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Post by Da Robot on Jan 10, 2009 2:01:39 GMT -5
It'd be harder for a professional boxer, though. See, in Smash, you have to factor in smashes, tilts, aerials, specials, the dash attack, and the A-combo. The Down-attacks and aerials would make it rather difficult as it stands, as boxers don't generally fight at the knees or with jumps. You could work out most of the aerials, but the Down-tilt would be tricky, the Dair would be a problem, and the Down-Smash? Using nothing but punches? That'd be hard. I beilive the way for Little Mac (and other new characters) is instead of using the old ways of making it work, we have to think of new, different/ possibly original (compared to other characters) ways of making them work. I always liked this idea DiU had for LM I've had an idea for Little Mac floating around my head for a while, but I'd forgotten it until now. Now that Flip's got his ideas up, I can pretty much steal them, as Little Mac's a fairly boring character, his moveset doesn't have much room for variance. But, his Bv is different. Basically, I figured that the space used by Pokemon Trainer needs to be used more. Hence, when Little Mac fights, Doc Louis stands in the background, cheering him on. His purpose is that Little Mac has stamina, much like the Pokemon's. The more he fights, the more tired he gets. However, when you use Bv, Doc runs out with a towel and Mac's stamina is slowly built back up. It can't be used just anywhere, because if Mac is hit, Doc will return to the sidelines (though as a side note, if Doc is hit, he will also return to the sidelines, but he'll first give a quick, low damage counterjab to the player that did it to him). (I would assume DL can damage anybody if he is hit with an indirect attack). And also their was this idea I came up with that would be the equilvalient of other characters grab/throws. Also an idea I had for future characters is, do they need to have a grab (and then throw) move? Why can't LM for example have instead of a grab be able to hit and stun the opponent and then depend on which way the control stick/d-pad was pressed would make LM move to punch the opponent in the given direction. This entire process would be very quick and end up doing the same result as a grab, without the grabbing.
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Post by Koopaul on Jan 10, 2009 16:43:33 GMT -5
I suppose the grabbing thing could work. But I can't image what he'd do for a Down Air move. Maybe something similar to Samus' swipe?
Anyway, I did have interesting ideas for Ray of Custom Robo.
He'd be very small, one of the smallest characters, slightly smaller than Kirby. Because of his tiny size and short limbs, he can't rely on punches and kicks.
So his entire moveset would be composed of weapon based attacks. His standard attacks would be shots from his gun. Even his neutral A attacks are very short ranged rapid laser fire, similar to Mr. Game & Watch's neutral A attack.
This makes Ray a very unique character, who has very long range attacks but is a very small target to hit. His flaws would be that he's very light, and that Ness and Lucas can absorb most of his moves.
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Post by Flip on Jan 10, 2009 21:54:57 GMT -5
I still think the Mac ideas are tight as hell. Having Doc would be fun and add that nice dimension to the gameplay.
And the idea of Ray being an all out weapons fighter is pretty neat. I don't know about having him be super small, though, because honestly, despite his Assist being small, they never went that route with Olimar.
Since we're on the subject of gimmicky character ideas, I'll share my concept for Hikari from Shin Onigashima as a fighter. Hikari is an incredibly slow and unable fighter, sort of like Zelda from Melee. She fights with twin fans Mai Shiranui style (without the major boobage), but again: she's not very strong. So, to assist her she is constantly followed by the three animals from Shin Onigashima: Ringo the dog, Matsunosuke the monkey, and Ohana the pheasant. Only one animal at a time follows her around the stage, while the other two stand in the background Pokemon Trainer style. When Hikari uses her Forward, Up, or Down Special, one of the animals will switch places with the lead animal to help her attack. That animal stays with her until she uses one of her specials again.
Her B is just tossing the two fans in quick succession. Her forward B uses the dog to lunge at the opponent and drag them down. Up B uses the pheasant to slowly lift Hikari into the air. And Down B uses the monkey to toss fruit Egg Toss style.
When the dog is the lead animal Hikari has longer range on her smashes and grabs; the monkey sits on her head and makes her just a tad heavier; and the pheasant extends her airtime and jumping ability. However, like Pikmin, the animals can take damage. If they sustain too much, they fall to the side and the next animal jumps in to take their place. While that animal is out of commission, that move is "locked" for roughly 30 seconds time. Obviously, some animals become more important than others to protect *coughOhanacough*, but I think the gimmick works pretty well toward making the character interesting.
