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Post by Fryguy64 on Jul 25, 2007 18:33:31 GMT -5
I'd be less worried about Gutsman and more worried about Gutsman's ass! ;D You are right. That IS worrying Yet awesome!! It's like the ultimate net-meme fest!
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Saim
Balloon Fighter
Posts: 860
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Post by Saim on Jul 27, 2007 20:07:57 GMT -5
Why isn't there an "Other" option?
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Post by TV Eye on Jul 27, 2007 20:28:31 GMT -5
Not enough blank spaces...or not of thought...in being...not...thought up...
I didn't think of it.
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Post by Flip on Jul 27, 2007 23:26:42 GMT -5
Unnecessary random points time!!
--Mega Man could absorb enemy powers in the cartoon by just avoiding or grabbing their shot. Rolling Cutter was obtained by catching it, Air Shooter by being hit, etc. But I doubt he'd have that ability with mostly non-mechanical characters in a Smash game.
--Do Third Parties get Assists, Trophies, etc.?
--Geno is gonna be an Assist. I can feel it in my bones. Sakurai would be too cautious to make him playable, but caring enough to the fans to put him in somehow
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Deleted
Deleted Member
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Post by Deleted on Jul 27, 2007 23:40:24 GMT -5
Unnecessary random points time!!--Mega Man could absorb enemy powers in the cartoon by just avoiding or grabbing their shot. Rolling Cutter was obtained by catching it, Air Shooter by being hit, etc. But I doubt he'd have that ability with mostly non-mechanical characters in a Smash game. --Do Third Parties get Assists, Trophies, etc.? --Geno is gonna be an Assist. I can feel it in my bones. Sakurai would be too cautious to make him playable, but caring enough to the fans to put him in somehow The old Megaman cartoon doesn't count as canon (even though I love it to bits despite its campiness). Traditionally, Megaman (as well as Bass, X, Zero and Axl) absorb the weapons from Robot Masters/Mavericks by defeating them in combat; following this logic, if Megaman were playable and had a Power Copy ability, he would take a move based on the person he last KO'ed. I kinda like that idea, but it wouldn't have much strategic value since you're gunning to KO basically everyone else BUT you. Maybe if every move you inherit is handy no matter what the instance, I'd get behind that 100%. As for Third Party assists, I can only see legal issues getting in the way there; while I imagine Metal Gear Solid already has a few assists up its sleeve (Raiden in particular comes to mind) because Kojima owns the franchise and was willing to go into the project from the beginning, other franchises like Sonic strike me as nigh impossible. Like I've said multiple times in the past, I doubt Sonic would get in at all because nobody knows who to ask for the rights and Sega/Sonic Team/Yuji Naka all have their heads too far up their butts to deliver a "yes" in time; even if the Blue Blur DOES make it, what's to say the same applies to Tails, Knuckles or Eggman? Sakurai and Nintendo would probably have to jump through the same hoops for each character. Geno being an Assist Trophy wouldn't bother me too much...I'd take that over nothing, although I still would prefer him playable. But now that you say it, AT Geno makes MUCH more sense than Playable Geno...balls.
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Post by Johans Nidorino on Jul 28, 2007 1:19:46 GMT -5
The old Megaman cartoon doesn't count as canon (even though I love it to bits despite its campiness). Traditionally, Megaman (as well as Bass, X, Zero and Axl) absorb the weapons from Robot Masters/Mavericks by defeating them in combat; following this logic, if Megaman were playable and had a Power Copy ability, he would take a move based on the person he last KO'ed. I kinda like that idea, but it wouldn't have much strategic value since you're gunning to KO basically everyone else BUT you. Maybe if every move you inherit is handy no matter what the instance, I'd get behind that 100%. Remember that the Mega Buster and X-Buster are always useful, unlike Kirby's Swallow move. So I guess KOs are a feasible way to copy powers. Charging them will be interesting ^_^ Does Mega Man have enough moves for the Regular and Special moves, or would he need to inherit stuff from the Robot Masters / Mavericks?
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Deleted
Deleted Member
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Post by Deleted on Jul 28, 2007 9:00:45 GMT -5
Megaman...for hobos and giggles, let's stick with one universe at a time.
Classic Megaman has 9 standard games (Megaman 1-8, Megaman & Bass), as well as the Megaman 1 remake, Megaman Powered Up. If you take MMPU into account rather than MM1, all nine of those games has eight Robot Masters from which powers can be stolen; that's 72 different moves alone, and this doesn't count the Megaman Hunters from the GB games, the Star Droids from Megaman V, or those three guys from The Wily Wars.
