|
Post by Fryguy64 on Apr 10, 2008 5:29:09 GMT -5
Haha, Sakurai heard your moaning, and today's update is quite illuminating. Now quiet you lot
|
|
|
Post by rukifellth on Apr 10, 2008 8:19:58 GMT -5
Oh, and TV Eye, if you don't like a certain character, just shut-up, it's just immature to go talking stuff like "This character sucks" or "suck my ****" and stuff. I like Demille, and that's it... But... you did exactly the same thing with Ike. TV Eye was just making a point. I did'nt say I want them to dissipear or something. I just said that they could have been more fleshed out...
|
|
|
Post by kirbychu on Apr 10, 2008 8:32:19 GMT -5
why that dick-head IKE?! He's just another Marth with spiky hair! >_< Okay, sure.
|
|
|
Post by Flip on Apr 10, 2008 11:14:00 GMT -5
There was a point brought up that Ganondorf didn't have an army and this is sort of true. I mean, it's the TP Ganon so he doesn't have an army per se. However, the only reason Ganon constantly is revived is because he has a cultish league of followers. So having Zelda enemies, from a plot standpoint, would not have been completely taboo (Tabuu? ) As far as other enemies, Dedede has Waddle Dees hang out with him during a cutscene to capture Wario's skiff. They're never fought because Dedede is pretty much a good guy in this game. And with things like Kremlings, wild Pokemon, Pigmen, etc., it would've made perfect sense but maybe they were all eradicated by the Subspace Army before anybody got there? I still envision this being a world where the characters were placed there, not necessarily living there the entire time. It would explain why there is only a small amount of actual Nintendo bosses present, right? I would also figure (and Sakurai never mentioned this which annoys me) that Ridley and Pokey were just like GDorf and Bowser: they were more than willing to assist the Subspacers. And as far as Rayquaza, maybe Tabuu had a thing for demigod Pokemon and caught a few along the way? This would also explain, in my mind, why Wolf, JPuff, Ice Climbers, and Toon Link got the shaft. The ICs were basically not heroes; they're just explorers. The other three got the memo too late or just never ran across the Subspace Army--your heroes hit them first. I mean, what appeal does a giant ass mountain have Tabuu, no less a pair of midget eskimos? Sonic appears uber-late because, plotwise, he was "biding his time" for a grand entrance. He's Sonic, after all.
|
|
|
Post by TV Eye on Apr 10, 2008 13:42:18 GMT -5
But... you did exactly the same thing with Ike. TV Eye was just making a point. I did'nt say I want them to dissipear or something. I just said that they could have been more fleshed out... Lol, I just noticed this Yeah, calling a character a "dick-head" is reeeeeeal mature. And yeah, I gess calling someone a dick head is the same as saying fleshed out if, you know...the dick's not circumcized.
|
|
|
Post by ChronoBound on Apr 11, 2008 9:04:48 GMT -5
Here is a review I wrote on the Susbspace Emissary: As for the SSE, I was a bit disappointed in it, it was good, but it was not amazing. Allow myself to elaborate, the SSE is to Kirby Super Star as Super Mario Sunshine is to Super Mario Bros. 3. Both are solid and good games, however, they lack the brilliance and greatness of the other game I mentioned in the comparison. It also does not help that I beaten KSS 100% for the 100th (I did not beat it a 100 times, but obviously I have beaten a lot) time a week prior to playing the SSE.
Most people say the problem with it being too short. However, Super Metroid, Gunstar Heroes, and Sin & Punishment are all really short games that can be beaten in less than two hours, however, they are redeemed by their level design, gameplay, soundtrack (especially in the case of Super Metroid), and boss fights. While, the SSE has good graphics and great cutscenes, I found the gameplay uninspired even for a Kirby-based Smash Bros. platformer.