For the Final Smash, Hikari replaces herself with Donbe who is basically a broken character with really high stats. The catch is that he shares her damage meter and can die within the allotted time limit before she comes back.
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Post by Dances in Undergarments on Jan 10, 2009 23:43:03 GMT -5
I had a similar idea for a Pokemon Ranger-type character but much prefer your take as it wouldn't add another Pokeymanz to the list.
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Post by metalsonicex on Jan 11, 2009 2:57:45 GMT -5
Hey, y'all. I just found this forum and, while I know very little about forums, this one still caught my attention. The main reason was because I'm a writer on fanfiction.net and one of my fanfics is Return To Subspace, a sequel that tells the story after the story.
I'm introducing a plethora of new characters, involing Rick Taylor from Splatterhouse, Sparkster from the Rocket Knight series, and even the Angry Video Game Nerd. If you want, after the main story, the group is going to come upon a door leading to the DC (Downloadable Characters) Room.
From then on, I'll be introducing other characters who don't effect the main storyline. Some examples are X (from the Megaman X series) and Duffman from the Simpsons.
I'll share a few a move lists with you guys (and girls) if you want and, if you're willing to submit your move lists, I'll be glad to include characters of your choice in the fic.
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Post by Boo Destroyer on Jan 11, 2009 7:26:49 GMT -5
I like the idea of Doc Louis in the background. If he's Little Mac's trainer, then why not. So long as he doesn't go and steal his bike...
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Post by TV Eye on Jan 11, 2009 11:03:50 GMT -5
Welcome, brah!
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Post by Shrikeswind on Jan 12, 2009 22:32:30 GMT -5
Wait, I got it. Note that, for specials, stats, entrance, and one of his taunts, I took it directly from my site, since I'm not focusing on those. I'm only focusing on everything else. Parrothead submitted those moves for my site except it was for the SNES version. Name :: Little Mac Game :: Punch-Out!! Year :: 1987 Stats Speed :: 8/10 Power :: 7/10 Jump :: 3/10 Fall :: 6/10 Size :: 4/10 Weight :: 4/10 Traction :: 9/10 Up-B :: Star Uppercut A spinning, jumping uppercut. B :: Knockout Punch A Falcon Punch-like hook. Side-B :: Rapid Punch A high-speed volley of punches launched immediately. It's like Knuckle Joe's combo, but close-range. Down-B :: Counter A punch that leaves attacking enemies stunned. Final :: Power Agility A temporary increase in speed and power. Aerials Nair :: Aerial Jab A simple mid-air punch. Fair :: Power Slam See Mario. Bair :: Spin Hook A spinning hook that turns Mac around. Uair :: Sky Uppercut A basic mid-air uppercut. Dair :: Rolling Punch A roll that ends in a hook. Smashes & A-Combo Up-Smash :: High Punch An overhead hook. His charge is actually pulling back for the hook. Side-Smash :: Power Thrust A rear-hand jab. Down-Smash :: Whirl Punch It's a simple spin punch, really. A-Combo :: One-Two Punch Exactly what it says. Tilts & Dash Up-Tilt :: Uppercut See Mario. Side-Tilt :: Jab A simple jab. It has a longer range than his One-Two Punch. Down-Tilt :: Low Punch He lunges out from his duck in a gut punch. Dash :: Skid Punch Mac leans his step into a punch. Throws & Grab attack His grab itself is a punch that leaves foes dazed in front of him. Z-A :: Punch Self-explanatory. Front Throw :: Jab A jab is used to knock his opponent away. Back Throw :: Left Hook Mac jumps behind the dazed opponent and gets 'em with a left hook. Up Throw :: Uppercut A powerful uppercut that knocks the opponent sky-high. Down Throw :: Stomach Blow A gut blow that knocks the opponent down. Up-Taunt Little Mac raises his fists with a triumphant grin. Side-Taunt Litle Mac thumbs his nose with a couple quick hops and smirks. Down-Taunt Little Mac holds up his fist and says "Right on!" Entrance Little Mac hops over a set of ring ropes and puts on his boxing gear. Kirby Hat :: Mac's gloves and hair. It's Little Mac!
