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Post by Nester the Lark on May 11, 2015 13:38:18 GMT -5
It's real and it's happening....But not on Wii U. (Although they're teasing it as an extended stretch goal.) - Being developed by Inti Creates. - Will be 2.5D. - An unnamed publisher is attached. The Kickstarter is to prove that there's demand for this type of game. (Duh.) - Music my Michiru Yamane and Ippo Yamada. - Ayami Kojima is not doing the artwork. (She was too busy.) - Stretch goal for voice acting by David Hayter. - Target platforms are PS4, Xbox One and PC/Steam. There's a live Twitch stream going on all day in which they're interviewing Iga and making him play other metroidvania games (Rogue Legacy, Axiom Verge, etc.)
EDIT: Project funded in less than three hours!
EDIT 2: All initial stretch goals reached in under seven hours! That means a second playable character, Nightmare Mode, and voice acting, including David Hayter as Gebel.
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Post by TV Eye on May 12, 2015 17:50:32 GMT -5
God, this sounds so awesome. I want to play this over Yooka-Laylee, to be honest. I love the SotN soundtrack. And David Haytor? Nice! This really deserves a Wii U release, but I could see myself getting it for PS4...even though I don't own one yet.
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Post by Nester the Lark on May 12, 2015 19:41:24 GMT -5
Yeah, the thing that made me nervous about Iga initially wanting to find a publisher rather than use Kickstarter was that I knew a traditional publisher would disregard the Wii U right off the bat. With Kickstarter, there's usually at least a stretch goal for Wii U. So it's very disappointing not to see it included. I guess the reason is technical. The game will be developed in Unreal Engine 4, which does not support Wii U, so in order to port it, they'd have to create an entirely different build of the game in a different engine. Still, I'm tempted to ask them why adding a Boss Rush mode costs as much as a brand new Ferrari, yet they can't afford to port the game to Wii U, but I don't want to be that guy. The way it's looking, I'll probably end up playing it on PC, provided my PC will be able to run it. I don't think the game is expected to be finished until 2017 anyway.
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Post by Leon on May 16, 2015 22:07:57 GMT -5
You know I look at the numbers, and I can actually understand where the publishers are coming from. Iga has raised a lot of money, but he hasn't had had that many actual customers who bought the game. If this had been released via Konami in traditional methods the game would be considered a failure.
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Post by kirbychu on May 17, 2015 8:58:39 GMT -5
Kickstarter backer numbers aren't the end of it, though. For example, Shovel Knight was backed by around 15,000 people, then when it was eventually released for sale it sold 75,000 units in just the first month, not including the people who got it through Kickstarter. And that's for a game that had no established fanbase.
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Post by Nester the Lark on May 20, 2015 23:18:24 GMT -5
So, they're counting PayPal donations for the total, so they've technically hit the $2.5 million stretch goal (Classic Mode). Now they've got some mini-stretch goals that includes music by Jake Kaufman.
Also, they're finally teasing the Wii U stretch goal at $3 million, which should be doable at the rate it's going.
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Post by Nester the Lark on May 26, 2015 20:28:49 GMT -5
The "Basement Key" achievement has been, well, achieved, and the Wii U port stretch goal has been officially unveiled. The interesting part is that the port will be handled by Armature Studios, which was founded by former Retro Studios guys who worked on Metroid Prime. Here's their comment from the update page: "When we were approached with the opportunity to assist with Bloodstained on Wii U, we were ecstatic. This style of game is one we are intimately familiar with from our Metroid Prime days, and it's exciting to once again put our familiarity with Nintendo hardware to good use. We have extensive remastering experience - our remastering projects include the Metal Gear Solid Collection for PS Vita, Injustice for PS Vita, and Borderlands: The Pre-Sequel for PS4/XB1. We look forward to the challenge of making sure that the Wii U edition of Bloodstained stands proudly with its brethren on Unreal Engine 4."
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Post by Nester the Lark on May 29, 2015 13:33:02 GMT -5
The latest update has announced that Robbie Belgrade, the original English voice of Alucard in Castlevania: Symphony of the Night, will also be appearing in Bloodstained. Honestly, I was hoping they'd get him back.
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Post by Nester the Lark on May 30, 2015 17:56:59 GMT -5
It's not reflected by the current Kickstarter total, but adding in the over $50,000 in PayPal donations, the Wii U stretch goal has been met! Woo!
All right, official update is up with more details: - The Wii U version will also see a physical release - Pro Controller support - GamePad will have a map with the ability to draw/annotate. - Off-TV play - Miiverse integration - Your Mii can appear in-game somehow New stretch goals include asynchronous multiplayer ($3,250,000) and a PS Vita port ($3,500,000) also handled by Armature.
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Post by Nester the Lark on Jun 8, 2015 20:43:40 GMT -5
If you haven't been following, the Asynchronous Online Multiplayer, Vita port, and Orchestrated Soundtrack stretch goals have been reached.
Also, here's a video of IGA checking out some very early prototype gameplay. He makes some interesting comments here.
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Post by Nester the Lark on Jun 10, 2015 18:51:18 GMT -5
The Online Challenge Mode goal was met, and Bloodstained is officially the second-most successful video game Kickstarter ever. With two days left, it's possible that it could be number one. The final stretch goal at $5 million was also revealed: a procedurally generated roguelike dungeon that can be shared online. Also, a live ending stream will be held from the Inti Creates studios on Friday at 4 pm PDT. And on a side note, Armature Studio has announced that they intend to port Unreal Engine 4 to the Wii U and Vita, and they will then share it with any other licensed developers who wish to use it. (Although I doubt either system will get much use out of it by then.)
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Post by Nester the Lark on Jun 12, 2015 14:43:38 GMT -5
It's now at over $5 million dollars, and is the most successful video game Kickstarter of all-time.
One last stretch goal has been added at $5.5 million: a Boss Revenge mode in which you can play as some of the boss characters. There's also a new Backer Achievement goal: a "pure" costume for Miriam, showing what she looked like before she was cursed.
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Post by Leon on Jun 12, 2015 15:05:06 GMT -5
I took a gamble and game them $28, so let's hope that this ends up being good.
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Post by Nester the Lark on Apr 5, 2016 12:36:30 GMT -5
Wow, I need to keep these threads more up-to-date.
Here's a development update from IGA, as well as some early footage of Miriam running through a test area.
I think this might be my most anticipated Kickstarter game. (Sorry Shenmue III.) I've really missed IGA's games.
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Post by Nester the Lark on Jun 7, 2016 17:31:19 GMT -5
Here's some new footage of Miriam running through an intro level of the game. There's not much else to see (no enemies), but it looks nice.
The game will also be demoed at E3 at the Xbox booth, and Inti Creates mentioned during their last Twitch stream that they would be showing the game on Twitch in July.
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