It is not doubt a massive improvement over Melee's Adventure Mode, however, as a stand alone game, which Sakurai was hyping it up to be, the taste of it is quite flat. There are only a few boss fights (seven), about half of them are forgettable. The enemy design for many of the enemies are also downright creepy, and most of them look like they were ripped straight from Kingdom Hearts, which is not a good thing. I would have preferred if the enemies were of enemies from Nintendo series, or based off of enemies from Nintendo series. Many of the enemies are also quite frustrating to fight, as opposed to being both fun and a challenge (see the Metroid Prime series on how this is done).
Also, on the subject of enemies, I don't like how I have play "Pokemon" in order to get a trophy of the enemies and bosses in the game. The trophy bases take a couple of second to chuck and most of the time some enemy you already have alway gets hit with it, not to mention the enemy most be nearly dead in order for the trophy base to work. It also does not help that trophy bases materialize very rarily.
As for the level design, it is quite solid, and for people who have not played Sakurai's finer works or the 2-D Marios or the Genesis/Mega Drive Sonics, it should be good enough for them to declare it to be the best 2-D platformer they ever played. However, I find myself hardpressed to remember a stage. The key to many successful platfomers is to have varying gameplay and make as many stages as possible memorable. Unfortunately, in the SSE there were only two or three levels that I could say were memorable, and even then those stages only lasted five minutes at most. Perhaps, I am simply spoiled from having played some of the 2-D platformers ever.
Also, don't get me started on the plot. The plot was obviously the biggest failure of the SSE. Why oh why did they have to hire the plot writer for FFVII and Kingdom Hearts? I bet even Sakurai himself could have written a better plot for the game's Adventure Mode. The SSE is a textbook example on why it is a bad idea to make an "epic" game with solely silent protagonists and antagonists. Sakurai said that character's pasts and personal torments would play an important role in the plot, yet that never happened. Tabuu suffers from Time Devorer Syndrome, which means he an antagonist who does not rear his head until the last hour of gameplay and there is also no explanation or a convoluted one as to why he even shows up (Necron from FFIX and Andross in SFA are also examples of this). Also, I think too much prominence was given to Kirby characters. I have beaten the SSE, and I have seen the ending, and all I have to say is, what ending?
As for the Great Maze, let me tell you this yet another fine example of bad game design. Revisiting all the levels in a maze-like structure to elongate the length of the game, just reeks of the Triforce Fetch Quest at the end of the Wind Waker, perhaps even worse. Not only that, you need to find and fight almost every character in the game as well as almost every boss with the exception of Master Hand, Crazy Hand, and Tabuu. I don't think the development team thought the final level through, and if there were indeed people thinking that it was a good idea, they should probably be hit over the head with a shovel.
Overall, I give the SSE a 7/10 or maybe even a 7.5/10. It is a solid platforming experience, but by no means comparable with even with weaker Kirby titles such as Kirby's Dream Land 3 (which I in the minority and think is a great title and perhaps a masterpiece).
|
|
|
Post by Game Guru on Apr 11, 2008 12:27:46 GMT -5
Actually, it was Nomura who was trying to aim for a more campy approach to Subspace Emissary than Sakurai. Tabuu is just your typical Kirby Final Boss that King Dedede and Meta Knight were trying to stop, just more Kingdom Hearts like than most Kirby Final Bosses.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 11, 2008 12:34:49 GMT -5
Actually, it was Nomura who was trying to aim for a more campy approach to Subspace Emissary than Sakurai. Tabuu is just your typical Kirby Final Boss that King Dedede and Meta Knight were trying to stop, just more Kingdom Hearts like than most Kirby Final Bosses. Yeah - the whole "Link and Samus riding a bus, Snake watches from a hill" story. That would have been equally as awesome, in my opinion. ;D
|
|
|
Post by Captain Walrus on Apr 11, 2008 17:48:41 GMT -5
Okay, I'll try to keep it brief (at least where it has been covered before) and bullet pointed. - Unbalanced trophy representation
- Many of the duties held by trophies went to stickers and stickers give me no satisfaction whatsoever. I have no desire to collect all the stickers. (I used a hammer to break the "Collect All Stickers" achievement.)
