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Post by Koopaul on Nov 27, 2008 23:29:43 GMT -5
Yeah, despite what some people say, Sonic Adventure titles were the most comfortable 3D Sonic games. Unlike these most recent ones those two (mainly the second) felt very right.
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Post by kirbychu on Nov 28, 2008 4:08:23 GMT -5
And... How is that different than say, Sonic Adventure 1 and 2? I swear you're the strangest Sonic fan i've ever seen. ...What? Have you even played Secret Rings? The Homing Attack in the Adventure games is controlled by a simple button press. Perfect! The Homing Attack in Secret Rings is controlled by thrusting an unresponsive controller forwards. Awful!
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Post by Savage Adam on Nov 28, 2008 10:18:07 GMT -5
And... How is that different than say, Sonic Adventure 1 and 2? I swear you're the strangest Sonic fan i've ever seen. ...What? Have you even played Secret Rings? The Homing Attack in the Adventure games is controlled by a simple button press. Perfect! The Homing Attack in Secret Rings is controlled by thrusting an unresponsive controller forwards. Awful! I own it thank you. IMO SatSR's homing attack is the best in the entire series. Good range, a nice little targeting reticule, and easy to use unless you have a busted up Wiimote or bad wrists. While we're on the subject, how about SA1's homing attack? THAT was hell.
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Post by Manspeed on Nov 28, 2008 10:20:45 GMT -5
...You have to shitting me. There is no way in hell that the Homing Attack in Secret Rings can be considered better than the one in SA1 and 2. Longer range and a crosshair can NOT offset the fact that you have to jerk the controller to do it.
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Post by Savage Adam on Nov 28, 2008 10:33:06 GMT -5
...You have to shitting me. There is no way in hell that the Homing Attack in Secret Rings can be considered better than the one in SA1 and 2. Longer range and a crosshair can NOT offset the fact that you have to jerk the controller to do it. And how is jerking the controller bad? SA1's homing attack had a range of about an inch, almost no ability to use it to actually move around in some way, and, to be frank, it just felt lame.But I never said it was better than SA2's.
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Post by TV Eye on Nov 28, 2008 11:05:15 GMT -5
SA1's was great. I thought the limited range was a nice way to spice up the difficulty.
Besides, how can you say there was a difference in SA1's and SA2's? I never noticed one.
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Post by Koopaul on Nov 28, 2008 17:44:43 GMT -5
The homing attack was actually more accurate and speedier in SA2 I felt.
Say here's something about the recent 3D Sonic games that bothers me that no one else seems to notice. The camera position. It's really close right behind Sonic and on ground level with him. I don't like it. It limits my ability to see my surroundings and only allows me to see straight forward.
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Post by The Qu on Nov 29, 2008 21:09:57 GMT -5
My younger brother got the PS2 version for his birthday today. It's not bad at all. The controls take a bit to get used to, but after that, it's fun. I hope the boost and drift aspects show up in later games.
The character designs are great as well. Their cartoony in a good way- just the way Sonic characters should look like, IMO. The cutscenes are funny and not to serious, which is good. And I like the new characters, Chip and Prof. Pickle.
The Werehog segments are fun as well. Tough to control at first, they are stupidly fun beat-em-up segments that control like a 3D Ristar would. For a gimick, it could be worse.
Given this is the ps2 version, the 360 version must be great.
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BeamClaws
Balloon Fighter
Beam claws closes the gap with his excellent foot speed!
Posts: 934
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Post by BeamClaws on Nov 30, 2008 0:06:22 GMT -5
Meh, there aretoo much werehog levels and not enough sonic levels.
But I agree, the character design is what it should be, cartoony.
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Post by kirbychu on Nov 30, 2008 7:05:17 GMT -5
For the first time ever, Dr. Eggman looks good in 3D. Amazing that it took them ten years to finally get the model to look like Uekawa's artwork has all along. XD
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 17, 2008 14:57:15 GMT -5
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Post by kirbychu on Dec 17, 2008 16:10:13 GMT -5
Oh dear. XD
Well, I love Yahtzee, but I can't really agree with most of what he said there. The Sonic stages are only too fast if you... well, if you go too fast. You're not supposed to spam the boost until you know the stages, anyway. Other than that, you can take a nice slow jog, or walk... I spend most of my time exploring the stages slowly for hidden videos, records and books at the moment. But... well, the only review I've actually agreed with so far is EDGE Magazine's.
I can say, without hesitation, that this is the most polished Sonic game I have ever played. And I am including the games of the early 90s there. I'm still going back to play the daytime stages now, the level design is the best its ever been. And the visuals are stunning throughout.
Don't get me wrong, it's not a 10/10 game by a long shot. But it's definitely the best of the Sonic series. Ironic that it's been released alongside Sonic Chronicles: The Shittiest Sonic Game Ever. If only they had dropped the Werehog portion of the game and given us more different countries to visit as Sonic instead, I think I'd still be playing this game for years.
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Post by Manspeed on Dec 17, 2008 18:10:20 GMT -5
I can't wait to play it myself. Been watching a playthrough though, and I can't help but feel that the Werehog levels may as well have been slower-paced Sonic levels with the brawling aspect taken out.
As for Yahtzee, keep in mind he's the same man who tore Brawl a new one and obviously doesn't maintain the same tastes in games as we do.
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Post by kirbychu on Dec 17, 2008 19:20:46 GMT -5
He tears most games new ones. It's part of the fun. XD
He does tend to be much harder on the cutesy games, though. I forget what his Mario Galaxy review was like, but the Brawl one was extremely harsh.
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Post by Manspeed on Dec 17, 2008 19:48:17 GMT -5
He plays games for mature storylines. I wouldn't exactly trust his credibility when it comes to reviewing a wide spectrum of different game types.
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