Post by Nester the Lark on Feb 13, 2019 18:02:36 GMT -5
Nintendo Direct segment:
And a special edition:
To be honest, I'm still trying to figure out what they're going for from a gameplay perspective. Obviously, there are a lot of customization options. Still want to know what the "group" unit combat is all about.
It's an interesting development to have you selecting how your units develop class wise. There have certainly been times where you get a character, but their stats don't really mesh with their class, so this will be good for that.
The game certainly sounds interesting with the whole be a professor, teach your students different skills to become different unit types though how long is it going to take to have to teach entire armies to do things is my only concern.
Post by nocturnal YL on Feb 14, 2019 10:46:47 GMT -5
This looks a bit too complicated for a Fire Emblem game.
One thing that got my attention is that the three countries do not cover the whole continent. There's a small, uncoloured area between the Kingdom of Faerghus and the Adrestian Empire. In terms of real-life politics, this may be disputed territory. Or some other, yet-to-be-named party holds that land. Or it's just an extention of church-held land.
Also, the player character seems to be fixed this time. You can only choose between male and female. This has the advantage that the player character can now appear in cutscenes.
Post by nocturnal YL on Feb 17, 2019 9:07:01 GMT -5
A few days in, and I still can't get used to the characters' outfits. They don't look like Fire Emblem characters at all. They're unifromed (yeah I know it's an academy and all), and look rather pale. It's, like some say, kind of like Persona, minus the modern school setting.
Can't say I like this style. hairstyles and outfits are two things that make realistically-proportioned humanoid characters stand out, and they're taking half of that away. (I'm aware that they can reclass and gain different outfits.)
And because of the academy background, everything just feels too orderly. Gathering comrades from unlikely sources is a very Fire Emblem-y thing, which I don't really see here.
I wonder if we're getting another trailer to shed more light on the matter.
I'm sure there will be lots of characters to recruit beyond your class. Assuming that you can recruit all three classes in a single play through, that's only 25 characters including Byleth, the smallest roster in mainline title. What I think will happen is that your class is going to be your central cast like the Greil Mercenaries or Altean Knights from previous games, other characters will join like normal but not be part of the classroom mechanics.
As for the outfit design, I think they actually look pretty similar to the Jugdral outfits. Edelgard and Dimitiri wouldn't look out of place next to Lex and Arvis.
Post by nocturnal YL on Mar 13, 2019 7:59:38 GMT -5
Everyone says they don't like upside-down Claude and their generic weapon-clashing pose, but I don't really see anything wrong with it. Generic and overused, yes, but it just doesn't look that bad to me.
Post by Nester the Lark on Mar 13, 2019 12:21:50 GMT -5
Generic and over-used isn't really the problem. It's the composition of the image.
I think it was done so that they could show all three characters without one being pushed into the background, but it looks a bit awkward. The background orients us to what is up and down, and Claude is the only thing upside-down, so it looks like maybe he's hanging from something. But he wasn't drawn to be upside-down, so his hair and clothes are essentially defying gravity (although the flaring of his cape and his hair style alleviate that slightly). Not that it would look much better if he was, but as it is, it looks like the art was just arbitrarily flipped, which comes across as amateurish.
Furthermore, the tip of his bow is misaligned with the weapon clash, so it looks disconnected. However, you can't really fix that by simply moving either Claude or the tip of the bow without affecting the balance of the picture (with either Claude being just a little too far to the right, or the bow not meeting the cross section of the other weapons). It just kinda underscores the feeling that it was all just a sloppy cut-and-paste job.
Post by nocturnal YL on Mar 14, 2019 8:49:57 GMT -5
I didn't really think that deep into it. I just assumed Claude did a backflip (which doesn't really make sense, since he looks static here).
If they are to fix the composition problem as you describe, they'd have to change everything. Right off the bat, I can't think of any way to do it while still keeping the overall theme of showing three lead characters. Have them stand together and make uniform poses? That seems to be even more boring…
It also can't look too crazy, since I believe this is also the system menu icon.
Post by Nester the Lark on Mar 14, 2019 13:56:50 GMT -5
I suppose it's not too bad at a glance, but images can have a subliminal quality in which you can sense something is "off" about them, even if it's not immediately apparent why.
We can see what the artwork is going for, and trying to "fix" it while preserving its intent could be a bit tricky. My immediate thought is that rather than having the characters inhabit the space of the picture directly, they could be emerging from their own individual frames, or even just flashes of light. That way, Claude wouldn't have to be upside-down, and their weapons could still meet in the middle. It would also make the image feel less cluttered. It may not be a perfect solution, but it would have fewer problems.
Otherwise, the image would pretty much have to be entirely redone. Even then, it's a matter of fitting so many characters into a limited space (Switch cases are rather narrow) without making any of the three mains seem less important than the others.
But anyway, I don't mean to make such a big deal about it. Honestly, I don't really care; it's just box art after all. It's just that I studied visual media in college, and darn it, this was a rare opportunity for me to actually use some of that knowledge.
Post by nocturnal YL on Mar 14, 2019 15:05:04 GMT -5
That's interesting to know. Art is a skill I unfortunately don't have, outside of technical skills in creativity software.