- Jigglypuff's rest has been nerfed so bad that it is NEVER worth the risk of falling asleep and being vulnerable to attack.
- Jigglypuff and Samus (and to a lesser extent, Peach) are too nerfed from Melee to be considered good.
- Pit's Down+B is useless since his Forward+B hi-ya-ya-ya move reflects projectiles.
- While I love the random selection spot which hides your character until you play, I wish the Melee off-screen random still worked. I'm not big on many of the alternate costumes I get on random.
- There is a Diddy Kong/Fox level on Emissary that if you play Co-Op and player one picks Diddy Kong, it is almost impossible to beat because of Diddy's terrible third jump (terrible for Emissary, anyway). If you play by yourself, you'll switch to Fox, but on two player, you're wizzled.
- I feel that the music is too pigeonholed for each level.
- More Nintendo bosses and enemies would have fit into the story for Emissary. I love all the Primids and Tabuu, but Duon, Galleom, and the random enemies like Roader and Greap are boring. Smash Bros is as amazing as it is because of nostalgia, Sakurai!
- Jigglypuff and Wolf should have been in Emissary. (Toon Link wouldn't have really fit in, in my opinion)
- Captain Falcon and Olimar are hilarious in Emissary, I wish they had more screentime!
- I'm cool with the semi-clones, but not the three Landmasters and two Triforce Slashes.
- I think Sheik should have had her own final smash, and Diddy Kong should have a more original final smash.
That's all I can think of off the top of my head. I'd like to state for the record (since a lot of people seem to be saying the opposite) that I think Wolf is an awesome choice for the roster, he isn't really a clone (Landmaster aside), and he should TOTALLY be in SSB4.
|
|
|
Post by Wildcat on Apr 11, 2008 20:55:29 GMT -5
Wolf owns. I agree. He's one of my favorite characters to play as! And he barely feels like a clone (until he rolls out the refurbished Landmaster....).
|
|
|
Post by Smashchu on Apr 11, 2008 22:54:43 GMT -5
Actually, it was Nomura who was trying to aim for a more campy approach to Subspace Emissary than Sakurai. Tabuu is just your typical Kirby Final Boss that King Dedede and Meta Knight were trying to stop, just more Kingdom Hearts like than most Kirby Final Bosses. Ummm, you make a good point. Didn't think about that.
|
|
|
Post by Luke Groundwalker on Apr 11, 2008 23:18:23 GMT -5
Actually, it was Nomura who was trying to aim for a more campy approach to Subspace Emissary than Sakurai. Tabuu is just your typical Kirby Final Boss that King Dedede and Meta Knight were trying to stop, just more Kingdom Hearts like than most Kirby Final Bosses. Nomura didn't work on it, bro. Nomura does designs for a lot of Square's stuff, not the planning of events. But despite that, yeah, it was a bad idea of Sakurai. A very very VERY bad idea. FFVII and Kingdom Hearts has some of the worst plots and sequence of events I've ever seen in a video game period, and that doesn't need to be in Brawl (but yet it is). I can understand the complaints about the enemies...but they honestly aren't bad and I don't see how they look like KH enemies. They hardly do to be honest, I'm sorry but they don't. However, I do understand that they basically took the spot that Nintendo enemies should have really. Matter of fact I love the designs and think they're pretty cool. They add a load more original characters that are introduced to the Nintendo universe. I also think all of the original-made bosses are pretty cool looking and I hope to see more of them soon, especially Tabuu. But yeah, the sequence of events is just dumb like FFVII and Kingdom Hearts as I expected. Only thing that I can honestly say I'm disappointed in Sakurai about, that was a bad decision. It could've been a lot better and he really could've gotten someone who knows how to do a good story. It can be without dialogue and still have a good story really.
