Post by Nester the Lark on Oct 17, 2023 11:11:01 GMT -5
Thought I'd go ahead and create a thread for Super Mario Bros. Wonder. Not sure how much we'll use it, but I wanted a place to post the Ask the Developer interview. I'll also probably post my impressions after I play the game.
- The game took inspiration from the 3D Mario games in that they wanted players to be creative and come up with their own ways of getting through a stage rather than relying entirely on skill to get through them the way the developers intended.
- The talking flowers came from an idea to include a live running commentary in the game. At one point in development, they had a tsundere commentator. I love the idea of a commentator that "riffs" on the player in a humorous way as they play through the game, maybe something like the secret sarcastic commentator in Wave Race: Blue Storm. I don't think the flowers ended up quite like that, though, but it's still a fun idea.
- The "casual connection" online mode was intended to avoid negative experiences with other players, such as differences in skill level, or players that deliberately want to troll other players.
- There's a secret character from the 3D Mario games. I'm guessing maybe Rosalina.
Post by Nester the Lark on Oct 23, 2023 10:44:40 GMT -5
So, I’ve rolled the credits on Super Mario Bros Wonder. I simply did a casual playthrough. I did not get 100 percent, but I’m going back through it to do that now. Here are my spoiler-free impressions.
This game was exactly what I hoped it would be.
As you probably know, I prefer the 2D Mario games to the 3D ones. For many years, I watched as the 3D games were filled with creativity and exuberance. Meanwhile the 2D “New” series, while admittedly solid platform games, felt a bit dry. I always wondered why the 2D games couldn’t have the same level of inspiration as the 3D ones. But Wonder finally takes the 2D series into that realm.
There is debate about whether Yoshi’s Island counts as a true Mario game or not, despite being branded as Super Mario World 2. I love Yoshi’s Island – it’s a 10/10 game for me – but I never felt like it fit in with the other Super Mario Bros games. It feels more like its own thing. Wonder, on the other hand, feels like the *real* Super Mario World 2. It’s a true evolution of what that game was, but with the same level of creativity that Yoshi’s Island had, and feels like it belongs among other Super Mario Bros games.
There are two other aspects that added a lot more to the game than I expected. One is the online mode where the ghosts of other players appear in the same level as you in real time. While each player is in their own version of the level, and not directly affecting others, there’s some minor, yet meaningful interaction. There are four emotes that you can display for communication. You earn heart points for helping other players, or for jumping on the flagpole at the same time. It makes the game feel lively and collaborative without being intrusive. These little interactions were some of the coolest moments I’ve had with the game.
The other aspect is the talking flowers. I guess your mileage will vary on this, but I found them charming and funny, and they added a lot to the game’s personality.
Super Mario Bros Wonder is the 2D Mario game I’ve been wanting for 30 years. It lives up to the classics from my childhood. I was starting to think that maybe it was just my age, and 2D Mario was just too familiar for me to be impressed by it anymore, but Wonder proves that isn’t the case. This is the Super Mario that I fell in love with as a kid, and I’m falling in love with it again.
Post by Nester the Lark on Oct 24, 2023 10:01:39 GMT -5
After posting my impressions yesterday, I started to wonder what I had said about the New Super Mario Bros games back when they were, uh, actually new. So, I spent entirely too much time searching through old threads and posts, and aside from the 2D Mario game rankings I posted a few months ago, it turns out, not that much.
I actually started a thread about NSMB on the DS (there were a few of them, actually), and I mention that playing it made me feel like a kid again, and that it reminded me of a mix between SMB3 and Yoshi's Island. That's quite high praise considering that I recently ranked it as my least favorite 2D Mario game. I think maybe I was enamored with the novelty of the series returning to 2D, but I also remember that it failed to hold my attention when I tried to replay it sometime later.
It was harder to find my comments about NSMB Wii due to them being scattered in different threads (none of which were the dedicated thread for the game), but I was far more disparaging about it, even at the time I bought it. However, I was also not speaking very highly of the classic Mario games, either. I guess my gaming preferences had just changed during this time.
Oddly, I couldn't find any direct comments about NSMBU. I remember enjoying it a lot more than the previous NSMB games, but maybe I thought my feelings were influenced by the fact that it was a pack-in with my Wii U, and I was happy just to be playing a new game on a new console. But I do consider it the best of the NSMB games, as reflected by how highly I ranked it.
