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Post by Koopaul on Dec 3, 2008 11:50:41 GMT -5
Nonono. You don't understand, I'm saying putting a forest to explore in wouldn't work with the type of game this is. This is not an adventure game where you go and explore unseen places.
This is a game of communication, customization, and care. Not exploration, mini-games, or puzzles.
You must expand on those three "C", other wise I don't think you'll have an AC game anymore.
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Post by TV Eye on Dec 3, 2008 12:38:48 GMT -5
Which is why I'd like them to have cars and roads, so you'd be able to drive around your large town at ease.
Wanna play Golf? Drive to the golf course! Go out to eat? You can order pizza!
There's just a lot I'd like them to do, but I know they never will.
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Post by Koopaul on Dec 3, 2008 13:51:18 GMT -5
But still it's harder to care of a town that's huge. Imagine trying to find that one weed that's preventing your town from being perfect, or try to plant enough trees, what a pain. You guys gotta remember that your home isn't the only place you customize and tidy up, your town is like your own person environment to plant flowers, dig up fossils and more. All those things will just be so much harder if you had a huge city-like town. And imagine the loading time too!
Yeah, I'd like to see a bigger town, but not at the scale you guys want. It sorta ruins a lot of things that a cozy town was supposed to have.
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BeamClaws
Balloon Fighter
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Posts: 934
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Post by BeamClaws on Dec 3, 2008 20:27:11 GMT -5
Loading time? LOADING TIME? This game is for the WII1
And the city doesn't have to be huge, and all you have to do is look in the only spots where weeds ACTUALLY grow.
Seriously, it's like you're just trying to turn good ideas down.
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Post by kirbychu on Dec 4, 2008 7:48:28 GMT -5
Yeah, I'd like to see a bigger town, but not at the scale you guys want. It sorta ruins a lot of things that a cozy town was supposed to have. Then you wouldn't have to buy the game? They could still do the "cozy town" on handhelds.
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Post by Arcadenik on Dec 4, 2008 8:08:20 GMT -5
You pull weeds in the forest so why not pick up garbage in the city AND pull weeds at the city park?
Whether Nintendo changed the gameplay and offered more options or not, City Folk is still making millions for Nintendo.
At least Nintendo did something different for City Folk: giving you the option of travelling to the city. You couldn't do that in Animal Crossing and Wild World.
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Post by Da Robot on Dec 4, 2008 16:06:54 GMT -5
Well, here's some bad news for Australian owners of ACWW that purchased the game before the end of 2005 who want to transfer their character over to AC:CF. You won't be able to send your character over apprantly.It appears the AU version of ACWW is actually a NA version, even the DS card will say AUS on it but when you boot the game up it will mention "ESRB ratings may change with online" and ESRB is of course the NA media ratings board. In Europe, ACWW came out about 4 months after the NA version (in 2006), so those versions should be okay. So when you try to transfer over your character to the Australian/PAL version AC:CF it will not accept the game card because it is actually from NA. Here's a video showing the DS card in question. At least Nintendo did something different for City Folk: giving you the option of travelling to the city. You couldn't do that in Animal Crossing and Wild World. Well, isn't the city just a combination of all the special events (Gracie, Redd, Katrina and the rest of them) all gathered in one place, accessable at any time, compared to what they they were in previous games as events that would only occur on certain days that you were mailed in/told in advance. The city is really just a more accessable version of these events, that just allows you do stuff in your own time, instead of when the game schedules it. (Which I find to be a better idea actually and it would also be better for newcomers as well).
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Post by Dances in Undergarments on Dec 4, 2008 19:42:16 GMT -5
Ha, that sucks for the Australians. I bought my copy of ACWW then, but it was imported, so I knew it was a US copy.
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Post by Fryguy64 on Dec 5, 2008 4:54:54 GMT -5
In response to the criticisms for my ideas...
Animal Crossing isn't about exploring? Are you telling me that there weren't little, uninhabited patches of your town far away from your house where you would travel and maybe plant yourself an orchard, wishing there was something else there to do?
