Yeah, but in Super Mario RPG there is one Toad named "TOAD" in the text box (even in Japan he's named "Kinopio"), so I'm guess if it's not true now, then it must've been true at some point. Maybe I should add this to my Mario re-writes thread.
If I remember correctly, at the beginning of Super Paper Mario... you can see a Toad running to tell Mario and Luigi that Peach is kidnapped again... and Luigi said something like "Hi Toad!", implying that this Toad is THE Toad.
- In a steampunk world, President Lincoln has assembled a team of solders using steam powered equipment to fight a invading force of Lovecraftian designed aliens in the city of London. - Cel shaded silver age comic book art style. - Turns seem based on how much steam they have. Forward movement drains steam (backtracking recovers steam). However, if an enemy spots you, it will attack you and lock you into the movement. So does using weapons. Different weapons use different amount of steam.
IS has commented that they are always thinking about the future of Fire Emblem and Advance Wars. And that Shin Megami Tensei x Fire Emblem is still on schedule. (Not cancelled! YAY!)
Was there foreshadowing all along?
Last Edit: Jun 12, 2014 3:59:32 GMT -5 by Da Robot
Post by Nester the Lark on Jun 12, 2014 19:18:48 GMT -5
So, E3 is pretty much over, now. I think it was a pretty good year, at least for Nintendo. After Tuesday's press conferences, I figured it was going to be a really ho-hum E3, but Nintendo's near-constant "Treehouse Live" coverage really held my interest, even if they were repeating games by the second day. Again, it's not that Nintendo really dropped any megaton announcements, but they did a great job of showing that the Wii U has a pretty good future.
A lot of people are complaining that most of what Nintendo showed wasn't coming until at least 2015, but there's actually a pretty steady stream of Wii U games for the end of this year:
September: Hyrule Warriors October: Bayonetta 2+1 (just in time for Halloween!) November: Sonic Boom Holiday: Super Smash Bros. and Captain Toad
Not to mention the multitude of indie games. So at the very least, you can't complain about a software drought for the time being.
Games of Show for me: Hyrule Warriors, Xenoblade Chronicles X, Yoshi's Woolly World, Bayonetta 2.
Post by nocturnal YL on Jun 12, 2014 21:21:50 GMT -5
E3's over, so here's my post-show comments.
Basically, Nintendo's strategy this year seems to be new stuff. We've got first-timers Splatoon and STEAM, the still-quite-new Xenoblade, and Musou and Bayonetta for series joining Nintendo for the first time. The Mario side didn't get many huge stuff (which is good, because the whole "1~2 Mario per year" thing can get stale really soon), but we do see Mario Maker and Captain Toad Treasure Tracker, both of which can be considered new blood to the world of Mario.
On the other hand, games from established series get very limited spotlight here. Zelda Wii U gets 4 or so screenshots and a short clip, and Pokémon Omega/Alpha didn't have much of a presence here. We also know that Professor Layton vs Phoenix Wright is finally going to NA, and... that's pretty much it? IS's name, along with Advance Wars and Fire Emblem, got threw around several times on the final day, and I'm pretty sure Advance Wars fans aren't too happy about this.
Most developers are pretty secretive, except one guy. Splatoon team: "Heh heh, we've got other weapons to show off, but not now." STEAM directors: "We've got more down the line, but they're a secret now." Masahiro Sakurai: "I don't think we have time to talk about all of Smash 3DS." Shigeru Miyamoto: "Hey, guys! Look! We've got this! And this! And that! Oh, you want to see Star Fox? Sorry, it's too early!"
There aren't too many games that I'm sure I'll like (because they're new stuff), which is probably why I'm a bit indifferent here. Even so, three days on almost non-stop Treehouse Live did make up for it.
One minor surprise I did have was with Reggie himself. At first sight, he doesn't look like a gamer. If anything, he seems to serve as a real-life Nintendo mascot without having anything to do with the games. But he said these in various Treehouse Live sessions: - He has two 3DS units: a company 3DS XL (Triforce version) with Animal Crossing, Tomodachi Life and other stuff in it, and a personal 3DS X: (blue) with Zelda and others. Like me, he keeps StreetPassing himself as a result. - He's into Japanese RPGs, and reports over a thousand hours in the Dragon Quest series. - He's still playing Zelda ALBW now.
Per-game comments (I think I said some of these before, but here they are again):
Smash Wii U
It still freezes (in one Treehouse Live session)!? It's not really a huge problem, but embarassing nonetheless.
Not E3 news, but this game still treats the GameCube controller as its standard controller. Why didn't Nintendo see this coming earlier? They should have included full GameCube support in Wii U.
Seeing that the leak starting to look true was disheartening to me, but until I see them in action, I can't really comment much. And even with lots of questionable stuff here and there, it's still a great game far better than Brawl.
Looks fun and I want to try it, but it's not of a genre I like. I never liked online games to begin with. It still looks very nice and tempting, though. Now I want a Splatoon trophy in Smash.
