I'm almost taking BG&E2 to be a pipedream at this point. I know it's being worked on, but UBI Soft doesn't really seem to care about it, and with the small team Ancel has, it's going to take some time. It's remarkably tragic, because I LOVE BG&E, but since it's been a BLOODY TWO YEARS since thegame first showed itself, and we haven't seen or heard anything but clueless UBI execs talk about it in despairing ways since...*grumble grumble*
I just woke up, so I think I'm rambling. I'll come back when 'm more awake. XD
Post by Nester the Lark on Jun 24, 2010 21:57:39 GMT -5
Michel Ancel personally confirms that BG&E2 is still in development.
He also mentions a few other details, such as wanting it to have an interactive storyline that changes. He also wants to keep his dev team as small as possible in order to spur creativity (which is the same method Treasure uses). So, development is likely to take a while.
Post by Nester the Lark on Aug 19, 2010 17:18:04 GMT -5
An article at Kotaku features Ubisoft CEO Yves Guillemot commenting on BG&E2:
"We were, as we are, working on the game," Guillemot told me during a meeting at Germany's Gamescom this week. "What is very import with this next product is that it will be perfect."
Developer Michel Ancel's "intention is to come [out] with something really exciting. But everybody needs a little bit of patience."
What makes Beyond Good & Evil 2 so significant to both Ubisoft and an industry powered, and sometimes limited by, great investments and huge profits, is that it is a sequel to a game that was, at least financially, a flop.
Guillemot said that Ubisoft was both happy and not happy with the reception of the original action-adventure game which had players taking on the role of reporter Jade who was investigating an alien conspiracy on her native planet. While the game received relatively strong reviews, sales were lackluster.
"I would say the game was very well appreciated by the people who played it," Guillemot said. "But we didn't have enough people when it was launched. After its time it become a very recognized product."
I’m really glad that Guillemot is talking about the game so openly – it does need to be as close to perfect as possible. Ancel is going to do his best, that I know, but when the CEO feels the same way…that’s incredibly positive for the game’s potential.
Nester the Lark: Also, I know YL isn't into speedruns, but he might be interested to know that RPG Limit Break is having a Gust marathon all weekend, including several Atelier games.
Sept 25, 2020 22:01:18 GMT -5
nocturnal YL: Ah… Bad timing. I didn't read this until now, when it's almost over.
Sept 27, 2020 12:59:22 GMT -5
Nester the Lark: Well, if you're still interested, they'll be uploading the replays to their YouTube channel later this week.
Sept 27, 2020 17:58:41 GMT -5
Shrikeswind: I like that Mayles put her back in her kneepads. What's the last game they were in? One of the Kongas? It was a good look for her, albeit very 90's.
Oct 4, 2020 19:37:15 GMT -5
Shrikeswind: The jokes call to me, their siren song a temptation I can hardly bear, yet I must stay my tongue. Confound my dirty sense of humor.
Oct 16, 2020 13:05:51 GMT -5
Nester the Lark: The replies I see to anything Nintendo posts on Twitter are probably an indication as to why they abandoned Miiverse and decided that social media should be someone else's responsibility.
Oct 20, 2020 16:48:02 GMT -5
nocturnal YL: As mentioned in Twitter, I'm currently playing Atelier Meruru DX. I'm thinking about writing reviews for the Arland series afterwards, as well as making a second Nintendo Switch review video after I finish either this or my next game.
Nov 7, 2020 8:46:05 GMT -5
Nester the Lark: ^ I would be interested in seeing your reviews of the Arland games.
Nov 7, 2020 10:56:31 GMT -5
Nester the Lark: So, there's been Hyrule Warriors and Fire Emblem Warriors. But guys, how about this: Punch-out Warriors! It's like Punch-out, but you fight all of your opponents at once!
Nov 12, 2020 12:12:00 GMT -5
Shrikeswind: Sounds punchy, but unless it's a real knock-out I don't think it'd be a hit.
Nov 15, 2020 16:11:31 GMT -5
Shrikeswind: You know, you'd figure eventually I'd get a hang of the whole "personal tradition" thing. You'd figure.
Dec 2, 2020 11:03:35 GMT -5