Post by Nester the Lark on Aug 7, 2013 19:03:01 GMT -5
It's been a good while since I've really tried to work on drawing, and I wanted to get back into it. And since I've been having a little bit of Sega nostalgia lately, I thought I would do some "Sega All-Stars" fan art. I'm going to start with simpler characters, and work my way up to more complex ones.
To begin with, here is everyone's favorite cute lil' sentient spaceship with wings and feet!
#1 - Opa-Opa
First appearance: Fantasy Zone (arcade, 1986) Most recent: Sonic & Sega All-Stars Racing (multi-platform, 2010)
Don't know how long I'll stick with this, so enjoy it while it lasts.
Post by Nester the Lark on Aug 8, 2013 13:27:06 GMT -5
It's far more rudimentary than that. The lines are good ol' pencil on paper (with some pen tracing). I scan it and use GIMP to clean it up, color it, and do everything else (with a mouse, no less). I do the best I can to smooth the lines out a little, but it always looks kind of rough and messy.
Post by Nester the Lark on Aug 11, 2013 16:19:59 GMT -5
#2 - ChuChus
First appearance: ChuChu Rocket! (Dreamcast, 1999) Most recent: Sonic & Sega All-Stars Racing (multi-platform, 2010)
In a rare instance of safety, the ChuChus are happy because there are no cats around.
For some reason, these guys were a lot harder to draw than I thought. Couldn't get their shape and proportions just right. I must've drawn a couple of dozen of them just for practice, and they still look off. Man, I suck at drawing if I can't even get simple shapes right.
Those ChuChus look fine to me! Actually I find simpler characters can often be a little harder to get right. I guess when there are fewer details in the drawing, you notice more when those details are slightly off. Or something.
It's true. Simple characters need big, sweeping curves and careful placement of features otherwise they can look off. While drawing Kirby (for example) might seem really simple, the fact is it's very tricky to get his eyes right (apparently even the Kirby's Epic Yarn developers struggled with this). Lots of guidelines required during the sketch phase.
While more complex characters require more knowledge about how bodies fit together, it's easier to get away with minor faults like that
Post by Nester the Lark on Aug 12, 2013 12:55:56 GMT -5
It really affects my confidence, tho. I mean, I go into it thinking, "How hard can it be to draw a few circles and ovals?" You learn this stuff in kindergarten.
I had a hard time with the "happy eyes" on the right ChuChu, mainly because I had no frame of reference for it. My goal with these is not simply to imitate official artwork, but to try to put my own spin on it and do something new. I've never seen happy ChuChus before, so this is how I imagined they might look.
I forgot to add a background shadow, tho. Maybe later.
OK. I have learned that when I'm feeling bad about my art, the best thing I can do is find an artist who describes their whole method. Not just how they produce artwork, but also all the bumps and fiddly bits, and finishing off with all the things they'd change if they had time. Sometimes I learn things, but often it's more useful just to see that art is hard, and we as artists are generally hyper-critical of our own work (which either makes us improve with practice, or give up through frustration).
So I decided to also draw a ChuChu, but I broke down my method, including all the little annoyances and headaches along the way. I call this my ChuChutorial.
Post by Nester the Lark on Aug 12, 2013 17:25:33 GMT -5
I think the biggest difficulty for me comes in creating the initial line art. I have a hard time imagining a three-dimensional object in a flat piece of paper, even with guidelines. As I said, I use pencil on paper, so I make liberal use of an eraser. Once I scan it in, tho, the rest of it usually isn't a big problem. In fact, I enjoy the coloring and shading a lot more than the drawing.
I'm definitely my own worst critic. I'll try to lighten up a bit and be more positive.
The only times you need to think about form is when you're sketching and when/if you're shading. During the sketching phase it's quite easy because you can just sketch over and over and over and over until you get the idea. Draw spheres and tubes and cubes and just kinda lump them together. Not happy with it? Draw some different shapes, or exaggerate the shapes. It's just sketches. Don't even erase them (unless they're a total write-off). Keep a few sketches on the page that you're not going to use, because it helps to visualise those shapes at different angles or positions.
Only when you're happy with your sketch should you even consider moving onto inking. Inking is essentially careful tracing. It should be slow, steady and requires little to no thought. I find, if I get halfway through inking and I don't like a hand, I'll erase the hand and start over. Much easier in PhotoShop, of course, but also possible on paper, so long as your sketch layer isn't too dark (mine usually is).
The other time to worry about form is shading - I'm quite new to this though, and I'm still learning. It's harder at this point because shading can just look wrong and you won't know why, no matter how long you stare at it. I'll get back to you when I work this out. But just know you're not alone - we're all our own worst critics.
Post by Nester the Lark on Aug 30, 2013 15:45:52 GMT -5
Bet you thought I had already given up on this!
#3 - Flicky
First appearance: Flicky (arcade, 1984) Most recent: Sonic Lost World (Wii U, 2013)
Like ChuChus, Flickies are sometimes terrorized by cats. In the original arcade game, the main Flicky (actually named "Flicky") must rescue all of her chicks from a house full of cats. Later, Flickies were one of the types of animals that the evil Dr. Robotnik (or Eggman, or the walrus... wait that was Paul) used to power his robotic Badniks until they were rescued by Sonic the Hedgehog. They've been a mainstay of the Sonic series ever since.
Thanks to Fry for his advice and encouragement. It's very much appreciated!
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5