...But not on Wii U. (Although they're teasing it as an extended stretch goal.)
- Being developed by Inti Creates. - Will be 2.5D. - An unnamed publisher is attached. The Kickstarter is to prove that there's demand for this type of game. (Duh.) - Music my Michiru Yamane and Ippo Yamada. - Ayami Kojima is not doing the artwork. (She was too busy.) - Stretch goal for voice acting by David Hayter. - Target platforms are PS4, Xbox One and PC/Steam.
There's a live Twitch stream going on all day in which they're interviewing Iga and making him play other metroidvania games (Rogue Legacy, Axiom Verge, etc.)
EDIT: Project funded in less than three hours!
EDIT 2: All initial stretch goals reached in under seven hours! That means a second playable character, Nightmare Mode, and voice acting, including David Hayter as Gebel.
God, this sounds so awesome. I want to play this over Yooka-Laylee, to be honest. I love the SotN soundtrack. And David Haytor? Nice! This really deserves a Wii U release, but I could see myself getting it for PS4...even though I don't own one yet.
Post by Nester the Lark on May 12, 2015 19:41:24 GMT -5
Yeah, the thing that made me nervous about Iga initially wanting to find a publisher rather than use Kickstarter was that I knew a traditional publisher would disregard the Wii U right off the bat. With Kickstarter, there's usually at least a stretch goal for Wii U. So it's very disappointing not to see it included.
I guess the reason is technical. The game will be developed in Unreal Engine 4, which does not support Wii U, so in order to port it, they'd have to create an entirely different build of the game in a different engine.
Still, I'm tempted to ask them why adding a Boss Rush mode costs as much as a brand new Ferrari, yet they can't afford to port the game to Wii U, but I don't want to be that guy.
The way it's looking, I'll probably end up playing it on PC, provided my PC will be able to run it. I don't think the game is expected to be finished until 2017 anyway.
You know I look at the numbers, and I can actually understand where the publishers are coming from. Iga has raised a lot of money, but he hasn't had had that many actual customers who bought the game. If this had been released via Konami in traditional methods the game would be considered a failure.
Kickstarter backer numbers aren't the end of it, though. For example, Shovel Knight was backed by around 15,000 people, then when it was eventually released for sale it sold 75,000 units in just the first month, not including the people who got it through Kickstarter. And that's for a game that had no established fanbase.
Last Edit: May 17, 2015 8:59:08 GMT -5 by kirbychu
Post by Nester the Lark on May 20, 2015 23:18:24 GMT -5
So, they're counting PayPal donations for the total, so they've technically hit the $2.5 million stretch goal (Classic Mode). Now they've got some mini-stretch goals that includes music by Jake Kaufman.
Also, they're finally teasing the Wii U stretch goal at $3 million, which should be doable at the rate it's going.
Post by Nester the Lark on May 26, 2015 20:28:49 GMT -5
The "Basement Key" achievement has been, well, achieved, and the Wii U port stretch goal has been officially unveiled.
The interesting part is that the port will be handled by Armature Studios, which was founded by former Retro Studios guys who worked on Metroid Prime.
Here's their comment from the update page:
"When we were approached with the opportunity to assist with Bloodstained on Wii U, we were ecstatic. This style of game is one we are intimately familiar with from our Metroid Prime days, and it's exciting to once again put our familiarity with Nintendo hardware to good use. We have extensive remastering experience - our remastering projects include the Metal Gear Solid Collection for PS Vita, Injustice for PS Vita, and Borderlands: The Pre-Sequel for PS4/XB1. We look forward to the challenge of making sure that the Wii U edition of Bloodstained stands proudly with its brethren on Unreal Engine 4."
- The Wii U version will also see a physical release - Pro Controller support - GamePad will have a map with the ability to draw/annotate. - Off-TV play - Miiverse integration - Your Mii can appear in-game somehow
New stretch goals include asynchronous multiplayer ($3,250,000) and a PS Vita port ($3,500,000) also handled by Armature.
Post by Nester the Lark on Jun 10, 2015 18:51:18 GMT -5
The Online Challenge Mode goal was met, and Bloodstained is officially the second-most successful video game Kickstarter ever. With two days left, it's possible that it could be number one.
The final stretch goal at $5 million was also revealed: a procedurally generated roguelike dungeon that can be shared online.
