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Post by Deleted on Sept 18, 2006 13:41:17 GMT -5
A huge living room would be awesome.
You know what would be a kickass Star Fox level? Solar. Puts you on the new Great Fox hovering over the magma oceans of the small red star, and you take slowly-increasing, gradual damage as the ship travels, as it did in Star Fox 64. Flaming rock erupts from the planet's surface and rains down on the Great Fox, causing further damage to anyone misfortunate enough to be struck. The battlefield would also rotate on occasion, forcing players to seek refuge on the ship's fuselages, and occasionally go into an incline (wherein the amount of damage received from the level decreases), only to go into a decline shortly after (increasing the damage from the level). And maybe on occasion, the Bioweapon from Star Fox 64 would pop up from the lava...if for no other reason than to be there, that thing was badass.
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Post by Boo Destroyer on Sept 18, 2006 17:12:37 GMT -5
Please no more Great Fox for StarFox stages.
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Post by Dances in Undergarments on Sept 18, 2006 19:34:18 GMT -5
Where else are the Starfox stages supposed to be set?
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Post by Deleted on Sept 18, 2006 21:34:51 GMT -5
Please no more Great Fox for StarFox stages. Which is why I said the new Great Fox, from SFC. Normally I'd agree with you, but I'm willing to compromise for the Solar idea, which is just too awesome to let go. Unless they do the whole moving-platforms thing, like for the Halberd stage. Where else are the Starfox stages supposed to be set? Well, they have a handful of on-foot levels to choose from in StarFox Assault. I personally think the Sargasso Asteroid Base would work perfectly, especially as the top floor is pretty perilous, what with pitfalls all over the place.
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Post by Boo Destroyer on Sept 18, 2006 22:06:03 GMT -5
And also, remember that unlike other fighting games, nobody actually "owns" stages in SSB (the character roster isn't the basis of the entire game!), rather they're based on their worlds and focus on obsctacles and setup.
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Post by Johans Nidorino on Sept 19, 2006 0:29:22 GMT -5
Some friends of mine came up with these places as SSB stages and I think they would be great:
Brooklyn: Sewers. An open version of the classic stage with non-solid platforms, complete with a POW block. Mushroom Kingdom: Tick Tock Clock. Lots of platforms and a few Thwomps. Dream Land: Bubbly Clouds. A stage in the sky featuring a Kracko cameo and cute ornaments. Mario Land: Mario Zone. A battle on the giant Mario robot from SML2. Great Sea: Tetra's Ship. A wide, wooden ship in the middle of a storm and below a battle between Valoo and the Helmaroc King.
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Post by Old Man Rupee on Sept 20, 2006 16:51:54 GMT -5
Oh yeah, I forgot about Wind Waker stuff. How about the interior of the Temple of the Gods? I really like the architecture there, plus you could have water rising and falling, like the lava in SSBM's brinstar one. Or Tingle Island, of course.
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Post by Fryguy64 on Sept 20, 2006 17:28:04 GMT -5
StarFox stages could pretty much be set anywhere now. Fox has left the ship in his games now. Dinosaur Planet will probably appear, as much as some might not want it to. It now represents Fox's on-foot adventures.
I like the idea of the classic Mario Bros. level - though be careful about the whole Brooklyn thing. Mario was only from Brooklyn in the SMB Super Show and movie. An invention of NoA's often insane marketing team.
Where some SSBM stages were more or less set in the same places as SSB stages, I'd like to see them mixed up a lot more. No Whispy Woods this time. No DK Jungle. These guys have done all that. Give us some FUN!
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Post by Johans Nidorino on Sept 20, 2006 20:43:48 GMT -5
I like the idea of the classic Mario Bros. level - though be careful about the whole Brooklyn thing. Mario was only from Brooklyn in the SMB Super Show and movie. An invention of NoA's often insane marketing team. *Writes 100 times on the board*
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Post by Boo Destroyer on Sept 20, 2006 20:47:07 GMT -5
I like the idea of the classic Mario Bros. level - though be careful about the whole Brooklyn thing. Mario was only from Brooklyn in the SMB Super Show and movie. An invention of NoA's often insane marketing team. *Writes 100 times on the board* What is it? "I will not be an awful fanboy"? ;D
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Post by Fryguy64 on Sept 21, 2006 3:01:58 GMT -5
"I will not refer to that movie ever again!"
100 times.
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Post by Sqrt2 on Sept 21, 2006 7:41:24 GMT -5
Where some SSBM stages were more or less set in the same places as SSB stages, I'd like to see them mixed up a lot more. No Whispy Woods this time. No DK Jungle. These guys have done all that. Give us some FUN! Given that the DK games are set in the jungle (mostly), a jungle stage is 100% guaranteed. However, I would like to see a DK stage that is located either in Kremrock Industries from DKC or on K.Rool's Galleon from DKC2.
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Post by Fryguy64 on Sept 21, 2006 8:35:23 GMT -5
Precisely. They're not set in the jungle. The first game starts in the jungle, but after that you have snowy peaks, under the ocean, factories, ships, brambles, giant Zinger nests, theme parks, deserts, mountains, boardwalks...
Even Jungle Beat has some quite offbeat settings. Seeing as all three SSB DK stages so far have been set in the jungle, I would like it if none of the new stages were. Maybe if they're going to have old stages again, like they did in SSBM, then they could use one of them... but I don't want new jungle stages. YAWN!
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Post by Smashchu on Sept 21, 2006 15:32:50 GMT -5
Theres always King K Rool's Ship. You could have connon Balls drop from time to time.
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Post by Deleted on Sept 22, 2006 12:15:42 GMT -5
I agree with Fryguy--some variation in the stages would be nice. Like I said, though, I like my Solar idea too much to abandon riding on the Great Fox.
One thing I think the game can do without is another Sector Z/Hyrule Temple. When players get too spread out, or when an item appears on the opposite end of the level that the players are currently on, the super-wide panning makes things way too hard to see. I'm not saying each level needs to be as close-quarters as Flat Zone, they just shouldn't be so vast.
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