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Post by Da Robot on Feb 14, 2008 4:23:26 GMT -5
Since Mario Kart DS. You fight a load of Super Mario 64 bosses in arenas. They were not particularly enjoyable. I'd have preferred boss races, ala Diddy Kong Racing. Well, you did race the Goomboss in Baby Park... And Wiggler (the giant yellow caterpillar like creature that turns dark red when angry) on Mushroom Bridge in the 7th set of missions as well.
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Post by Da Robot on Feb 15, 2008 17:27:43 GMT -5
Some new and old MK info has popped up from GoNintendo. Link.- 12 player online - friends or random players - local or worldwide - Ability to check if friends are online - special events to participate in. These events will change over time. Also the next issue of Nintendo Power is going to feature Mario Kart Wii. Link
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Post by Da Robot on Feb 18, 2008 17:31:46 GMT -5
Some rumored new MK info has appeared and new images have came as well. Link.- D.K’s snowboard Cross is a half pipe sort of track. You’ll be able to drive up the side of them and pull off awesome tricks in the air. - Miis will be spectators in the background. (Confirmed in a few of the new images). - Luigi’s circuit is still a simple track. - Koopa Troopa will be a playable character. - Coconuts Mall has players driving around a huge mall with multiple routes. - D.K has a new go-kart. (?) - Names hover over players during online play. - Motor bike will be able to be used online. This is a image of the DK's Snowboard Cross track, here you can see Mii's watching and the map of the track. It looks like you will drive off the starting line, turning right and get boosted to the top of the track, it's really like a cross between (MKDD) DK Mountain and (MKDS) DK Pass with lots of halfpipes in it as well. This is the Coconuts Mall track, Mii's can be seen spectating again. Names appear above the karts and Peach appears to be driving a Vespa like scooter. (An image of the front of it can be seen here).In this image, Luigi is holding a Red Shell in his hand like the characters did in MKDD. Could this be confirmation of not being able to hold weapons behind the kart like in past MK games? Also Gamespy is going to have a MK Wii preview on Tuesday.
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Post by The Qu on Feb 18, 2008 17:39:03 GMT -5
Yay! The Koopa Troopa returns! Now, if the Feather would just come back... And DK Jr. too. Maybe throw in Kamek for the ones who remember teh MK 64 beta. This game is looking good.
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Post by Dances in Undergarments on Feb 19, 2008 8:37:11 GMT -5
www.1up.com/do/previewPage?cId=3166349au.wii.ign.com/articles/852/852952p1.html- Starting lineup: Mario, Luigi, Wario, Waluigi, Bowser, DK, Peach, Yoshi, Koopa, Toad, Baby Mario, Baby Peach - Pow Block item (one preview says it sends out shockwaves, another says it appears above you and you must jump to get rid of it... I suppose it could be both), Cloud (gives you a speed boost, though it eventually shrinks the user if you hold onto it too long... but you can discard it at any time and possibly shrink your opponents instead), Mega Mushroom (makes you biiiiiiiiiig) are new items, classic items (red / green shells, bullet bill, banana peels (/x3), etc) return (duh) - 3 different karts and 3 different bikes each from the get go (apparently normal, heavy and character specific) - 50cc is Karts only, 100cc is Bikes only, 150cc is both - Powerslide boosts activate and get stronger over time, rather than with waggling the control stick.... snaking removed / nerfed? - Bikes are slower, but can get boosts by a) Shaking the remote / push up on the d-pad on Classic / GC Controller when coming off a jump to do a stunt, giving you a boost when you land b) doing wheelies, though it is easier for you to get knocked down when doing so - online is 12 players (yes!)- up to 4 player profiles, which keep a hoboload of stats - mission mode returns - download new missions online - battle mode: balloon battle and coin runners, a team game where you collect coins
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Post by Manspeed on Feb 19, 2008 8:43:33 GMT -5
...This is shaping up to actually be pretty good. Snaking isn't there after all!
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Post by The Qu on Feb 19, 2008 13:40:03 GMT -5
Whoa, DLC confirmed! Its just for missions now, but who knows what it will be used for later... Woo! 300 posts! ;D
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Post by Da Robot on Feb 19, 2008 17:12:29 GMT -5
Wow! MK Wii is sounding really good! Great to hear about the multiple control schemes and downloadable missions. I'm also really happy to know that snaking has been removed/nerfed.
According to 1up.com there appears to be two types of power slide, automatic and manual.
"Mario Kart Wii also simplifies the art of power sliding; boosts now build up automatically without requiring you to alternate the direction of the vehicle mid-slide. You can now choose between automatic or manual power slide configurations. Automatic control allows novice players to slide around turns without holding the jump button, but they can't build up the turbo boost that manual control affords. At first, it felt odd not controlling the timing of the boost, but we adapted quickly."
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Post by Deleted on Feb 19, 2008 17:22:57 GMT -5
I'm mildly upset that there's still no Rainbow Cup; a collaborative cup with Rainbow Roads from Super Mario Kart, Mario Kart 64, Mario Kart Double Dash and Mario Kart DS would rock. (This is, of course, ignoring the travesty of Mario Kart Super Circuit.)
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Post by Manspeed on Feb 19, 2008 18:33:27 GMT -5
Travesty? I liked Super Circuit!
Actually, I'm getting kind of sick of people calling out certain games that just might have a few fans.
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Post by Fryguy64 on Feb 19, 2008 19:17:44 GMT -5
Actually, I'm getting kind of sick of people calling out certain games that just might have a few fans. I didn't think there was anything wrong with Super Circuit, personally. It was a decent enough follow up to the 16-bit original, and had some great tracks. The controls were a bit naff though... But everyone's going to have their own opinions on games. You can't control them. Just because Tei says it's a travesty doesn't mean you have to agree with him or change your mind or anything. But... he is allowed to call it a travesty. You're not allowed to tell people they're not allowed to call it a travesty. So there
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Post by Manspeed on Feb 19, 2008 21:14:33 GMT -5
I just thought 'travesty' was a tad harsh. I could think of plenty of games we'd all agree are far worse, you know.
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Post by Deleted on Feb 19, 2008 22:45:00 GMT -5
Sorry, I was under the impression that the game in general got a lot of heat - didn't mean to offend, Frogtastic. If I'd known it would create sparks, I would have said something beyond "it was a travesty" and actually backed up my opinion (which I will do in a moment) instead of just, you know, blurting it.
I wasn't very fond of the control scheme, firstly; I blame this on the fact that my first Mario Kart game came with a 64 stuck on the end of its title, so I was very used to joystick racing. While the GBA was good and all, its D-Pad didn't feel responsive enough to handle a racing game that depends a lot on obstacle-dodging. While I would often need simply to skirt around an ill-placed banana peel or shell, I'd either over-steer and smack into a wall, or I'd understeer and wind up hitting what I was trying to avoid anyway. Not fun; this lead to the game actually being more frustrating than not because it'd happen when victory was very close within my grasp.
Secondly, the course designs didn't do much to tickle my fancy. Again, this is Mario Kart 64's influence speaking, as every course in the game was varied and had actual terrain; I didn't enjoy that Super Circuit had basically flat landscapes with the occasional spit of mud or cluster of jumps, it just didn't really excite quite as much. Every Mario Kart game since then has basically followed Mario Kart 64's trends and provided distinctive levels. While I'm no fan of every non-SC Mario Kart level out there, SC just didn't have any levels with any impact, while every other installment in the series has at least one that did.
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Post by TV Eye on Feb 19, 2008 22:55:48 GMT -5
Actually, I'm getting kind of sick of people calling out certain games that just might have a few fans. I didn't think there was anything wrong with Super Circuit, personally. It was a decent enough follow up to the 16-bit original, and had some great tracks. The controls were a bit naff though... A bit naff? They were terrible! The game was good, if only the controls were better
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Post by Da Robot on Feb 20, 2008 0:45:41 GMT -5
Some new info has from Gamepro.com says in the Vs mode you will be able to customise your options for certain settings.
"With single-player races, you get a bunch of customizable options, including the ability to choose the type of vehicle for each race, stage options, the kind of items you want to appear, and how many wins to play up to. I like all these options because it gives you exactly what you want in your races. I've always hated that a last-place racer can steal a race by lucking out with a Lightning Bolt last minute, so this is where you can make sure that those kinds of shenanigans don't happen."
Hopefully it will allow you to change the number of laps like MKDD did.
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