Also, a live ending stream will be held from the Inti Creates studios on Friday at 4 pm PDT.
And on a side note, Armature Studio has announced that they intend to port Unreal Engine 4 to the Wii U and Vita, and they will then share it with any other licensed developers who wish to use it. (Although I doubt either system will get much use out of it by then.)
Post by Nester the Lark on Jun 12, 2015 14:43:38 GMT -5
It's now at over $5 million dollars, and is the most successful video game Kickstarter of all-time.
One last stretch goal has been added at $5.5 million: a Boss Revenge mode in which you can play as some of the boss characters. There's also a new Backer Achievement goal: a "pure" costume for Miriam, showing what she looked like before she was cursed.
Nester the Lark: Hello, NinDB world! Post your shouts here! (But be careful not to wake the neighbors. )
Jul 21, 2020 8:45:06 GMT -5
nocturnal YL: Guys, guys! I can't believe what I found in Zelda 1! The game features an Elimination Mode that for some reason not many talked about! I wonder if it's fun? (Don't actually try it.)
Jul 23, 2020 8:32:38 GMT -5
nocturnal YL: Hey, I can edit shoutbox posts! This is already better than Twitter!
Jul 23, 2020 8:33:38 GMT -5
Nester the Lark: It seems like Cadence of Hyrule should be more popular than it is. Are people put off by the rhythm aspect? Or the randomly-generated maps?
Jul 24, 2020 14:01:59 GMT -5
nocturnal YL: ↑ Might warrant its own thread, but I think mixing rhythm and other genres usually resuls in gameplay too difficult for many. I can't handle it well either, judging from my scores in Dedede's Drum Dash.
Jul 24, 2020 22:46:56 GMT -5
nocturnal YL: ↑ For me personally, it simply hasn't been considered. It's a download-only game (until now) from a series I'm unfamiliar with and didn't feel like trying out.
Jul 24, 2020 23:02:40 GMT -5
Nester the Lark: Ironically, I did create a thread for Cadence of Hyrule, but then deleted it thinking there wouldn't be any discussion on it. Maybe I'll go ahead and make a new one.
Jul 25, 2020 8:58:56 GMT -5
Shrikeswind: Something to bear in mind about the shoutbox if you’re not already aware: It doesn’t show up on the mobile version of the forums. This shouldn’t be a major problem, but it can make it difficult to get into discussions for mobile visitors.
Jul 26, 2020 1:40:18 GMT -5
Shrikeswind: Also the more obvious character limit issues, and the format not really being conducive to longer-term discussion. It’s useful but limited; threads definitely still have their place.
Jul 26, 2020 1:45:06 GMT -5
Shrikeswind: (Honestly, Proboards mobile is pretty bad in general, but...)
Jul 26, 2020 1:46:07 GMT -5
Nester the Lark: Not sure if this works on all devices, but you can force the desktop version of the forum by scrolling all the way to the bottom and clicking the "Desktop" link at the lower right.
Jul 26, 2020 8:41:58 GMT -5
Shrikeswind: I’m aware. I’m typing this from my phone. I’m just pointing out that, for people who aren’t aware or who may be casually checking in on their phone, the shoutbox won’t be visible on
Jul 26, 2020 22:04:05 GMT -5
Shrikeswind: Is there a Discord for NinDB, by the way? It’s very popular with them there young’ns these days, so it might help activity.
Jul 26, 2020 22:07:47 GMT -5
Nester the Lark: There is no NinDB Discord. There was a brief discussion of it a few years ago, but nothing ultimately came of it. I rarely use Discord, myself.
Jul 27, 2020 8:58:28 GMT -5
Shrikeswind: Hm. Seems like it might be a good idea if activity picks up. Not to be a pessimist but I do have my doubts that'll happen though.
Jul 29, 2020 3:00:10 GMT -5
Shrikeswind: Okay not a Nintendo topic but I kinda need to talk about this because I just learned it and it's a thing so bleh.
Aug 2, 2020 23:44:57 GMT -5
Shrikeswind: You remember Disney's Hunchback of Notre Dame, right? So apparently, 5 year old me was incapable of discerning male and female in non-humans, because *apparently* there's a female gargoyle, and the goat's a boy.
Aug 2, 2020 23:47:59 GMT -5