I like how this game protrays the best parts of Zelda. From the items to the events (the MOON!) to even the UI (Hey! Listen!), everything shows that the development team poured their hearts into this game.
Oh, and finally a non-Smash, non-CD-i occasion where Zelda is a playable, battle-ready fighter/commander.
This sounds selfish, but I like how Nintendo one-upped their competition with this one. The first Bayonetta availalbe on PS3 and X360? No more! Now Wii U has it too, and only on Wii U can you play Bayo2!
Again, genre (and art style) issue, so I won't consider this game myself.
Yoshi's Woolly World
First impression: this is not Kirby's Epic Yarn's graphics style. Instead of outlines, they're using solid yarn. Treehouse discussed this, and it turned out that it was a concious decision made based on the fact thatYoshi looks more complex than Kirby.
This actually plays like Yoshi too; unlike Kirby's Epin Yarn which didn't have all of a Kirby game's features like soft platforms Kirby can fall from.
After seeing Artoon/Arzest fail thrice in a row, it's rather relieving to see a decent Yoshi game that's probably less prone to criticism.
Again, genre issue. I don't play open-world hack-and-slash games.
It definitely looks great, if anything. It doesn't seem that long since Xenoblade on Wii. How did they make a huge world like that so quickly?
Mario Party 10
Finally, you can play as Bowser! That sounds so satisfying!
On the other hand, Bowser doesn't look very powerful this time around. The single / mic player in the previous 1-vs-3 games were more advantaged than Bowser here.
Mario vs. Donkey Kong
It took them 6 games in the series to finally add Mini Luigi.
Kirby and the Rainbow Curse
Yes! Kirby! And this early in the console life!
I didn't expect Canvas Curse to get a sequel. Yay!
Seems to me that the abilities are not returning?
Great music, as expected from HAL's games. Definitely going to get this one if it's not delayed by 7 years or outright vapourised.
Kaizo Mario is an official thing now! Also, flying Hammer Bros and Piranha Plants! This alone is making me want it!
Mario U graphics with Mario 1 physics look like a visual trap to me. Players can end up trying to wall jump, only to realize in a second that they're actually playing Mario Maker.
Captain Toad: Treasure Tracker
I like how they expanded the Captain Toad idea into a full game. This game can output different graphics to the main screen and the GamePad, something 3D World didn't do for the most part.
No timer! Yay! The timer is very often the biggest enemy in Mario 3D World. If you want your game to encourage exploration, then you should have no timer at all.
Zelda Wii U
Why do some people say Link looks like a girl? Doesn't seem so to me...
Guard, Giant Robot and Star Fox
Given the way Miyamoto usually does to his experiments, I won't be surprised if these end up to be a single game.
On a side note, isn't Miyamoto interested in Star Fox for a quite a while already?
Controlling 12 security cameras against a group of sneaky ROBs is hard. I hope they can lower the difficulty a bit.
Smash Run looks good in action. The 5-minute time limit look too tight. I wonder if that's adjustable in the final game.
Even more mysterious modes! This game seems to be more content-packed than some may think.
Id (Purpose) as Arena Ferox's theme sounds unfitting for a heated battle, which is interesting in its own way.
Code Name S.T.E.A.M.
The action part looks like a good way to make a strategy game more approachable. It's still largely a grid-based strategy game, though.
This game seems to be linear if the player can run out of money at the end and miss out great weapons. Wait, why does this sound like the secret shops in the linear Fire Emblem games...?
All those mentions of Advance Wars and Fire Emblem make me wonder if they're actually secretly making those now.
Still no news on SMTxFE? It's been two years, and it's unlike IS to be slow. But then again, the first Paper Mario was a complete development hell too, so I guess this happens whenever they try to make a new RPG system?
If anything, knowing that SMTxFE isn't dead is a huge relief.
Miyamoto did another interview where he talks about Star Fox, with some interesting notes.
EW: Is Project Guard something that will grow into its own game, or do you see it being absorbed into a larger game?
SM: Perhaps if you noticed in Project Guard, there was a Star Fox logo on the cameras! I have different ideas for what would be possible, but I haven’t finalized anything yet. One idea that I had for Star Fox is something like the Thunderbirds TV series, where they had all these different vehicles and Mechs that they could use. I’m not certain, but one thing I think about Star Fox is that, instead of just a ship-based adventure that we’ve seen in previous Star Fox games, there’s multiple different mechs and vehicles and things that they use. And maybe, within that, the Project Guard style of gameplay could be one element of sort of a larger-scaled thing.
The other analogy I’ve been using with the team is that the Star Fox games that we used to make were Star Fox for the movie theater, a big dramatic adventure. And this time, with our focus, it’s a little bit more of Star Fox if it were a TV series. So maybe Project Guard is the TV series of Star Fox that runs late at night, and the main missions of Star Fox are the TV series that runs in primetime.
In a world where Kid Icarus can make a comeback, I'm pretty sure Advance Wars will be back eventually. Unless that's a crack about the 'Advance' part of the name. I think that'll stick around in America, though, regardless of its artifact status.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5