Megaman X has only eight standard games (Megaman X - X8), but that's still 64 different moves to chose from.
Megaman Volnutt (Legends series) saw a number of different powerups that could be used by Megaman, although they weren't inherited by defeating enemies.
Megaman.EXE had hundreds of Chip-based attacks available to him during the Battle Network games, although the ones he traditionally got for beating a boss was a summoning chip of that boss.
Some of these moves are similar, of course--especially MegamanEXE's--but I think there's enough variety in each Megaman's moves to allow for Special moves, a Final Smash, and some A-button attacks (alongside some punch-kick action).
Hmm. *wanders off to Who You Want in SSBB Thread to make a moveset*
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Post by Smashchu on Jul 28, 2007 10:31:12 GMT -5
Tei, you stole my idea with your sig
I still think that SEGA, as bobbled as they are, has enough sence to say yes to Sonic being in Brawl. Super Smash Brothers is known though out the industry as the biggest advertising campain ever (in a good way though). Chances are, if Nintendo walked up to anyone and asked if X can be in Brawl, you'll bet they'll jump on the bandwagon ASAP. Also, no company can be so statter brained as not to say "yes" to a simple question.
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Post by TV Eye on Jul 28, 2007 10:58:33 GMT -5
Unnecessary random points time!!--Mega Man could absorb enemy powers in the cartoon by just avoiding or grabbing their shot. Rolling Cutter was obtained by catching it, Air Shooter by being hit, etc. But I doubt he'd have that ability with mostly non-mechanical characters in a Smash game. Mega Man could absorb enemy powers. But not by the way you described. That would be too difficult (in my opinion) I think it would make more sense to have Mega Man get a shield to absorb powers. (Just like Ness)
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Post by Manspeed on Jul 28, 2007 12:22:33 GMT -5
Too bad that would have no basis whatsoever in the Mega Man mythos.
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Post by Flip on Jul 28, 2007 14:28:59 GMT -5
Ouch, Tei, you make me sound like I'm a Mega Man virgin I was just remarking that the whole "KO your enemies to gain their powers" thing is hard to do. I mean, they could drop the weapons in an energy ball a la the arcade games so Mega has to grab it to get it, but not everyone's a robot and it just seems odd for Mario to die and Mega be all like "LOL I GOT MARIO FIRE!!1!" The way my friends and I figured it years ago was that Mega Man would just use random Master Weapons for his B that he could switch with his taunt or, better yet, his Side B is a random Master Weapon. Personally, I feel that they if Mega were included they'd have to either A. give him only one Weapon from each game and leave it at that (so it isn't convoluted) or B. leave him without Master Weapons. But whacking enemies with the Rolling Cutter or Pharaoh Shot or just whipping out a Leaf Shield to absorb hits... That would make him very, very versatile. And the whole "Third Party Assists" didn't refer to "Okay, we can have two more playable 3rd party chars, but MILLIONS of Assists! " It was more like... "Are we gonna see Tails? Raiden? Roll? whoever else is from playable 3rd party series?" And, finally, Geno DOES make more sense as an Assist and that scares me very, very much
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Post by TV Eye on Jul 28, 2007 15:40:14 GMT -5
Too bad that would have no basis whatsoever in the Mega Man mythos. True, but it would be easier
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Post by Manspeed on Jul 28, 2007 16:05:23 GMT -5
I guess if Mega Ma does make it in they could just take his moveset from Marvel vs. Capcom and figure out a way to plug them into the SSB button commands. Then he can have Hyper Mega Man as a Final Smash!
Or... maybe they'll use X instead. He's the only Mega-person who hasn't been part of a crossover yet (Classic was in Mvs.C, Volnutt was in Namco X Capcom, and I think .EXE was in some other game, but I'm not sure which.).
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Post by Sqrt2 on Jul 28, 2007 18:45:17 GMT -5
I voted for Megaman because:
A) I hate Sonic B) I couldn't see how a moveset could be made for Pacman and finally C) I regret not buying a copy of Megaman X for the SNES.
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Post by Fryguy64 on Jul 28, 2007 19:34:18 GMT -5
Pac-Man is easy. He's been in loads of adventure games over the years. That would be a bit like saying Mario couldn't have a moveset based only on the original Donkey Kong arcade game.
He's got roll attacks, butt stomps, power pill moves, and loads more. I actually think he would work really well.
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