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Post by Hiker of Games on Jun 9, 2005 9:31:31 GMT -5
In the face of agony and bitter defeat, wouldst thou choose to tilt or not to? Or rather, do you like tilt technology?
My first taste was Wario Ware Twisted. It's a novel idea, but annoying (especially turning the GBA completely around for games like Crygor's levels). Although it is quite fun to play it in the computer chair and spin around. Overall I'm not a fan of it and disliked it more than I liked it. It's probably turned me off to Yoshi Topsy Turvy as a result.
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Post by Fryguy64 on Jun 9, 2005 10:39:57 GMT -5
WarioWare uses a Gyro assisted tilt sensor with a slight rumble. It is therefore a very different system to that employed in other tilt games, including Yoshi's Universal Gravitation (why we kept the Japanese name over here is beyond me).
As it happens, the tilt sensor shouldn't be what puts you off YUG... but the fact it's developed by Artoon. It could have been a much better game, but the tilt isn't very responsive (except on the boat sections) with only very crude movements possible. I believe this and other tilt sensor games (Kirby Tilt 'N' Tumble and Happy Panechu) use a mercury-based tilt sensor.
It's quirky, but unless some serious effort went into proving otherwise, it will only ever be quirky.
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Post by nocturnal YL on Jun 9, 2005 11:04:33 GMT -5
Either it's tilting, touching, blowing, I'd think all these are better than pressing buttons! However, I'd like to tile with the screenfacing up, rather than to have it facing the user. I like the idea of Tilt 'N' Tumble more than WarioWare, actually.
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Post by Fryguy64 on Jun 9, 2005 12:23:08 GMT -5
Oooh, I don't like blowing all that much. When I tried to get the high-scores on Mike's microgames I felt almost ready to pass out.
The only thing that kept me going were those adorable little 'Go Go Mike' bunnies.
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Post by Xeno82 on Jun 9, 2005 13:38:43 GMT -5
I absolutely love Wario Ware Twisted. It's really the most fun I've had with a Gameboy game since...the first Wario Ware game. The more you play it the more you get used to it. And even Crygor's games become fun after a few tries. The only downside is that I'm afraid to let other people have a crack at it because I think they'll drop my gameboy.
Anyway, I think the technology is grand, but it shouldn't be overused. I'm curious to see how Yoshi Topsy Turvy plays, so I've already reserved a copy. I think it comes out next week in the states.
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Post by kirbychu on Jun 9, 2005 19:21:18 GMT -5
The only thing that kept me going were those adorable little 'Go Go Mike' bunnies. I loved that... It happens to be my name, too. ;D I'm going to get Twisted, but somehow I can't see how it could be better than Touched... that game is awesome! I'm still addicted to the Pyoro mini-game. But hopefully Twisted will surprise me. I'm still waiting for Kirby more than anything, though.
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Post by Fryguy64 on Jun 10, 2005 2:48:11 GMT -5
Twisted is supposed to be better because it has more variation than Touched. Touched gave you sets of poking, blowing, twisting... I really liked 9-Volt's and Wario's sets because they were mixed up. The game was fantastic, but the idea that it will be a bit harder sounds good to me!
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Post by Dances in Undergarments on Jun 10, 2005 6:25:46 GMT -5
Twisted is great. It is harder (the final boss took me at least 10-15 tries, and is unbelievably cool), and also includes the best variation on WarioWare yet - a Stopwatch level, wheree rather than just trying to complete the games you must complete theme as quickly as possible for time runs out. What makes this really interesting is that while in a 'normal' WarioWare stage if there is a game you can't do its over, in like, 3 seconds, here it remains for about 15 seconds... and when every second counts, thats a really really long time.
Sure, it gets a bit weird spinning around the GBA/DS, but the game is so awesome that I don't care.
Very, very awesome. In answer to the question, I love gyro sensors.
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Post by mrmolecule on Jun 10, 2005 10:50:18 GMT -5
The unreleased Diddy Kong Pilot for GBA had a tilt sensor.
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Post by danipepino on Jun 10, 2005 12:01:48 GMT -5
Does Banjo Pilot have a tilt sensor also? one more thing: Can you play Wario Ware Twisted and other Tilt sensored games on the DS or on the Gameboy Player?
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Post by nocturnal YL on Jun 10, 2005 12:08:25 GMT -5
Can you play Wario Ware Twisted and other Tilt sensored games on the DS or on the Gameboy Player? Yes and yes. Although the Gyro Sensor makes the Game Pak a bit bigger, it still can fit in GBA, GBASP, DS and GB Player. I suppose it's very interesting to play it on Game Boy Player.
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Post by danipepino on Jun 10, 2005 14:56:51 GMT -5
So instead of spinning a gameboy around, you spin a gamecube controller. I don't see how that works, but I'll try it .
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Post by nocturnal YL on Jun 10, 2005 23:56:36 GMT -5
So instead of spinning a gameboy around, you spin a gamecube controller. I don't see how that works, but I'll try it . You spin the Gamecube itself, not the controller. The sensor is in the Game Pak, and it is plugged into the Game Boy Player, which is plugged into the Gamecube. The controller has absolutely no motion sensor of any kind in it. EDIT: Vid about how to play it on Game Boy Player on IGN media.gameboy.ign.com/media/695/695223/vids_2.html?fromint=1
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Post by Fryguy64 on Jun 11, 2005 3:39:08 GMT -5
This is the first I've heard of Diddy Kong Pilot having a tilt sensor, and I don't think Banjo Pilot does at all. I question the claim.
Yoshi's Universal Gravitation has a system-select screen at the beginning, and the DS is on there too. I don't think you're supposed to use the Game Boy Player, but it is possible.
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Post by Dances in Undergarments on Jun 12, 2005 7:12:41 GMT -5
If you're happy to risk dropping your gamecube, you can spin it around as much as you like.
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