Post by nocturnal YL on Apr 16, 2019 11:25:07 GMT -5
300,000 for SNK Heroines sounds pretty impressive, I'd say. I always thought 200,000 is a good general goal for games of that calibre (physical, commercial (bigger-than-indie) releases that aren't particularly popular).
And yes, I'm glad to hear that a new Metal Slug (of any kind, that's not related to the mobile game) is being in development. I'm interested in both a new game and a collection.
Post by Nester the Lark on Apr 21, 2019 15:48:23 GMT -5
This is just so weird and funny and random, I had to post it here.
So, I remember hearing that there was a new version of the original Psycho Soldier theme song sung by Athena's current voice actor, Haruna Ikezawa (who has been doing the character since King of Fighters '98), and it was included on a special soundtrack CD for the collector's edition of SNK Heroines. I've been hoping it would eventually get uploaded to YouTube so I could hear it.
I have not yet come across it, but in a recent search, I stumbled upon something else entirely: Ikezawa singing a cover of the punk rock song "Basket Case" by Green Day. In English, no less. (Content warning for lyrics.)
Apparently, it comes from an old album full of anime voice actresses singing covers of punk and grung rock songs, which never even occurred to me could be a thing. But hey, we basically get to hear Athena sing lyrics like "Am I just paranoid, or am I just stoned?" XD
Post by Nester the Lark on Apr 26, 2019 10:43:50 GMT -5
Now the SNK 40th Anniversary Collection is being ported to the Xbox One, and it's going to include the original NES Baseball Stars as an exclusive.
Baseball Stars always seemed like a conspicuous omission to me, so it's nice that they're finally including it, but also frustrating that they're making it a console exclusive. I wonder if they'll eventually make it available to the Switch and PS4 versions later.
Post by Nester the Lark on May 9, 2019 19:56:12 GMT -5
According to Nintendo Life, there's going to be an official book on the history of the Metal Slug series, including interviews with several members of the development team.
This is interesting because the team behind the series has always been very mysterious. It's known that they were ex-Irem employees who founded the company Nazca, then made only two games (Metal Slug and Neo Turf Masters) before being bought out and absorbed into SNK. I remember reading an interview several years ago in an issue of Retro Gamer magazine with Kazuma Kujo on the creation of the original Metal Slug. Kujo was still with Irem at the time, and only worked on the first Metal Slug in an "unofficial" capacity. (He later left Irem and founded Granzella, who has recently been teasing R-Type Final 2.) He declined to identify any other members of the dev team.
Post by Nester the Lark on May 14, 2019 21:54:03 GMT -5
Here's a spiffy trailer for SamSho. I like the voice over in this one.
More importantly is the part where early adopters get the full first season of DLC for free! I wonder if a similar courtesy will be extended to Switch owners when that version comes out later this year.
Nonetheless, I'm impressed with how hard SNK is pushing this game. They're making a lot of smart decisions, what with the amount of high quality trailers, a spotlight at EVO, and now free DLC for early adopters. Nothing about it feels lazy or phoned-in. They really want mainstream success with this one.
Post by Nester the Lark on Jun 7, 2019 23:00:39 GMT -5
Thought this was cool. As the tweet says, here are all of Nakoruru's voice samples translated into English, not just from Japanese, but also from the Ainu language.
Check the twitter thread for more of his comments on how he tried to translate from Ainu. I didn't realize that Nakoruru actually uses Ainu in addition to Japanese. It is actually considered an endangered language, as there are very few people left who speak it.
On a side note, I actually got interested in learning about the Ainu people because of Nakoruru, although it's hard to find many resources about them online.
Post by Nester the Lark on Aug 4, 2019 18:28:16 GMT -5
Hey! Shizumaru is being added to Samurai Shodown as a free DLC character in September! Woo!
Also, season 2 DLC confirmed, starting with Mina from SamSho 5.
Now, I just need to see how the Switch version turns out. Running on Unreal Engine 4 does make me nervous, given the recent issues with Bloodstained. Apparently, it's not uncommon for UE4 games to have trouble running well on Switch.
And also at EVO, they confirmed development on The King of Fighters XV, which we kinda already knew, but I guess now it's officially official.
EDIT: Replaced the video with the full trailer.
EDIT 2: And it looks like Haohmaru will be a DLC guest character in Soul Calibur VI.
Almost seems redundant considering that Mitsurugi is already like Soul Calibur's version of Haohmaru.
Post by Nester the Lark on Aug 28, 2019 9:59:55 GMT -5
According to GoNintendo, Samurai Shodown will be released on Switch in Japan on December 12. It runs at 60 fps and supports a single joy-con for multiplayer. Also, early purchases will include a copy of Samurai Shodown! 2 (the Neo Geo Pocket Color game).
I was getting worried about this game, but this gives me some confidence. Now, if only they'd throw in the season 1 DLC for free...
Also, the SamSho Neo Geo collection was mentioned in Famitsu, but only in that it was scheduled for a winter 2019 release.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5