Post by Nester the Lark on Jul 6, 2014 12:34:03 GMT -5
Comcept is opening up a PayPal to collect additional funding, mainly from people who missed the Kickstarter. They've made it clear that all additional funds will be used only for new stretch goals, the first one being full English voice acting.
Here's Keiji Inafune's announcement. The video includes some footage of Beck transforming, and some Call gameplay.
And on top of that, here's a trailer for a possible official Mighty No. 9 animated series:
Is it just me, or are things moving forward just a little too fast? The actual game is still at least nine months away from release, and we're already seeing this kind of merchandising? There was even already an unlockable Beck costume in Yaiba: Ninja Gaiden Z. Isn't it a little too early for all of this?
I saw that trailer last night. The forced humor is very cringe-worthy, and the animation looks like something a few college grads put together. I dunno, hopefully Sonic Boom has a better cartoon. I have faith in Inafune's game-making skills.
Actually, with the game nine months away, it's a little late to be thinking of that kind of merchandising. There's no way they could have an animated series anywhere near close to ready for launch anywhere near the game's release if they're just thinking about it now.
EDIT: Oh, okay. Actually reading more about it, it sounds like it's further in production than it sounded. So, this would be the teaser trailer meant to sell the show to networks. Makes sense.
Last Edit: Jul 6, 2014 13:59:55 GMT -5 by kirbychu
Post by Nester the Lark on Apr 28, 2015 12:53:22 GMT -5
Mighty No. 9 has been officially announced to be released this September on all platforms except for 3DS and Vita. Comcept has teamed up with Deep Silver to help publish the game, add more content, and even release physical versions on Wii U, PS4, Xbox One and PC.
The extra content includes Japanese and French voice acting in addition to the English, subtitles in Spanish, French, Italian, German, Russian, Polish and Brazilian Portuguese, and the Ray DLC, which includes an extra level, boss and playable character.
All extra content, including the Ray DLC, will be available to all backers for free (although it's also included in the more expensive physical version by default).
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5