… what's your own vote to that question? (I'd have picked realist.)
May 6, 2021 9:58:40 GMT -5
Nester the Lark: ^ At the time, I think I picked romantic. Not sure what I'd pick today. I feel like I'm somewhere in between.
May 6, 2021 10:54:32 GMT -5
Nester the Lark: Lately, the forum feels more like "Nester & YL's clubhouse."
May 29, 2021 11:45:28 GMT -5
nocturnal YL: Looking at the other members' last online date, I can safely say that this place is pretty much inactive by now.
Jun 12, 2021 1:38:16 GMT -5
Nester the Lark: Looking at an old post I wrote two years ago, I noticed I misspelled "threw" as "through," and now I'm angry at myself.
Jun 13, 2021 16:05:31 GMT -5
nocturnal YL: …Why am I still seeking gaming news when I have 7 games yet to complete and at least 2 more that I plan to get? (EDIT — Oh right, Ys IX has a confirmed release date. That makes at least 3 games I'll get later.)
Jun 14, 2021 10:18:41 GMT -5
nocturnal YL: My current plan is to play Atelier Firis DX now, which online guides suggest is long. Atelier Lydie & Suelle DX will likewise be long (longer than the original too, due to DLC, DX additions and I'll make the best items). I'll maybe play Ys Origin after.
Jun 14, 2021 10:28:43 GMT -5
nocturnal YL: Not sure about what I'll play after. Another Atelier game will probably be out by then, either completing the Secret series or giving us Arland 5. Either way, I'll probably play those before going elsewhere. Dusk will have to wait for quite a bit…
Jun 14, 2021 10:31:02 GMT -5
Nester the Lark: Wondering if I should get Mario Golf at launch or wait a couple of months. I have so many other things to play that my gaming (and wallet) might need a little breathing room.
Jun 17, 2021 9:23:48 GMT -5
Nester the Lark: The problem with playing Hyrule Warriors and a modern Ys game at the same time is that even though the combat feels somewhat similar, the controls are completely different, and I get confused.
Jun 23, 2021 8:57:58 GMT -5
Shrikeswind: Yeah I'm here, but kinda vaguely. Sorry, I haven't had too much to say lately.
Jul 8, 2021 11:28:57 GMT -5
Shrikeswind: By the way, I don't know if you guys have been keeping up with OCR on YouTube, but apparently they're dropping an album for a game I grew up on, Jet Force Gemini. Really pumped; I'll post a review when they finish.
Jul 8, 2021 11:30:44 GMT -5
Shrikeswind: Or at least when my Top 3 from that game are on the Toobz. Just one more song to go.
Jul 8, 2021 11:31:13 GMT -5
Nester the Lark: I feel like I've been neglecting the forum more than usual lately. Been distracted by other things. I'll try to post something when I get the chance.
Jul 16, 2021 10:38:22 GMT -5
nocturnal YL: I don't have time to make posts. Atelier Firis DX takes forever to play. When I'm not playing, I'm in a read-only mode, reading guides and watching (unrelated) videos.
Jul 17, 2021 13:25:38 GMT -5
nocturnal YL: On that note, I'll probably make a review on the whole trilogy, so it will be a while until I talk about these games in details here. I can say Atelier Firis DX has far exceeded my expectation and has taken over Totori as my 3rd fav.
Jul 17, 2021 13:31:06 GMT -5