|
Post by Nester the Lark on Dec 8, 2023 10:41:14 GMT -5
Sega has announced a new Jet Set Radio, Streets of Rage, Shinobi, Golden Axe, Crazy Taxi, "and more."
No platforms or other details were confirmed.
New Shinobi looks good. The graphics look like they were done by Lizardcube (Streets of Rage 4, Wonder Boy: The Dragon's Trap remake).
I like that Sega is bringing back more legacy series, but I feel skeptical.
|
|
|
Post by Nester the Lark on Dec 7, 2023 10:56:06 GMT -5
^ One inaccuracy in the video is that SVC Chaos was not the last game of the original SNK. IIRC, it was The King of Fighters 2000. SVC Chaos came out during the SNK Playmore era. SNK's bad localizations were quite infamous back in the day. The explanation I once heard was that SNK knew their games would be niche in the West, so they didn't want to spend a lot of money on localization. Who knows what the real reason was, but the awkward English persisted well into the '00s until other publishers, like Atlus, began localizing SNK's games for them. I used to wish that modern SNK games would include a "bad English" option just as a self-reference, but I realized that that would probably be in bad taste.
|
|
|
Post by Nester the Lark on Dec 3, 2023 9:27:03 GMT -5
I wonder if any of these other players realized that they were beaten by the creator of Captain Falcon.
|
|
|
Post by Nester the Lark on Dec 1, 2023 15:12:32 GMT -5
Concept sketches of "Wapeach" have been posted online by her creator, Fumihide Aoki (who also created Waluigi). You can find them on his Instagram, as well as this article on Nintendo Everything. Wapeach was created for the game Mario Tennis, but ultimately rejected. It's interesting to finally see what she would've looked like, but personally, I don't think there need to be "wa" versions of every Mario character.
|
|
|
Post by Nester the Lark on Nov 27, 2023 11:04:58 GMT -5
I've never been a big Mario Kart fan. I bought Super Mario Kart when it came out, and I played it a lot, but I never liked it as much as F-Zero. It was slow, and the controls always felt too slippery.
I rented Mario Kart 64 once, but like a lot of N64 games, it seemed more focused on multiplayer without leaving much for the single-player experience, so it didn't hook me.
I bought Mario Kart DS on a whim. At the time, reviews were saying it was the best in the series, so it was kind of the "last chance" I gave the series. I think I enjoyed it most, and I remember playing it a good bit, but it still didn't make me a fan. In fact, I keep forgetting I own it haha.
Aside from that, I've played some of the arcade games a couple of times. They're fun arcade racers, but don't feel much like Mario Kart.
|
|
|
Post by Nester the Lark on Nov 27, 2023 10:43:01 GMT -5
Someone recreated a Godzilla movie in Tears of the Kingdom:
|
|
|
Post by Nester the Lark on Nov 14, 2023 12:26:52 GMT -5
Pretty typical Indie World Showcase. The only thing that I was interested in was Shantae Advance: Risky Revolution. (Although, I still haven't played the previous Shantae game.)
|
|
|
Post by Nester the Lark on Nov 13, 2023 9:28:21 GMT -5
|
|
|
Post by Nester the Lark on Nov 7, 2023 17:20:45 GMT -5
Sounds like a joke post, but it's real. Here's the English press release. Nintendo Co., Ltd. (HQ: Kyoto Minami-ku; Representative Director and President: Shuntaro Furukawa, "Nintendo" hereafter) today announced that it will develop a live-action film of The Legend of Zelda.
The film will be produced by Shigeru Miyamoto, Representative Director and Fellow of Nintendo and Avi Arad, Chairman of Arad Productions Inc., who has produced many mega hit films.
The film will be produced by Nintendo and Arad Productions Inc., and directed by Wes Ball. The film will be co-financed by Nintendo and Sony Pictures Entertainment Inc., with more than 50% financed by Nintendo. The theatrical distribution of the film will be done worldwide by Sony Pictures Entertainment Inc.
By producing visual contents of Nintendo IP by itself, Nintendo is creating new opportunities to have people from around the world to access the world of entertainment which Nintendo has built, through different means apart from its dedicated game consoles.
By getting deeply involved in the movie production with the aim to put smiles on everyone’s faces through entertainment, Nintendo will continue its efforts to produce unique entertainment and deliver it to as many people as possible. This is a bit unexpected. I think we all assumed that Illumination/Universal would continue doing animated Nintendo adaptations, but this is live-action and with a different studio.
|
|
|
Post by Nester the Lark on Nov 7, 2023 10:24:10 GMT -5
|
|
|
Post by Nester the Lark on Nov 5, 2023 10:32:05 GMT -5
I've finished my second playthrough of Engage. This one took me 102 hours, 42 minutes, which is almost exactly 15 hours longer than my first playthrough. I spent a lot more time doing skirmishes and online relay trials. Overall, I've spent far more time on Engage than I did on Three Houses. In fact, I'd say that I'd rather play Engage's single route four times than all four of Three Houses' different routes. I still don't have the DLC, but now it's definitely something I would want next time I come back to the game.
