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Post by kirbychu on Jul 7, 2008 13:47:48 GMT -5
BTW, the missing character data was Dr. Mario Mewtwo Roy Toon Zelda/Sheik Plus_min (it's Plusel and Minun but it's abbreviated). Think there is one I forget...... Dixie Kong
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Post by Smashchu on Jul 7, 2008 19:55:11 GMT -5
BTW, the missing character data was Dr. Mario Mewtwo Roy Toon Zelda/Sheik Plus_min (it's Plusel and Minun but it's abbreviated). Think there is one I forget...... Dixie Kong Thank you kind sir.
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Post by Flip on Jul 7, 2008 22:12:27 GMT -5
ROB is in the latter list. Pokemon Trainer is a mix and match. Squirtle is easy to use, but not strong enough, and then Ivysaur is just weird to use, while Charizard is just the powerhouse. I imagine he'd be better in a 1-on-1. Olimar is the weirdest to use though. Just sooo tricky. Nothing he does seems to be an attack. And I have no doubt that he's good in the right hands (hell, if people raved about Pichu, I daren't doubt someone loves Olimar too!) But just... what?! Flip, could you guide me to the missing data? I've made a halfhearted effort to find it, but apart from the music and characters I've not found anything else. I'll have to dig. Lemme get back to you on this one tomorrow. Promise.
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Post by Koopaul on Jul 7, 2008 22:51:17 GMT -5
Olimar, in the right hands, is deadly. I should know, I have a buddy who knows how to use him.
As for DK's Final Smash, I always KO someone with it. You need the right timing and it'll send someone flying.
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Post by Boo Destroyer on Jul 8, 2008 0:16:42 GMT -5
You need the right timing and it'll send someone flying. Do you mean when he claps?
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Post by 8bitretroshit on Jul 8, 2008 0:51:46 GMT -5
DK's Final Smash hurts when done right, but it's still pretty easy to avoid.
Meanwhile Marth's FS is quick and 1hit kills even Bowser at 0%. Am I the only one who has a problem with this?
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Post by Smashchu on Jul 8, 2008 11:31:42 GMT -5
DK's Final Smash hurts when done right, but it's still pretty easy to avoid. Not when it takes up the entire stage. No, becuase it's easy to dodge, stops at edges, and can kill Marth.
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Post by 8bitretroshit on Jul 8, 2008 15:56:25 GMT -5
Not when it takes up the entire stage. Only time I can think of this happening is in the F-zero stage while airborne, otherwise it's pretty easy to go off the side of a stage where it can't reach, then hang on the edge and jump away again real quick. Just repeat until it's over. Don't forget to spam airdodge. Do a short hop and Marth dashes through half the stage. Airdodges 'n all are very hard to time since it'll hit you aslong as that blade animation is showing, which also slows down when it hits other people nearby. Also his hitting slash is big and can hit multiple opponents. Also it's a 1 hit KO while others aren't so it's broken no matter how you look at it. I'm glad nobody I know actually mains that asshole.
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Post by Fryguy64 on Jul 8, 2008 17:26:36 GMT -5
*decides to main Marth*
What? ;D
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Post by Smashchu on Jul 8, 2008 18:09:18 GMT -5
Not when it takes up the entire stage. Only time I can think of this happening is in the F-zero stage while airborne, otherwise it's pretty easy to go off the side of a stage where it can't reach, then hang on the edge and jump away again real quick. Just repeat until it's over. Don't forget to spam airdodge. When done perfectly, it constantly gets bigger to where you cant odge it. You can jump of and airdodge, but if is fast enough that you will be hit and if your character's recovery sucks then wave goodbye. Actually, F-zero is pretty big, not to mention has the road (where you'd rather hit the road then his FS which will knock you into the FS). If done perfectly then it's hard to dodge. You will still live at low damage though. Jump
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Post by 8bitretroshit on Jul 9, 2008 1:05:23 GMT -5
His slash actually has a pretty good vertical range, I don't think a single jump will do the trick with most characters. That's why jumping and quickly performing the move in mid-air is better. Not only do you fly over ledges but the slash can hit people trying to double jump over you, while still covering the ground in case they don't (if it's a flat terrain anyway). Third jump could evade it, but you don't have a lot of time for that when he's performing it right next to you. Ofcourse if Marth's FS doesn't hit mid-air you fly off screen with the speed of light so you're taking a risk. Anyway I personally hope they nerf the move if there's going to be a next installment. Make it 80% damage or something, atleast it won't 1 hit kill a huge target like Bowser.
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Post by Smashchu on Jul 9, 2008 10:55:50 GMT -5
His slash actually has a pretty good vertical range, I don't think a single jump will do the trick with most characters. Trust me, it works. Right when he starts up the attack, jump like no tomorrow. You'll live. If you can dodge it when he short hops, then he'll probably die.
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Post by Flip on Jul 9, 2008 22:30:16 GMT -5
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Post by Smashchu on Jul 9, 2008 22:50:07 GMT -5
On thing interesting to note is that Roy and Mewtwo on the victory theme list come after Jigglypuff. It might have been that you didn't unlock them though the main story but were hidden doors. This better explains why Sonic was shoe horned in, because the characters he replaced didn't have a part of the story. Also, the reason they were cut over other characters.
Roy would have probably been unlocked with having to do something with Marth. Mewtwo was probably beat all event matches.
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Post by 494alex on Sept 5, 2008 16:04:14 GMT -5
Also more Kirby and Sonic Stages!
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