Post by Nester the Lark on Mar 1, 2011 0:28:16 GMT -5
Here's a "Traitor" trailer for BG&E HD. Gotta admit it's kinda neat to see them hype up this old game with a flashy new trailer.
And here's another interview with Wang Xu at eurogamer. Oddly, he says the dev team feels guilty about BG&E's original failure, but he says they're doing everything they can to make sure this version is definitive:
From the beginning expectations were set very high: this would not be a quick and dirty port to make a quick buck, but instead a polished HD overhaul that would do justice to the greatness of the original, no matter how much time and resources would be needed.
And it was great to see the entire group mobilised to ensure the IP finally starts to get the consideration it deserves.
Xu also mentions how they hope the game's existing fanbase will help spread the word:
We have a huge asset we didn't have back then – great fans who are very supportive, and are great at explaining the game and sharing their love for it. Also, Beyond Good & Evil has held up very well and, in my opinion, it remains one of the best adventure games on the market.
And altho Michel Ancel is not directly involved, he is giving the team his input on it.
Post by Nester the Lark on May 6, 2011 23:34:00 GMT -5
According to GoNintendo, the latest issue of Game Informer has an article on Rayman Origins. In it, Michel Ancel mentions that he has been working on BG&E2 for "a while", and they've taken a little break from it to work on Rayman.
At this point, I think they should change the name to "Beyond Good & Evil Forever."
Post by Nester the Lark on May 13, 2011 21:10:25 GMT -5
Despite recent reports of a $74 million dollar loss, internal reorganization, and several cancelled projects, Ubisoft has gone out of its way to reassure us that BG&E2 was not one of the cancelled projects. (Just in case Wildcat might lose any sleep over it. )
I assume Ancel will get back to work on it once Rayman Origins is finished.
Post by Nester the Lark on Jun 13, 2011 13:56:02 GMT -5
According to Joystiq, Ancel and his team have been developing BG&E2 on high-end PC's, and doesn't necessarily want to scale the game down for current console technology. At the same time, it sounds like he hasn't completely shut the door on a PS3/360 release (despite previous comments).
Post by Nester the Lark on Nov 21, 2011 22:16:38 GMT -5
Right out of the blue, you can see a couple of videos featuring concept art and the game engine (including the previously shown chase sequence) here. You might get a little more out of them if you can understand French.
If you have an Xbox 360 and want BG&E HD, today's the day to get it! It's been marked down in the XBox Live Marketplace from 800 Microsoft Points ($10) to a measly 240 MSP ($3)! I know I'll be picking it up.
Post by Nester the Lark on May 7, 2012 21:50:12 GMT -5
Michel Ancel once again assures us that BG&E2 is still in active development. He also confidently states that the game will not be coming to Xbox 360 or PS3, but indicates that it will run on whatever future hardware that's capable of running it.
I joked about it earlier in the thread, but this sounds frighteningly like another Duke Nukem Forever scenario. I hope Ancel isn't letting his ego get in the way of smart game development.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5