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Post by Koopaul on Jan 16, 2009 20:27:57 GMT -5
I have some more unique ideas. What if there was a character who's attacks changed slightly depending on his or her jumps. Like the strength and speed of aerial moves change depending on if the character had done his first or second jump.
For example: on the first jump aerials come out stronger but slower, and lag. But on the second jump the aerials come out slightly weaker, but are faster with little lag.
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Post by metalsonicex on Jan 17, 2009 16:25:32 GMT -5
Hey, koopaul. I was actually thinking about something like that. What if a character attacked, changed form and standard properties (speed, power, weight, etc.) during the attack, then remained in that form until another attack? I used this to make a move list for Kid Chameleon of Sega Genesis fame. I've also made a move list for Headdy from Dynamite Headdy and my own original Digimon, GranKimeramon, who is the single most overpowered character you will ever see.
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Post by Flip on Jan 18, 2009 13:39:38 GMT -5
I had that idea for Deoxys. His Smashes turned him into Attack Form, dash attack and Up B became Speed, etc. It would alter his stats until he used an attack again, basically forcing you to either take your chances or play smart.
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Post by The Qu on Jan 18, 2009 15:07:14 GMT -5
Sparkster? Sure, post him. I love Rocket Knight Adventures.
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Post by metalsonicex on Jan 26, 2009 19:21:15 GMT -5
Sparkster Move List
A Swings sword horizontally
A (repeated) Swings sword horizontally twice/ downward vertical strike
A (held) Swings sword horizontally twice
Up A Swings sword above his head
Down A Thrusts sword forward/ back at ground level
Forward/ Back A Swings sword vertically
A (while running) Spins around vertically with sword extended until he stops moving forward/ back
A (while hanging) Flips onto stage, bringing sword to ground level
A (midair) Swings sword vertically
Up A (midair) Thrusts sword into the air
Down A (midair) Holds sword erect below him, similar to Link's Down A (midair) attack, save that this attack cannot bounce
A (midair, facing foe) Thrusts sword forward/ back thrice
A (midair, facing away) Swins sword horizontally, knocking foes away
Grab Attack Slashes foes
Grab Attack (Up) Blasts into air with rocket pack while holding foes, then halts suddenly, launching foes into the sky
Grab Attack (Down) Throws foes to ground, then stabs them in the chest (or back, depending on which side the foes are lying on)
Grab Attack (Forward/ Back) Blasts forward/ back with rocket pack while holding foes, then halts suddenly, launching foes forward/ back
Up A (held) Blasts into air briefly with sword extended (full charge results in a more powerful, spinning strike)
Down A (held) Thrusts sword forward/ back, then thrusts it in the opposite direction
Forward/ Back A (held) Blasts forward/ back briefly with sword extended (full charge results in a more powerful, spinning strike)
B Rapidly slashes area in front of him
Up B Readies himself, then blasts off in direction pushed using rocket pack (this attack can be charged for longer dash time; this cannot be used as an attack)
Down B Spins and swings sword vertically
Forward/ Back B Releases projectile from sword swing
Jump Jump/ Brief rocket pack burst; acts as a double jump
Run March/ Blasts forward/ back using rocket pack (slightly faster than Sonic)
Swimming Superman Paddle (swims by paddling legs while holding both arms firmly in front of him)
Item Bananas (Banana clusters are added to 'Food', healing 20 health)
Taunts -Removes helmet, gives the thumbs-up before replacing helmet ('Let's go!') -Salutes by raising sword into the air in front of him -Panics as rocket pack begins sparking
Victory -Flies away using rocket pack -Sheaths sword and smirks -Sits down and falls asleep
Victory Fanfare Rocket Knight Adventures - Level Complete
Loss Claps unhappily
Wall Jump No (using Sparkster's Up B attack, Sparkster can, however, rebound up the walls)
Crawl No
Standing Begins raising and lowering legs, alternating legs each time
Shield Basic SSB Shield
Menu (displayed) Sparkster
Menu (selected) 'Sparkster!'
Appearance Crashes onto stage and shakes off ash, similar to Ness; the only difference is that Ness appears with a star while Sparkster flies onto the stage with his rocket pack)
Kirby Adorns Sparkster's helmet ('Hyup!')
Megaman Project Sword (launches projectile from swinging a sword that emerges from buster) ('Project Sword!')
KO Foreground: 'Agh!' Background: "Whooooooooooooa!'
