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Post by kirbychu on Jan 16, 2007 18:32:46 GMT -5
It does seem that way... The line wasn't changed in the revamped GBA version either, if I remember correctly...
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Post by Fryguy64 on Jan 17, 2007 5:48:36 GMT -5
Not necessarily.
First off, until recently it was obvious that Link's Awakening was a sequel to LttP. But now it has been suggested that LA takes place immediately after the Oracles. It's not clear. But there's no Master Sword, so it's possible to come after.
Also, the Master Sword is never mentioned in LoZ/AoL. There are other magical swords, but none are the Master Sword. It is often thought LttP comes BEFORE these two games, so AoL may still be the last.
But who knows any more, eh?
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Post by kirbychu on Jan 17, 2007 6:00:14 GMT -5
Was there any other reason to believe LA comes right after Oracles aside from the fact that Link leaves on a raft at the end? It didn't even look like the ship from the LA intro, if I remember correctly.
But I always thought the biggest evidence that LA came directly after ALttP was the fact that the Final Nightmare took on the forms of Agahnim and Ganon. Sure, both Oracles Link and ALttP Link met Ganon, but only ALttP Link met Agahnim. There's really no reason that any other Link would have nightmares about him.
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Post by Wildcat on Jan 17, 2007 10:41:26 GMT -5
Sorry to somewhat offshoot the topic, but I've noticed a ton of parallels between ALttP and TP...which is nice. Two worlds that are dark and light, Link transforming into an animal in the Dark world (granted, not the same animal...), the Seven Sages all looking alike (and quite similar to the art of them at the beginning of ALttP), a Mirror that lets one travel between the two worlds, a "secondary" boss that appears to be the main one until the end (Agahnim in ALttP, Zant in TP), the Master Sword being in a grassy field surrounded by woods (and my evidence for ALttP assuredly being after TP)...I'm sure there's more, but that's what sprung into my mind.
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Post by Fryguy64 on Jan 18, 2007 4:29:38 GMT -5
The key one that I noticed was the incredible similarities between the map of Hyrule Castle in both games. I noticed some minor similarities to start with, but it wasn't until I ran up the right hand side and they have large bushes as a decoration point. Very nice.
They're all intentional of course. Does that mean we go from TP to LttP in the timeline? It would make sense.
Curiosity appears though - are the large bridges in Hyrule Field/Lake Hylia supposed to look like the bridge in TWW when you disappear into drowned Hyrule?
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Post by Manspeed on Jan 20, 2007 16:16:01 GMT -5
DDOOOOOBNNNT PLAAAAAY AAAAAAAAAAANNNNNNNNNYYYYYY ZEEEEEEEEEELDAAAAAAAAAAAA GAAAAAAAAMEEEEEEEEESSSSSSSSSSSSS EEVVVVVEEEEEEEERRRRRRRRRRR Pardon my french, but quit being an asshole.
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Post by Sqrt2 on Jan 23, 2007 8:43:17 GMT -5
Did anyone find this game too easy? I know I did (especially the Temple of Time dungeon).
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Post by Fryguy64 on Jan 23, 2007 10:07:44 GMT -5
Heh, I actually found the dungeons got easier as the game went on. But it wasn't an easy game. Not by any stretch of the imagination. 35 hours in and I completed it. Another 7 hours for getting all the equipment, heart pieces, poes and bugs...
It was consistently excellent from beginning to end - most games that are that long tend to get samey and tedious, or take up a lot of time forcing you to backtrack across the same area or repeat very similar actions over and over (eg. The Wind Waker, nearly all RPGs ever made)
I don't understand why it's getting a hard time. It's almost like Nintendo fans are so insulated the only thing they use as a comparison is their sugar coated (and misled) memories of older games, and never enjoying a game on its own merits, or comparing it to similar games of the genre by other companies.
By all those comparisons, Twilight Princess is massive and hard.
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Post by Manspeed on Jan 23, 2007 10:16:05 GMT -5
You know, I was looking through this topic and I had an epiphany:
What if they made a Zelda game that combined everything from all the previous Zelda games? That would be pretty awesome for an actual Wii Zelda title rather than a port of a GCN game wouldn't it?
Oh, and by everything, I mean characters, setting, gameplay, features, and even storyline.
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Post by kirbychu on Jan 23, 2007 11:13:56 GMT -5
That sounds like it'd be a bit of a mess to me... Twilight Princess was like a combination of all the best things of the older games, along with tons of new stuff. Isn't that enough?
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Post by Manspeed on Jan 23, 2007 15:14:15 GMT -5
I need to think of a way to make it work first.
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Post by Fryguy64 on Jan 24, 2007 5:34:57 GMT -5
It wouldn't work. At all. Ever.
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Post by Manspeed on Jan 24, 2007 11:26:48 GMT -5
You sure? It's not like I'm trying to reconcile the timeline or anything.
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Post by Fryguy64 on Jan 25, 2007 4:09:29 GMT -5
You're taking all the disparate elements of the timeline and trying to bundle them together into something resembling a coherent game.
Remember, this is a series that exists across time, across dimensions, in dreams, and with massive differences in graphical design.
It would be mental.
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Post by Manspeed on Jan 25, 2007 10:44:27 GMT -5
When you think about it, though, a lot of the Zelda games have similar elements. That, and areas such as Death Mountain and Lake Hylia tend to reappear over and over.
The only thing they'd really have trouble with is the setting of Wind Waker. Other than that, I'm sure they could work in Koholint Island and Termina somehow.
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