Nice to see some of the inspiration behind BG&E. Makes sense, too. Man, I'd love to interview Michel myself. I'd love to know what exactly he was thinking when he made BG&E, and his plans for the new one.
Post by Nester the Lark on May 8, 2009 19:15:39 GMT -5
Here is some alleged leaked footage of BG&E2. Personally,I think it's at least partially pre-rendered. Jade doesn't quite look natural relative to the camera movement.
And speaking of which, it's just as well if the game never appears on the Wii. That kind of camera movement would make me sick. It's bad enough that the lousy "hand held" camera style is all over TV and movies, but I hate that it's wobbling its way into video games, as well. [/rant]
I'm not really surprised by this news, based on comments by Laurent Detoc in an interview with Industry Gamers last month:
IG: Most publishers make decisions based on sales, so what made Ubisoft decide to pursue Beyond Good and Evil again?
LD: Well, I didn't say there's definitely going to be another game. I said something had leaked, which means we've been working on some Beyond Good and Evil stuff, but whether there's going to be another game or not, that's something for the future. But getting to your question as to why there's work on the IP again, it's a creative people business; the creative talent is interested in it and possibly exploring how to do it from a new angle.
Well, prompted by another forum I frequent, I wrote an open letter to UBI Soft. Comments would be appreciated here or there. The more people who speak up about BG&E2, the more UBI Soft will notice. ^_^
Beyond Good and Evil 2 may have been postponed to the next generation of consoles. Sauce.
I don't speak frog, so I'll take you at your word. A shame, though, BG&E2 would have been a remarkable installment for the current generation...
This is even worse by the fact that the current consoles (well, the PS3 and the 360) are going to last a lot longer than console generations typically do. We've hit a peak in technological capabilities, so there's no reason to shuffle them away right yet.
Nester the Lark: Also, I know YL isn't into speedruns, but he might be interested to know that RPG Limit Break is having a Gust marathon all weekend, including several Atelier games.
Sept 25, 2020 22:01:18 GMT -5
nocturnal YL: Ah… Bad timing. I didn't read this until now, when it's almost over.
Sept 27, 2020 12:59:22 GMT -5
Nester the Lark: Well, if you're still interested, they'll be uploading the replays to their YouTube channel later this week.
Sept 27, 2020 17:58:41 GMT -5
Shrikeswind: I like that Mayles put her back in her kneepads. What's the last game they were in? One of the Kongas? It was a good look for her, albeit very 90's.
Oct 4, 2020 19:37:15 GMT -5
Shrikeswind: The jokes call to me, their siren song a temptation I can hardly bear, yet I must stay my tongue. Confound my dirty sense of humor.
Oct 16, 2020 13:05:51 GMT -5
Nester the Lark: The replies I see to anything Nintendo posts on Twitter are probably an indication as to why they abandoned Miiverse and decided that social media should be someone else's responsibility.
Oct 20, 2020 16:48:02 GMT -5
nocturnal YL: As mentioned in Twitter, I'm currently playing Atelier Meruru DX. I'm thinking about writing reviews for the Arland series afterwards, as well as making a second Nintendo Switch review video after I finish either this or my next game.
Nov 7, 2020 8:46:05 GMT -5
Nester the Lark: ^ I would be interested in seeing your reviews of the Arland games.
Nov 7, 2020 10:56:31 GMT -5
Nester the Lark: So, there's been Hyrule Warriors and Fire Emblem Warriors. But guys, how about this: Punch-out Warriors! It's like Punch-out, but you fight all of your opponents at once!
Nov 12, 2020 12:12:00 GMT -5
Shrikeswind: Sounds punchy, but unless it's a real knock-out I don't think it'd be a hit.
Nov 15, 2020 16:11:31 GMT -5
Shrikeswind: You know, you'd figure eventually I'd get a hang of the whole "personal tradition" thing. You'd figure.
Dec 2, 2020 11:03:35 GMT -5