Symbol Rocket Pack
Class Lightweight
Subspace Boss - n/a
Assist Trophy - Axel Gear -Appears and begin either firing missiles or spinning through the stage while vertically swinging his sword
Final Smash - Rocket Knight -Sparkster pulls his goggles over his eyes and blasts off ('Here goes!') -This Final Smash is identical to Yoshi's Fire Dragon, but relies on short-ranged sword swings rather than projectiles
Stage Zebulos Castle - Field
Stage Details -Occasionally, several pig warriors in a car will drive through the stage, sending anyone they hit flying
My Music -Rocket Knight Adventures - Stage 1 -Rocket Knight Adventures - Stage 5 -Rocket Knight Adventures - Stage 6 -Rocket Knight Adventures - Stage 7 -Rocket Knight Adventures - Boss Theme -Sparkster (Genesis) - Stage 1 -Sparkster (Genesis) - Stage 3 -Sparkster (Genesis) - Stage 4 -Sparkster (Genesis) - Vs. Axel -Sparkster (Genesis) - Final Boss
Outfits/ Colors -Blue armor [standard] -Red armor -Green armor -White armor -Black armor -Purple armor
Snake Codec S: This is strange. C: What is? S: My opponent. It's some kind of rat in armor. C: A rat in armor? N: It's not a rat, it's an opposum. S: The difference being? N: I could tell you, but it would take forever. C: I just contacted Otacon. He claims that this 'rat' is Sparkster, leader of a highly-skilled swordsman group known as the Rocket Knights. S: Makes sense. I've never seen a rat with a rocket pack before, but I'll just assume- N: It's not a rat! It's an opposum. S: Look, I don't have time to argue! Is there anything you can tell me about this thing? C: The only other thing Otacon said is that his rocket pack can grant him incredible speed. Combined with his excellent swordsmanship... S: Then I'm in trouble whether I'm right next to him or miles away. C: Exactly. S: Great... I hate rats... N: -exasperated sigh-
Trivia -When holding onto a ledge, as is the way of the opossum, he hangs upside down by his tail
Trophies (12) -Sparkster -Rocket Knight -Axel Gear -Bananas -Princess Cherry -Princess Sherry -Paeli (The replitilian third boss of Sparkster (Genesis) is shown) -King Gedol (The crocodilian final boss of Sparkster (Genesis) is shown) -Devotindos Empire (Several pig-like warriors driving a truck are shown) -Princess Flora (The princess from Sparkster (SNES) is shown) -Generalissimo Lioness (The final boss of Sparkster (SNES) is shown) -Peace Pendant (A trinket from Sparkster (SNES) is shown)
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Post by Koopaul on Jan 26, 2009 20:57:01 GMT -5
Playing Kirby Superstar Ultra made me interested in making another Pokemon Trainer-like character for Kirby.
HELPERS
Yep, you get Bonkers, Knuckle Joe, and Bugzzy. Press B Down to change.
Bonkers: Heavy Type
Standard: Giant Swing Hold B to charge up a flaming hammer. Similar move to Ike's Eruption.
Forward: Coconut Toss Lob an explosive coconut. It come out slow and won't go far, but it's a powerful projectile. You can angle it too.
Up: Hammer Drop Leap into the air and slam your hammer down. Only effective if you get hit by the hammer, not the body.
Bugzzy: Normal
Standard: Dash Capture Quickly dash forward to grab your opponent and perform a deadly body slam, similar to Bowser's. The move leaves you unable to move after so don't do it off the edge. Also if you miss, there's a short recovery period that will leave you open for attack.
Forward: Mini Bugzzy Send out a tiny bug that flies forward. Works similar to Samus' Super Missile, only way less powerful.
Up: Hoover Fly around for a short while with your wings, similar to Pit.
Knuckle Joe: Light
Standard: Smash Punch Shoot a powerful punch wave forward.
Forward: Spin Kick Shoot yourself forward with a strong kick.
Up: Rising Break A strong uppercut that carries opponents like Mario's move.
Final Smash: Wheelie Rider Character rides on a Wheelie Bike and rams and jumps about the stage. You can't stop so be careful not to ride off the stage.
The speed and power of the bike depends on who's riding it.
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Post by The Qu on Jan 27, 2009 0:52:52 GMT -5
The Gold Armor from Sparkster should be part of his alt costumes. Other than that, its great!
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