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Post by Da Robot on Feb 28, 2009 17:05:38 GMT -5
It appears that Excitebots is getting released by itself or with a Wii Wheel (like MK Wii). Also some interesting thing about the word "bots" in the title is that people have been saying it could be an abbrievation for "bikes or trucks."
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Post by Manspeed on Feb 28, 2009 18:47:49 GMT -5
It would be rad if the game were about robots that transform into bikes or trucks. ;D
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Post by Koopaul on Mar 1, 2009 22:22:36 GMT -5
I still think they'll be actual robotic vehicles.
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Post by Fryguy64 on Mar 2, 2009 9:14:54 GMT -5
BLOODY HELL!!! I've ONLY JUST changed all the "Starfy" on nindb into "Stafy"!! Nintendo of America has a lot to answer for
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Post by The Qu on Mar 2, 2009 15:45:18 GMT -5
If it's any consolataion, you don't know thats how it'll be in PAL. =P
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Post by Koopaul on Mar 2, 2009 21:07:59 GMT -5
Probably the same. That's how it works... Usually.
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Post by Da Robot on Mar 4, 2009 16:09:21 GMT -5
According this interview with Nintendo's Treehouse localization team and they are really happy to be able to finally bring Starfy over to the west. “There have been so many titles in the Starfy series, and like everytime it’s always, “Are we going to get to do this one?” And, you know, we don’t get to do that one. Now that Starfy is actually coming to the States, we’re going to get a really awesome Starfy game. We’re finally going to get to introduce people to a character that, you know, some fans have really known about for a while. Import gamers have really known about for a while. Starfy made an appearance in Smash Brothers Brawl. And it just feels really good to finally get a chance to see that game come out, since we have so many titles that we just don’t have the ability to localize.” - Nintendo Treehouse localization manager Rich Amtower Also apprantly the success of Advance Wars convinced Nintendo to bring over FE to the west.Part 2 of the interview will be up tomorrow.
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Post by parrothead on Mar 7, 2009 2:55:02 GMT -5
So perhaps the main reason why NoA didn't release its predecessors outside of Japan is because of how much time they got after localizing very important games, and OOPS, ran out of time to localize a Starfy game, better luck next time.
Thinking about Starfy right now made me look back at when the first game in the series was released: 2002, the worst year in my life. I made a bunch of awful decisions while I had some bad luck, but I really don't want to tell about any of them, except for the 2002 GBA games. A large amount of Nintendo's great GBA games released that year in Japan never got localized. These are:
* Densetsu no Starfy 1 (The first game in the Starfy series and one of the best.) * Tomato Adventure (Directed by director of Super Mario RPG and Final Fantasy: Mystic Quest.) * Kururin Paradise (Europe got Kuru Kuru Kururin, but why not its superior sequel?) * Custom Robo GX (Although it stayed on the upcoming release list in several issues of Nintendo Power magazine.) * Magical Vacation (The prequel to Magical Starsign. It probably would of done well along with Golden Sun outside of Japan.) * Fire Emblem 6 (Roy's origin. Too bad Nintendo didn't work on localizing that before its prequel / successor.) * KoroKoro Puzzle Happy Panechu! (The first GBA game to have a built-in tilt sensor. Also, a unique puzzle game where you tilt to move the pieces called Panechus around to match the colors. Too bad playing it in emulation is impossible, making you want to buy it on Play-Asia.) * Sakura Momoko no Ukiuki Carnival (As seen on the game's box art, the game is billed as an "internet simulation game", where the player ventures between the game's "real-life" town and internet.)
And worst of all, there aren't any fan translations under development other than one for Tomato Adventure, but the translator, Tomato of Starmen.Net, said his translation progress is currently inactive after he spent a lot of time and effort on MOTHER 3 / GBA EarthBound. He also received request e-Mails from gamers who wanted him to translate Densetsu no Starfy 1, but when compared to Tomato Adventure, Starfy 1 costs more time to hack and translate than Tomato Adventure does. One thing I kind of dislike about his Tomato Adventure translation plan is that he will completely change the names of the enemies to something else to make more sense, due to how odd and annoying their Japanese names sound.
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Post by Dasher Misire on Mar 8, 2009 21:48:32 GMT -5
All we ever do is whine about the past, don't we.
I'm just saying, this game alone could have never come here. Be glad we're getting a Sta(r)fy game period.
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Post by Fryguy64 on Mar 9, 2009 4:20:08 GMT -5
I think it's great that Starfy (ugh) is coming out here, but it's still weird that the old Legendary Stafy games didn't get released anyway. After all, they're good games - better than the millions of other mascot-driven platformers released for the GBA.
I'm just wondering if they were held back due to being text heavy.
I'm also loving the Stafy title theme at the moment. Doop! Doo-dee doop! Doo-dee-doo-dee-doo-dee-doop! ;D
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Post by Manspeed on Mar 9, 2009 16:12:47 GMT -5
They are kind of text-heavy, but how long would it have taken to translate them? What about the other text-heavy games that they sent to the west?
Hopefully one day in the future they'll make a "Starfy collection" of some sort and release that here, unless they want to avoid confusing people who aren't up on this like we are.
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Post by Da Robot on Mar 9, 2009 16:39:19 GMT -5
Hopefully one day in the future they'll make a "Starfy collection" of some sort and release that here, unless they want to avoid confusing people who aren't up on this like we are. "The Yellow Box" anybody? "4 Japanese Stafy games most people havn't heard of, 1 box, The Yellow Box." (It's a parody of the "Orange Box" for those that don't get it).
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Post by Dasher Misire on Mar 9, 2009 17:26:20 GMT -5
The text heaviness is what gives the series charm. Kirby might be my favorite, but the reason I love Ratchet&Clank and Banjo-Kazooie so much (and DKC) is the amount of text. The way it gives deeper development to the characters.
Kirby and Mario for a while had to rely on hints. Now they both have a fully developed cast characters, but it took a while.
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Post by Da Robot on Mar 11, 2009 17:06:34 GMT -5
This is interesting. ESRB update: Rock N' Roll Climber"This is a rock climbing game in which players must climb up various formations within a time limit. Players navigate rocks and walls by grabbing onto divots and edges and positioning themselves to ensure they do not fall off." (game being published by Nintendo) Could possibly be another revival like how Excitebike became Excite Truck/Bots but this time for the Ice Climber series. The developer of this game is the Japanese studio "Vitel" led by Giles Goddard AKA the guy who worked for Argonaut on Starfox/Stunt Race FX, then hired by Nintendo on games such as Wave Race 64/1080 Snowboarding and previously made the Japan only DS puzzle game Theta. Another interesting note is that Vitel (from an interview) were supposedly working on a WiiWare game that used the Balance Board.
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Post by Dasher Misire on Mar 11, 2009 17:44:59 GMT -5
Oh man. I really hope this is a new Climber game if so.
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