The game itself looks ok, but I am extremely wary about giving people money without a product ready. We've all seen kickstarters that have promised the moon, and failed to deliver.
I can't disagree. That's why most Kickstarters I've donated to were for $5. At that point, it's mainly a symbolic gesture. (And let's face it. If a game is raising millions of dollars, does it really need my help?)
Battle Princess Madelyn, however, is the only Kickstarter I've donated to at a "pre-order" level pledge (even though I didn't really think of it as a pre-order). Things just kind of fell into place.
For one thing, I just loved the idea of it, as well as the story of why the developers were working on it, and I wanted to see the game come to fruition. In fact, when I first heard about it, I thought it had already been Kickstarted, but it turned out it was just a passion project a guy was making for his six-year-old daughter in his spare time.
As such, there was, in fact, a pre-alpha demo available to play for free before the campaign started. It was very rough and I had my issues with it, but it gave me a general idea of what they wanted to do. The demo was updated a couple of months ago, and I was happy to learn that some of those issues had been addressed (and I never even said anything about them), so I feel like things are going in a satisfactory direction.
Also, it was a smaller, low-profile project that I thought would fly under the radar, so I felt like my money would actually make a difference. I didn't realize it would actually take off a little more that I expected.
Finally, I just kinda wanted to "go along for the ride." I wanted something to follow and be invested in. My expectations are modest. I don't think it's going to be amazing or anything. But even if it turns out to be a disaster, I understand the risk of donating to a Kickstarter, and I won't feel ripped off because I wasn't really thinking of it in terms of buying anything. (And when it comes to crowdfunding, no one ever should.)
In other words, I feel like I knew what I was getting into.
Post by Nester the Lark on Nov 14, 2017 11:30:41 GMT -5
Been playing Wonder Boy: The Dragon's Trap on Switch. I love the original version, and this is a great remake. It's a short game, so I beat it pretty fast, but there are some new, super-challenging areas added to this version. I haven't found them all yet, but I'm also doing a hard mode playthrough.
I also got the Mario Bros arcade game. I'm aiming to get into the top 100 in the online scoreboards. I'm already in the top 200.
(Speaking of which, the hi-score mode doesn't seem to work correctly. It never uploads anything after a game, and the actual board is empty. I guess it's no big deal since it's kind of redundant, but it seems strange.)
And finally, I'm nearing the end of my Master Mode playthrough of Breath of the Wild. I've done 118 shrines and two divine beasts. I hope to have the rest of it done by the time DLC Pack 2 comes out. I also got all the Xenoblade armor in both my Normal and Master Mode game files.
Post by Nester the Lark on Nov 9, 2017 20:43:56 GMT -5
Here's a lengthy gameplay video from GameXplain with Demetrius from the NoA Treehouse.
It addresses a couple of things I was wondering about.
First, the characters' outfits don't change during the game. Strange, since that was in both previous games. It's a little disappointing because I'm a sucker for playing dress-up with my characters, but it's certainly no deal-breaker. If it was anything like the original Xenoblade, the characters would look like a mess no matter what they were wearing.
(I do kinda wish Monolith Soft had some better character designers, tho.)
Second, the length of the game is comparable to the original. So, likely a good bit over 100 hours, depending on how much side content is done.
Post by Nester the Lark on Nov 8, 2017 1:14:50 GMT -5
I was there 'til the end, also. I've still got my profile page and the Breath of the Wild community tabs open, and I feel bad about closing them. I also went on a bit of a Yeah spree at the end and followed a couple of random people because why not.
- A DLC expansion pass is available that will include several packs of new game content from launch until next fall.
- Rex's outfit will be available as free DLC in Zelda: Breath of the Wild on November 9. (But will the Champion's Tunic be in XC2?)
I'm actually kinda in the mood for a meaty JRPG (and not Falcom's Trails series, which can feel more like a visual novel disguised as an RPG). I let Xenoblade Chronicles X slip by on the Wii U, but maybe it's time I get back into this series.
Post by Nester the Lark on Nov 6, 2017 11:38:20 GMT -5
Can't believe tomorrow is the last day. As I said, I don't post a lot on Miiverse, but it was fun to browse, and it was just part of the whole Wii U experience. Playing Wii U games, even those that aren't heavily integrated with Miiverse, is going to seem lonelier without it. Even Wara Wara Plaza is going to feel like an old abandoned park or something.
Don't really know what else to say, tho. It'll be gone, and that'll be that. I can't think of any great last words to post on it, but maybe I'll make one or two final posts today anyway.
Post by Nester the Lark on Nov 5, 2017 12:29:40 GMT -5
I don't think it's a matter of whether a game can stand on its own. It's more a matter of indie devs working with a very limited budget, and struggling to get exposure for their games. Crossovers with other indies is a convenient way of helping to get around that.
As for the game appearing on Wii U, I've seen some people bewildered by that, even some Kickstarter backers. But the devs have said that they're simply fans of the system and want to put a game on it. They worked on a previous game called Insanity's Blade that they tried to put on Wii U, but weren't able to convert the game engine over. Battle Princess Madelyn is being made in Unity, tho, so it should be easier to make a Wii U version.
Post by Nester the Lark on Nov 4, 2017 21:40:24 GMT -5
Might as well start a thread for this (and then not bother to update it for months, as usual). After all, I am a Kickstarter backer.
For reference, here's the latest teaser trailer again:
Anyway, there was some cool news in the latest Kickstarter update. There will be an area in the game based on a level from the indie game Maldita Castilla, which was also inspired by Ghouls 'n Ghosts. And that game's main character, Don Ramiro, will be appearing as a helper character in Battle Princess Madelyn.
I think it's cool how indie devs are so willing to collaborate with each other and let their characters appear in each other's games. Heck, there are entire games based around indie crossovers (Super Indie Karts, Indie Pogo, Blade Strangers). But it does help indies get more much-needed exposure, especially for a lower-profile game like Battle Princess Madelyn.
Post by Nester the Lark on Nov 2, 2017 20:12:46 GMT -5
In an unsurprising move, NIS America has announced that the re-translation of Ys VIII will not be finished in November as originally planned, and is pushed back to early 2018. The PC version is also being held back to coincide with the new translation.
They've also published a blog post explaining the situation and detailing the extensive re-localization.
In other, happier news, Zwei: The Ilvard Insurrection is out now. Here's the launch trailer: