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Post by Boo Destroyer on Mar 31, 2007 16:13:22 GMT -5
Fully aware that many of you will say stuff like "NOOOOOOOOOOOOOOO" and so forth, backup is required:
Not facts here, just opinions/thoughts:
Melee may have more stuff to offer, but to me, it feels like the controls are really loose compared to N64, which makes it tighter and more ground-in. I feel like my "focus point" is right behind my character and that they feel like they're floating around when jumping. And most attacks aren't as hard-hitting as they were in SSB64. It also tends to outright overdo the whole frantic factor. Too much going on on-screen, it's like hard to understand what exactly is going on there.
Some characters tend to get watered down. Kirby has been messed up a lot in Melee compared to N64, as many people would know. I used to be really good with Luigi in SSB, but they mangled him HARD in SSBM.
Other than that, what actually made SSB shine compared to SSBM was that there's more balance among the characters in the N64 edition. Some got too overpowered in Melee. Like Captain Falcon.
Plus, when I went through Melee's supposed "Adventure Mode", I was completely mortified. I thought it would completely focus on the side-scrolling part, but there was only one bit of that. All the rest, normal fighting. It also had quite a weak presentation, at that.
Melee may have more new characters and areas and all that, but does that necessarily mean they're ALL good for being new in there? SOME of they may be, but others aren't. Especially certain items.
Levels, too. The majority of them were too small, really. Yes, even lower than "medium". "OMG HYRULE TEMPLE"....Shut up. That one level was blatantly terrible and overrated...or should I say, overplayed. Some of the moving stages, too: some were alright, others tended to be downright frustrating. When you're stuck with one opponent, you may both involuntarily get consumed by autoscroll. Too much moving against the area can take the fun out of going for your foes, too.
Don't get me STARTED on the graphics. They look sharp yes, but is that what has a great impact on the gameplay in itself? I think not. All in all, 64 tends to shine some in the tight, distinct gameplay department.
Hopefully, Brawl should be able to bring back the GRIP that 64 had.
Heck, both games are equally good. Brawl will be the same as well. No game is ever perfect, really.
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Post by Manspeed on Mar 31, 2007 17:25:20 GMT -5
If there's one thing I like in SSB better than Melee, it's the slower pace. Melee is far too fast for me. Fortunately, the speed of the game is supposed to be "moderated" in Brawl.
I also think that there were far too many transforming stages in Melee, and you're kind of right about Adventure Mode.
Better yet, here's a list of thing that I think should be improved or added in Brawl:
1) Improved Special Melee: We need more kinds of Special Melees, such as a Metal Melee. In addition to this, we should have the ability to select which player gets which which special function, such as Player 1 being giant and Player 2 being invisible. You could even be able to combine those that are combinable, such as being both tiny and metal. This mode should also be compatable with other modes such as Stamina and Stock. Speaking of which...
2) Improved Stamina Mode: You should have the option to set the amount of stamina for each player as well as couple it with Stock or Time matches. You could even apply Special Melee rules to it to make for a really chaotic match. One last thing they'd need is a completely enclosed arena where you can only get KO'd by running our of HP.
3) Improved Camera Mode: I thought that Melee's Camera Mode was hard to operate. This time, the first player's controller should be used and you should have the ability to pause the game in order to set up for a shot, as it's probably easier that way. I can't tell you how many funny images came up just by pausing the game in the middle of an ordinary match. Additionally, you should also be able to use any of the Special Melee rules as well as take pictures of an all-CPU match.
4) Bring back Board the Platforms: This game ruled, plain as such. I'd love to see what they could do for characters such as Mr.Game&Watch. I'd also like to see a brand new super-challenging game where you have to break targets and board platforms. Imagine that...
5) Improved Adventure mode: Each character would start out in their home stage and advance to the other ones after. Each stage would have a specific non-playable boss character at the end of it. Upon completing a stage, the player would be given a choice of which stage to go to next. This would be displayed on a map (which has the potential to have the map music from Revenge of Meta Knight or Milky Way Wishes in Kirby Super Star). You wouldn't have to complete every stage to beat the game, though, but doing so would yeild a few unlockables. They could even add spots on the map where you can play the bonus stages or some Wii-mote controlled mini-games. Clearing these would unlock a few more extras. The last thing they should add to top it all off would be a save feature.
6) More trophies and event matches: There were 290 trophies in Melee. There should be at least twice that amount in Brawl, bringing it up to 580. I'm sure they wouldn't run out of ideas, given the company's rich history. As for event matches, there were 51 in the first game, so there should be 100-120 in this game. This makes for more unlockables. Maybe they could change the name to "Mission Mode" or something.
7) Character history: This is probably the idea that only I want, but think that by fulfilling certain requirements, you could unlock a complete list of games that each character has appeared in. This feature was only used in small doses in the previous games, and I remember a similar thing in Game & Watch Gallery 4, but I want it used to it's full potential. It'll teach these young whippersnappers a thing 'r two about about ol' Ninty.
Recognize me? ;D
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Post by Boo Destroyer on Mar 31, 2007 17:28:05 GMT -5
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Post by wanderingshadow on Mar 31, 2007 21:14:11 GMT -5
I preferred Melee myself. I enjoy it's frantic pace.
For the most part, I'll hoping for more of everything in SSB:B. I especially hope for more Nintendo history. Trophies are cool, but I'd like a Hall of Game where they give you lists of all the games they've developed/published.
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Saim
Balloon Fighter
Posts: 860
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Post by Saim on Apr 1, 2007 1:59:45 GMT -5
I like Melee better, because of the sheer amount of content: the amount of stages, modes, and characters are larger than SSB64.
Also Melee is newer and has better graphics. There I said it. (Waiting for flame from people who think graphics are useless for some reason.)
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Post by Sqrt2 on Apr 1, 2007 9:09:35 GMT -5
The only things that I dislike about Melee are:
1) No Metal Melee 2) Watered down Characters & items (espcially the Hammer) 3) Poor choice of past stages (Kirby's Dreamland is OK, but I would have preferred Saffron City or Hyrule Castle instead of Congo Jungle and Yoshi's Story) 4) Zebes SSBM < Zebes SSB
But apart from those things, I think SSBM is better than SSB.
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Post by Manspeed on Apr 1, 2007 15:07:04 GMT -5
I guess I didn't summarize it well enought earlier, but I like both equally.
Content-wise, I like Melee better, and play control-wise, I like SSB better.
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Post by Boo Destroyer on Apr 1, 2007 18:13:00 GMT -5
I guess I didn't summarize it well enought earlier, but I like both equally. Content-wise, I like Melee better, and play control-wise, I like SSB better. That's pretty much what I was saying.
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Post by Fryguy64 on Apr 2, 2007 4:23:05 GMT -5
Meh. They both have good and bad points against the other. I do agree that the original felt more "solid", and some characters (especially Kirby) were better in the original.
But then some characters are better in Melee, such as Donkey Kong. And while the graphics add nothing to the gameplay, they give it a visual depth that it would have otherwise lacked.
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Post by Boo Destroyer on Apr 2, 2007 13:45:07 GMT -5
Meh. They both have good and bad points against the other. Another point of mine!
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Post by Fryguy64 on Apr 2, 2007 14:04:25 GMT -5
I do disagree with you about the graphics though, but only on an arbitrary level. I do believe that graphics add something to the experience of playing a game.
But I'm not talking about good graphics, as most people mean (bizarrely), but clear graphics. Graphics custom made to complement the action. Not too busy, not too distracting, and in that event again, SSB and SSBM are equals.
They have both been honed to perfection by a master of the art.
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Post by Boo Destroyer on Apr 2, 2007 14:09:01 GMT -5
Here's somebody I saw on NSider about it:
I do like the original more, 100%. It just has a better feel for me. I also think Melee went a little too deep in terms of controls, taking away from the beautiful simplicity which grabbed me on the N64 version. I also feel the original was better because it took nothing and made it huge. Melee took a fantastic game and gave it a makeover. I think it is just an average sequel. Just because they put in new characters and new stages, doesn't mean it is better. Just an updated version, not a revolution like the first was. Plus, I like the original's controls much more.
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Post by Smashchu on Apr 7, 2007 9:31:05 GMT -5
I think I'cve said this before, but I like Melee more. The faster pace gameplay is really what made me love it, that and more characters.
But, it doesn't matter which ones better, and anyone opinion can slide either way. They are two totally different games. I loved both iof them, and I'm hopinbg it gets the VC treatment soon.
But one thing better in SSB then SSBM, where all the characters were original. I'm not a big clone fan(except Falco). I hope that Brawl is different too, so then we have 3 different games to play ;D
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 7, 2007 19:52:42 GMT -5
A haiku: Melee has Falco Whom Super Smash Brothers lacks Thus, Melee is win --Tei
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Post by Manspeed on Apr 7, 2007 19:54:50 GMT -5
OK, now pretend Falco is in SSB. How do you decide which is better?
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