I've seen enough "bad" art that makes this image look very decent in comparison. Switch/PS4 menu images treated like small icons (something as high-profile as Sonic Mania has this problem), major software vendor Microsoft failing to supply unified icon styles for the entirety of the 2010s, software vendors like Adobe and Autodesk (you know, the biggest graphics tool vendors) making visual styles that match only their other products but not others' tools or the host OS, and sometimes not even themselves as individual teams don't really work together…
…So yeah, I still don't think the unusual character positioning is that bad.
I think what they're going for is to imitate a rather common composition with the characters lie on the ground (which is also why I said it's generic; a lot of character group images do this), but they also want to show the castle backgound and thus can't use a top-down angle.
Its nice. <3 I've always liked this series for its music (and the deep meanings you can infer from it). I haven't completed Fire Emblem, but played a little of the first English Fire Emblem title for Game Boy Advance on my 3DS when it was available. On relation to Three Houses, I like the character designs in this game. I warmed up to strategy a little after playing Code Name STEAM, which my friend likes. ✿
"(Nintendo) E4 (')07 EE(!) is one of my favourite colours lol.
Nester the Lark: I've had similar thoughts the past several months. What do I really use social media for? I don't interact a whole lot, so for me, it's more about getting content. "Less about the social, more about the media" as I like to put it.
Sept 3, 2023 11:05:50 GMT -5
nocturnal YL: On second thought, maybe I should give Bluesky a try. I was actually considering Mastodon as a replacement of X and didn't really think much of Bluesky since posts are viewable by members only, but I guess it wouldn't hurt to try.
Sept 7, 2023 14:29:50 GMT -5
Evie ❤✿: I relate with that and Twitter. I started using it and got addicted to scrolling, retweeting things. Nowadays I come back in short waves, or learning about media like you. Unfortunately it's hard to keep track and Musk doesn't like datascraping.
Sept 11, 2023 6:11:48 GMT -5
Evie ❤✿: The other reason I use it is to follow art channels I like, specifically to browse cute art.
Sept 11, 2023 6:12:43 GMT -5
nocturnal YL: I have got a Bluesky account. I'll consider actually posting later. And I haven't even used X for at least a month. There are a few X users I'm interested in re-following (in a general sense) if they have accounts elsewhere.
Sept 11, 2023 12:34:01 GMT -5
nocturnal YL: The problem with being completely sucked into Surge Concerto's world is that I can't actually look them up outside of the game, since everything, including some official media, is spoiler. It's the same issue as BLUE REFLECTION: Second Light.
Sept 11, 2023 12:37:04 GMT -5
Evie ❤✿: Cool ^^ Sorry to hear that Hope you have fun with the games until you don't have to avoid the spoilers.
Sept 11, 2023 18:02:45 GMT -5
Evie ❤✿: I've been fed up with online editors and software which claims to be free but isn't. -_- I've usually joined an image with audio w/Avidemux which actually is open source. Now I just use FFMPEG to do same for less clicking. I'm satisfied this way though. ^^
Sept 11, 2023 19:15:16 GMT -5
Evie ❤✿: I think microblogging sounds nice too. I might try it myself one day. ^^ Twitter/X's character limit is restricting, as is the organisation/discovery of tweets. Don't worry about audience, it isn't important tho if u want one I'm sure will get1 eventually.
Sept 11, 2023 19:19:44 GMT -5
Evie ❤✿: Funnily enough there is a recent Hatsune Miku/Pokémon collab called Pokémon feat. Hatsune Miku Project Voltage 18 Types 18 Songs where it imagines if Hatsune Miku was a Pokémon Trainer and what Pokémon she'd use.
Sept 11, 2023 19:23:20 GMT -5
Nester the Lark: Sony has announced a State of Play for tomorrow after the Direct. Didn't they do this last September, also? EDIT: Yes, they did.
Sept 13, 2023 16:04:08 GMT -5
Nester the Lark: Not a bad Direct. I'll post my impressions later.
Sept 14, 2023 9:45:28 GMT -5
Nester the Lark: So, I still don't know if NST had anything to do with Mario vs. Donkey Kong on Switch, but plot twist! They *did* develop F-Zero 99.
Sept 14, 2023 14:11:37 GMT -5
nocturnal YL: About a quarter done in Ciel nosurge DX (1/3 story, about 1/5 items). Absolutely love the story, but the gameplay is pretty bad. Wouldn't have liked it at all in its original online, real-time-only form.
Sept 15, 2023 14:35:58 GMT -5
Nester the Lark: Apparently, Xenoblade Chronicles 3 won the Award of Excellence at TGS.
Sept 21, 2023 11:33:28 GMT -5
nocturnal YL: This is unexpected. His name is almost synonymous with the studio.
Sept 25, 2023 10:46:37 GMT -5
nocturnal YL: Surge Concerto (and the overall Ar Tonelico series, from what I know) has deep lore and unfathomable dark stories on top of rather shallow gameplay. It's in some ways a far more extreme version of the BLUE REFLECTION series.
Sept 26, 2023 14:08:41 GMT -5
nocturnal YL: Game design similarities aside, I'm surprised that the same developer behind Atelier can make something like this. Not exactly my cup of tea, but that's an extra layer of appreciation I have for them.
Sept 26, 2023 14:09:54 GMT -5