Post by Nester the Lark on Jun 2, 2018 12:37:56 GMT -5
So, anyone else been playing Curse of the Moon?
I've been playing it for the past week. It's a good faux NES-style game that captures the pace and gameplay of classic Castlevania pretty well (maybe too well in some ways). At first, it seemed a little insubstantial, but it was when I started replaying it in the extra game modes that it started to sink in exactly what it was going for, and it just got better from there.
My concern is that Bloodstained, as a series, may stick a little too closely to Castlevania. If it's truly going to be a spiritual successor, then it needs to stand on its own, otherwise it'll be nothing more than an imitation that never escapes Castlevania's shadow. Additionally, there are already many other indie games that put their own unique spins on the metroidvania formula.
That said, I understand that mimicking NES Castlevania is kind of the whole point of Curse of the Moon, and satisfies fans that are mainly looking for nostalgia.
I think maybe it also does a good job of establishing some point of reference for the main game. It's a little strange that the debut of Bloodstained is a small side-game that may not even be canon, but as a jumping off point, maybe it can help diffuse some of the expectations people form in their heads about what Bloodstained will be. Maybe it'll feel natural going from an 8-bit Castlevania clone to a modern metroidvania with a setting and characters people are already familiar with.
Post by nocturnal YL on Jun 3, 2018 2:58:35 GMT -5
I'm fairly certain that we don't have many overlaps in this forum, especially when it comes to third party games.
I can't say anything regarding something I haven't even looked into before, but I do agree that it's generally not a good idea of indie games imitating abother series too closely. Besides the problem of establishing identity, I also found it very disrespectful towards the owners of the original series. There's also the problem of games imitating in form only without really understanding what made the original great, although I have yet to hear about that with Bloodstained.
Post by Nester the Lark on Jun 3, 2018 11:49:39 GMT -5
I realize no one else is playing it, but I at least wanted to give the illusion of discussion.
As for spiritual successors, Bloodstained is being worked on by some former Castlevania staff, notably producer Koji Igarashi and composer Michiru Yamane, so I think they understand the style and gameplay of Castlevania. But the problem is that Bloodstained, as a brand new IP, doesn't have a legacy to lean on. With Castlevania, you could expect connections and references to other games through lore, characters, or music. Those are things that keep fans invested in the series. But with Bloodstained, even though, for example, it has the same music composer, we're not going to hear new versions of classic music. It'll just be similarly styled.
Curse of the Moon can help alleviate the problem slightly by introducing the basic beginning of a legacy before the main game comes out, but it's impossible for it to provide what Castlevania had build up over the years.
And that's why it's important for Bloodstained to stand on its own. It needs its own hook, or some way to stand apart from Castlevania, otherwise it's just a copy that's harder to get invested in.
I suppose the silver lining, though, in this case, is that Castlevania was built on a lot of public domain material. Konami does not own Dracula, vampires, castles, werewolves, demons, Frankenstein's monster, etc., and Bloodstained can make as much use of that as it wants. It just has to use it in a different context.
Post by Nester the Lark on Aug 20, 2018 11:41:39 GMT -5
Well, Ritual of the Night is officially delayed to 2019 (apparently to address feedback from the recent backer beta demo). Also, Vita version is cancelled. Backers who chose the Vita are given the option to either change platforms or get a refund.
Post by Nester the Lark on Feb 13, 2019 18:37:56 GMT -5
So, Ritual of the Night is looking good. I like the "inversion" mechanic. It's a good nod to Symphony of the Night, as well as a unique gimmick to help give the game its own identity. A metroidvania has to be more than just a metroidvania to stand out among today's indie games, even if it's by one of the people who helped define the genre.
Post by Nester the Lark on May 2, 2019 10:13:53 GMT -5
Ritual of the Night is officially launching June 25 on Switch (June 18 on all other platforms).
Here's a funny new trailer comparing the new and improved visuals to the old, uh, "poop" graphics.
I'm not really a stickler for graphics, but I hope the game runs well on Switch. There were reports of severe performance problems with the Switch version at PAX East. It was later said that it was affected by the demo units overheating, combined with the game not being fully optimized yet.
As it is, the Switch version runs at 30 fps (compared with 60 fps for the other versions).
It's pretty crap right now and I've only played docked. I even got a bug which crashed the game just exploring the castle. Everything also looks really muddy, the character models in cutscenes just look off, it almost feels like a Wii game ported to Switch. I certainly will NOT be supporting any Kickstarters in the future after this.
In hindsight, I think they delayed the Switch version specifically to bury this news.
Post by Nester the Lark on Oct 31, 2019 18:30:44 GMT -5
The first major patch for the Switch version has just been released. (Cheeky releasing it on Halloween.) Version 1.0.3 purports to fix input lag, crashes, loading times, and visual fidelity. Version 1.0.4 is due out by the end of November, but it sounds more like it will just be for extra polish (and possibly address any issues with 1.0.3.)
I'm still waiting for a proper comparison video. What I've seen so far does show vastly improved loading times, but you can't really tell much else from a video. Hopefully Gamexplain will do one.
I still want to pick this up. It's a pretty good price right now. Just gonna wait for some more impressions.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5