In 2020, I started the thread Reflecting on Super Mario Bros. in which I discussed my changing feelings towards the series, and how I've warmed back up to it in recent years. It's funny how game preferences can change over time. It's like an appetite: a certain food always tastes better when you're hungry for it. I do think Super Mario Bros Wonder is much better than those other games, but I guess it's also true that I feel warmer towards 2D Mario now than I did then.
(Side note: Looking back at older threads reminded me of how much busier this forum used to be. But seeing all the things we used to argue about also made me appreciate how much quieter this place is now. )
nocturnal YL: I'll be on a trip to Osaka between the 5th and the 12th. I still travel somewhat regularly, but it's been 4 years since I went to Japan in 2020 and 6 years since I went to Osaka specifically in 2018.
Jan 31, 2024 13:29:50 GMT -5
nocturnal YL: Riviera: The Promised Land is getting a remaster on Switch. I was wondering what's happened to it after all those other Dept. Heaven games got Switch versions.
Feb 1, 2024 11:07:45 GMT -5
nocturnal YL: I'll leave soon. Like before, I'll have Internet connection and will check this place, but I won't bother logging in.
Feb 4, 2024 11:07:31 GMT -5
nocturnal YL: I just found out that Atelier Ayesha DX has an out-of-bounds glitch, and it's very easy to get. That's the third game I've found something like that, after Meruru and Firis. There isn't much interesting to see, though. You just fall off and respawn.
Feb 15, 2024 12:42:55 GMT -5
nocturnal YL: Almost at the end of Atelier Ayesha DX. Got everything in the base game, but the extras are incredibly difficult.
Feb 18, 2024 14:40:03 GMT -5
nocturnal YL: I'm not sure if I have enough remaining time to prepare for the extra battles (large amounts of items are involved, and restocking takes time). If I can't do it, I'll just end my playthrough. I didn't miss any story contents as far as I know.
Feb 18, 2024 15:26:02 GMT -5
nocturnal YL: The synthesis puzzles are fun and a bit difficult, and the time limit is quite tight. It generally feels close to Arland (but more complex). The story and UI aren't good in comparison, but this game is otherwise great. Comparable with Totori overall.
Feb 18, 2024 15:57:20 GMT -5
nocturnal YL: Cool. Atelier Ayesha DX has a save data corruption glitch, and now I cannot even start the game.
Feb 20, 2024 12:46:12 GMT -5
nocturnal YL: It happened after I reached the ending. Something was off (the end credits did not show), and I looked around the Extra menu trying to launch it, and bam! Game crashed, and Launching the game now results in a black screen.
Feb 20, 2024 13:13:21 GMT -5
nocturnal YL: And I'm 100% sure it's save data corruption. Deleting the save data solved the problem, and restoring it would reinstate the issue.
Feb 20, 2024 13:14:49 GMT -5
nocturnal YL: Ironically, I re-joined NSO to protect my Ciel nosurge DX save data, which ended up not needing it. I haven't closed my Atelier Ayesha DX session and have set my save data backup to fully manual. And it's this seemingly stable game that ended up failing.
Feb 20, 2024 13:46:19 GMT -5
Nester the Lark: I hope you haven't lost too much.
Feb 20, 2024 15:15:25 GMT -5
nocturnal YL: That's the entire save file, about 70 hours of progress, possibly gone. I wrote to KOEI TECMO GAMES about that, but last time I told them about a Firis DX bug they replied "we could reproduce, but game is too old to reopen development", so I'm not hopeful.
Feb 20, 2024 15:23:25 GMT -5
nocturnal YL: I almost 100% completed everything other than the original game's DLC or the Plus features too. Though I guess with better knowledge of the extra bosses, I'll be better prepared in a hypothetical 2nd run. Still prefer a proper New Game+ though.
Feb 20, 2024 15:28:16 GMT -5
Nester the Lark: Wow, and after you put all that time into it. That would really sour my impression of a game. Do you plan to redo everything?
Feb 20, 2024 18:17:54 GMT -5
nocturnal YL: I think I'll most likely move on for now. Maybe I'll get back to it in the future; I'm thinking about replaying everything in the series at some point (since a few games have second-playthrough-only bonuses), which might be years from now.
Feb 21, 2024 9:13:09 GMT -5
Nester the Lark: I started the demo for Unicorn Overlord. I've barely gotten into it, but it's already VERY impressive!
Feb 23, 2024 11:17:39 GMT -5