Here are some random musings:
I chose male Alear for both of my playthroughs. Normally, I would swap between both versions of the character when replaying a game (I did this with Three Houses), but I guess I just got attached to the male version. His English voice actor can be a little over the top during dramatic scenes when it sounds like he's about to start sobbing at any moment, but I started to find that endearing. (Maybe even a little relatable. ) I'd likely pick female Alear for a third playthrough, though.
I changed up my team a little bit. I used some different characters, while keeping some of my favorites. I used all of the main royal leaders just for the sake of being consistent with the story, but they were all really good units. I don't mess around with changing classes much (aside from promotions), so it made for a different experience.
In my first playthough, I got S support with Alfred. This time I went with Veyle. I think I prefer Alfred, though. He's such a wholesome character, and doesn't deserve the fate he gets in his solo ending.
I wonder if the post-credits scene is meant to be a teaser for a possible sequel, but more likely it's just meant to stir your imagination. I would love to see more done with this setting, though.
|
|
|
Post by Nester the Lark on Oct 25, 2023 8:20:15 GMT -5
It's interesting to know the references in other languages, and if/how they were localized into different languages. (It's not a pop culture reference, but like how the pop idols from Splatoon all have different names in every language to maintain the aquatic puns and references.)
|
|
|
Post by Nester the Lark on Oct 24, 2023 10:01:39 GMT -5
After posting my impressions yesterday, I started to wonder what I had said about the New Super Mario Bros games back when they were, uh, actually new. So, I spent entirely too much time searching through old threads and posts, and aside from the 2D Mario game rankings I posted a few months ago, it turns out, not that much. I actually started a thread about NSMB on the DS (there were a few of them, actually), and I mention that playing it made me feel like a kid again, and that it reminded me of a mix between SMB3 and Yoshi's Island. That's quite high praise considering that I recently ranked it as my least favorite 2D Mario game. I think maybe I was enamored with the novelty of the series returning to 2D, but I also remember that it failed to hold my attention when I tried to replay it sometime later. It was harder to find my comments about NSMB Wii due to them being scattered in different threads (none of which were the dedicated thread for the game), but I was far more disparaging about it, even at the time I bought it. However, I was also not speaking very highly of the classic Mario games, either. I guess my gaming preferences had just changed during this time. Oddly, I couldn't find any direct comments about NSMBU. I remember enjoying it a lot more than the previous NSMB games, but maybe I thought my feelings were influenced by the fact that it was a pack-in with my Wii U, and I was happy just to be playing a new game on a new console. But I do consider it the best of the NSMB games, as reflected by how highly I ranked it. In 2020, I started the thread Reflecting on Super Mario Bros. in which I discussed my changing feelings towards the series, and how I've warmed back up to it in recent years. It's funny how game preferences can change over time. It's like an appetite: a certain food always tastes better when you're hungry for it. I do think Super Mario Bros Wonder is much better than those other games, but I guess it's also true that I feel warmer towards 2D Mario now than I did then. (Side note: Looking back at older threads reminded me of how much busier this forum used to be. But seeing all the things we used to argue about also made me appreciate how much quieter this place is now. )
|
|
|
Post by Nester the Lark on Oct 23, 2023 10:44:40 GMT -5
So, I’ve rolled the credits on Super Mario Bros Wonder. I simply did a casual playthrough. I did not get 100 percent, but I’m going back through it to do that now. Here are my spoiler-free impressions.
This game was exactly what I hoped it would be.
As you probably know, I prefer the 2D Mario games to the 3D ones. For many years, I watched as the 3D games were filled with creativity and exuberance. Meanwhile the 2D “New” series, while admittedly solid platform games, felt a bit dry. I always wondered why the 2D games couldn’t have the same level of inspiration as the 3D ones. But Wonder finally takes the 2D series into that realm.
There is debate about whether Yoshi’s Island counts as a true Mario game or not, despite being branded as Super Mario World 2. I love Yoshi’s Island – it’s a 10/10 game for me – but I never felt like it fit in with the other Super Mario Bros games. It feels more like its own thing. Wonder, on the other hand, feels like the *real* Super Mario World 2. It’s a true evolution of what that game was, but with the same level of creativity that Yoshi’s Island had, and feels like it belongs among other Super Mario Bros games.
There are two other aspects that added a lot more to the game than I expected. One is the online mode where the ghosts of other players appear in the same level as you in real time. While each player is in their own version of the level, and not directly affecting others, there’s some minor, yet meaningful interaction. There are four emotes that you can display for communication. You earn heart points for helping other players, or for jumping on the flagpole at the same time. It makes the game feel lively and collaborative without being intrusive. These little interactions were some of the coolest moments I’ve had with the game.
The other aspect is the talking flowers. I guess your mileage will vary on this, but I found them charming and funny, and they added a lot to the game’s personality.
Super Mario Bros Wonder is the 2D Mario game I’ve been wanting for 30 years. It lives up to the classics from my childhood. I was starting to think that maybe it was just my age, and 2D Mario was just too familiar for me to be impressed by it anymore, but Wonder proves that isn’t the case. This is the Super Mario that I fell in love with as a kid, and I’m falling in love with it again.
|
|
|
Post by Nester the Lark on Oct 18, 2023 19:23:44 GMT -5
Here's a speedrun of Gyromite on NES, but the runner is a dog.
Also, this run has been accepted for Awesome Games Done Quick 2024.
|
|