Post by Nester the Lark on Feb 13, 2019 18:02:36 GMT -5
Nintendo Direct segment:
And a special edition:
To be honest, I'm still trying to figure out what they're going for from a gameplay perspective. Obviously, there are a lot of customization options. Still want to know what the "group" unit combat is all about.
It's an interesting development to have you selecting how your units develop class wise. There have certainly been times where you get a character, but their stats don't really mesh with their class, so this will be good for that.
The game certainly sounds interesting with the whole be a professor, teach your students different skills to become different unit types though how long is it going to take to have to teach entire armies to do things is my only concern.
Post by nocturnal YL on Feb 14, 2019 10:46:47 GMT -5
This looks a bit too complicated for a Fire Emblem game.
One thing that got my attention is that the three countries do not cover the whole continent. There's a small, uncoloured area between the Kingdom of Faerghus and the Adrestian Empire. In terms of real-life politics, this may be disputed territory. Or some other, yet-to-be-named party holds that land. Or it's just an extention of church-held land.
Also, the player character seems to be fixed this time. You can only choose between male and female. This has the advantage that the player character can now appear in cutscenes.
Post by nocturnal YL on Feb 17, 2019 9:07:01 GMT -5
A few days in, and I still can't get used to the characters' outfits. They don't look like Fire Emblem characters at all. They're unifromed (yeah I know it's an academy and all), and look rather pale. It's, like some say, kind of like Persona, minus the modern school setting.
Can't say I like this style. hairstyles and outfits are two things that make realistically-proportioned humanoid characters stand out, and they're taking half of that away. (I'm aware that they can reclass and gain different outfits.)
And because of the academy background, everything just feels too orderly. Gathering comrades from unlikely sources is a very Fire Emblem-y thing, which I don't really see here.
I wonder if we're getting another trailer to shed more light on the matter.
I'm sure there will be lots of characters to recruit beyond your class. Assuming that you can recruit all three classes in a single play through, that's only 25 characters including Byleth, the smallest roster in mainline title. What I think will happen is that your class is going to be your central cast like the Greil Mercenaries or Altean Knights from previous games, other characters will join like normal but not be part of the classroom mechanics.
As for the outfit design, I think they actually look pretty similar to the Jugdral outfits. Edelgard and Dimitiri wouldn't look out of place next to Lex and Arvis.
Post by nocturnal YL on Mar 13, 2019 7:59:38 GMT -5
Everyone says they don't like upside-down Claude and their generic weapon-clashing pose, but I don't really see anything wrong with it. Generic and overused, yes, but it just doesn't look that bad to me.
Post by Nester the Lark on Mar 13, 2019 12:21:50 GMT -5
Generic and over-used isn't really the problem. It's the composition of the image.
I think it was done so that they could show all three characters without one being pushed into the background, but it looks a bit awkward. The background orients us to what is up and down, and Claude is the only thing upside-down, so it looks like maybe he's hanging from something. But he wasn't drawn to be upside-down, so his hair and clothes are essentially defying gravity (although the flaring of his cape and his hair style alleviate that slightly). Not that it would look much better if he was, but as it is, it looks like the art was just arbitrarily flipped, which comes across as amateurish.
Furthermore, the tip of his bow is misaligned with the weapon clash, so it looks disconnected. However, you can't really fix that by simply moving either Claude or the tip of the bow without affecting the balance of the picture (with either Claude being just a little too far to the right, or the bow not meeting the cross section of the other weapons). It just kinda underscores the feeling that it was all just a sloppy cut-and-paste job.
Post by nocturnal YL on Mar 14, 2019 8:49:57 GMT -5
I didn't really think that deep into it. I just assumed Claude did a backflip (which doesn't really make sense, since he looks static here).
If they are to fix the composition problem as you describe, they'd have to change everything. Right off the bat, I can't think of any way to do it while still keeping the overall theme of showing three lead characters. Have them stand together and make uniform poses? That seems to be even more boring…
It also can't look too crazy, since I believe this is also the system menu icon.
Post by Nester the Lark on Mar 14, 2019 13:56:50 GMT -5
I suppose it's not too bad at a glance, but images can have a subliminal quality in which you can sense something is "off" about them, even if it's not immediately apparent why.
We can see what the artwork is going for, and trying to "fix" it while preserving its intent could be a bit tricky. My immediate thought is that rather than having the characters inhabit the space of the picture directly, they could be emerging from their own individual frames, or even just flashes of light. That way, Claude wouldn't have to be upside-down, and their weapons could still meet in the middle. It would also make the image feel less cluttered. It may not be a perfect solution, but it would have fewer problems.
Otherwise, the image would pretty much have to be entirely redone. Even then, it's a matter of fitting so many characters into a limited space (Switch cases are rather narrow) without making any of the three mains seem less important than the others.
But anyway, I don't mean to make such a big deal about it. Honestly, I don't really care; it's just box art after all. It's just that I studied visual media in college, and darn it, this was a rare opportunity for me to actually use some of that knowledge.
Post by nocturnal YL on Mar 14, 2019 15:05:04 GMT -5
That's interesting to know. Art is a skill I unfortunately don't have, outside of technical skills in creativity software.
I've seen enough "bad" art that makes this image look very decent in comparison. Switch/PS4 menu images treated like small icons (something as high-profile as Sonic Mania has this problem), major software vendor Microsoft failing to supply unified icon styles for the entirety of the 2010s, software vendors like Adobe and Autodesk (you know, the biggest graphics tool vendors) making visual styles that match only their other products but not others' tools or the host OS, and sometimes not even themselves as individual teams don't really work together…
…So yeah, I still don't think the unusual character positioning is that bad.
I think what they're going for is to imitate a rather common composition with the characters lie on the ground (which is also why I said it's generic; a lot of character group images do this), but they also want to show the castle backgound and thus can't use a top-down angle.
Post by Evie the Mother Hen ❤✿ on Apr 19, 2019 7:24:55 GMT -5
Its nice. <3 I've always liked this series for its music (and the deep meanings you can infer from it). I haven't completed Fire Emblem, but played a little of the first English Fire Emblem title for Game Boy Advance on my 3DS when it was available. On relation to Three Houses, I like the character designs in this game. I warmed up to strategy a little after playing Code Name STEAM, which my friend likes. ✿
✿ Love others, but don't forget to care for the self. 🦋
Please be gentle with me if I go off on a tangent and am not understanding something. Capricious.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5