|
|
|
Post by TV Eye on Apr 11, 2008 23:34:42 GMT -5
But yeah, the sequence of events is just dumb like FFVII and Kingdom Hearts as I expected. Only thing that I can honestly say I'm disappointed in Sakurai about, that was a bad decision. It could've been a lot better and he really could've gotten someone who knows how to do a good story. It can be without dialogue and still have a good story really. DAMN! You be heavy on the dissing, son! Here's something I don't get. Why is it that FFVII is constantly scoring high on all those "Best Games Ever" awards, yet all I hear here is how bad it sucked, or how terrible the story was...? It couldn't of been that bad And why do so many Nintendo fanatics fans hate Kingdom Hearts? Why hate on a genuine, good game? Because it was on a Sony system? I have never played FFVII, but I am hoping to (as soon as it is released on PSN). I am a fan of the Kingdom Hearts games because of the fun factor. Those games are more "Nintendo" (if you will) than anything else I've seen on a Sony console! Why all this hate people?
|
|
|
Post by Boo Destroyer on Apr 11, 2008 23:46:20 GMT -5
But yeah, the sequence of events is just dumb like FFVII and Kingdom Hearts as I expected. Only thing that I can honestly say I'm disappointed in Sakurai about, that was a bad decision. It could've been a lot better and he really could've gotten someone who knows how to do a good story. It can be without dialogue and still have a good story really. DAMN! You be heavy on the dissing, son! Here's something I don't get. Why is it that FFVII is constantly scoring high on all those "Best Games Ever" awards, yet all I hear here is how bad it sucked, or how terrible the story was...? It couldn't of been that bad And why do so many Nintendo fanatics fans hate Kingdom Hearts? Why hate on a genuine, good game? Because it was on a Sony system? I have never played FFVII, but I am hoping to (as soon as it is released on PSN). I am a fan of the Kingdom Hearts games because of the fun factor. Those games are more "Nintendo" (if you will) than anything else I've seen on a Sony console! Why all this hate people? Kingdom Hearts would have been better without the Final Fantasy crap, just as a pure Disney game. Square pretty much ruined Disney with it. All Final Fantasy games suck big gaping ass compared to anything Nintendo can make anyway. I don't know how people do it, but I've been bored to sleep whenever exposed to any of them, be it playing or watching them. (...No, not because they're mostly on Sony systems) Most RPGs as such are so boring to sit through. And yeah, Sakurai really could have done a good story on his own. He's done it just right with the older Kirby games anyway. KH is "Nintendo-like" because of it trying to be like Disney's answer to Smash Bros. in certain ways (it even uses world icons like Smash does, for crying out loud!). But I'll admit, I enjoyed it for the Disney stuff. I just went all "yawn snore etc." whenever I saw any freaking Final Fantasy character at all.
|
|
|
Post by Smashchu on Apr 11, 2008 23:50:16 GMT -5
But yeah, the sequence of events is just dumb like FFVII and Kingdom Hearts as I expected. Only thing that I can honestly say I'm disappointed in Sakurai about, that was a bad decision. It could've been a lot better and he really could've gotten someone who knows how to do a good story. It can be without dialogue and still have a good story really. DAMN! You be heavy on the dissing, son! Here's something I don't get. Why is it that FFVII is constantly scoring high on all those "Best Games Ever" awards, yet all I hear here is how bad it sucked, or how terrible the story was...? Quick recap of the story as I remember it You are a clone of a really great warrior. He goes crazy and thinks this thing "Janova" is his mother. He then goes off and kills Aries (or Arith no or whatever) becuase she is the last ancient. He then summons a Meteorite. End game. There's more then that, but that's kind of the gist. No much sence, and it pretty much off the wall......or has a theme that matters or is even there, as many people claim it does. The reason it's loved is becuase it's the first of it's kind. It had cutsence, and had a unique system not scene in an RPG (materia). The other games will go one and improve on making better systems. 7 was just the first.
|
|