Having minigames isn't "Zelda" or even the preserve of the adventure genre. I'm not suggesting you go into a cave, collect keys, fight enemies and then try out some target practice... Why can't there just be a network of caves to explore? Why can't there be a forest to explore? They could be "outside" of the town limits, so you don't have to worry about weeds. Perhaps you could even meet new characters who move into your town. You could have large games of hide and seek. You could fish for more unique and rare fish, or they could throw in a bunch of all-new minigames to make it even more interesting... It's somewhere new to go and something new to do. The city is somewhere new to go, but you're doing the same stuff there as you do with travelling merchants in the other games.
Anyway... Koopaul, you have just highlighted the BIGGEST problem with Animal Crossing now. You're pulling weeds and planting trees to maximise an invisible score. You're trying to "win" Animal Crossing, which isn't what the game is supposed to be about. I guess that's what separates gamers from non-gamers.
Why can't you personalise your town more than just planting flowers? Why can't you decorate it, or even choose where you want your house to be? Why can't you hold little events of your own that the NPCs will play (the treasure hunt was always fun for multiplayer, but why can't the other characters join in if you send them clues or post them on a town noticeboard?). Why can't you arrange to socialise with the animals? More opportunities for minigames there if you take them bowling or for tennis. Animal Crossing should foster a sense of community, rather than the feeling that I am a loner in a town of robots.
Other ideas? Why can't there be mini story arcs that take place over days or weeks? Yes, like a soap opera. It could be something like a blossoming love between two of the animals, or it could be something significant, like a build-up towards the holiday season. Help the other animals put up Christmas decorations around town, arrange or take part in special events in town... Worried about how Nintendo will fit all this extra stuff in there? Don't be! They're online now - they can add story arcs whenever they want!
NOW we're talking about a game I want to play. You have the same gameplay as before, but you have a ton more stuff to do. And it's all within the remit of the original game without being basically the same thing. Exploring your surroundings, personalising, socialising... this is what Animal Crossing wants to be... not weed-collecting, tree-planting and errand-running. AGAIN!
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Post by Boo Destroyer on Dec 5, 2008 21:35:40 GMT -5
So there will be more things to download to this game from the Wii Shop Channel, I've heard.
I'd kill for an SMB2 furniture set:
Themed Wallpaper Themed Floor Vase: the snake thing pops out (sometimes jumps out) when touched Bird Face: opens when touched the first time, and closes the second time Vine Tree (in a plant pot) Vegetable Garden...thing
Can't think of others for it at this moment.
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Post by Flip on Dec 6, 2008 0:40:18 GMT -5
I think Fry has fantastic points. I always equated Animal Crossing with Harvest Moon, only with the farming replaced by socializing/home building. How about not just caves and forests, but vast waterways to explore? You can rent a canoe and go to the island that was erroneously removed after the first game, or explore past your town's cliffs and see what is beyond them. How about pets, or some sort of creature-hunting minigame? I know this isn't Zelda OR Harvest Moon, but how cool would it be to include a monster ranching sidegame? There are thousands of possibilities.
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Post by Boo Destroyer on Dec 6, 2008 2:43:46 GMT -5
Agreed with Fry on all points as well. The general idea behind Animal Crossing is good, but its novelty needs to be harnessed a helluva lot more than how it's going now. More simple "story" parts, not just that awful work-for-Nook part in the beginning. Explore various places (maybe even deserts, snowy mountains...? I don't know, just a thought), actually work out the friendships with the other townsfolk, more interesting minigames. Add more to the city part too, I'm sure, instead of just one mere plaza. Possibilities galore! And the game really should not rape your ass with weeds and stuff after neglecting it for some time. Monster Rancher...Where have I heard that name before?
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Post by The Qu on Dec 6, 2008 4:50:18 GMT -5
I'd kill for an SMB2 furniture set: Themed Wallpaper Themed Floor Vase: the snake thing pops out (sometimes jumps out) when touched Bird Face: opens when touched the first time, and closes the second time Vine Tree (in a plant pot) Vegetable Garden...thing Can't think of others for it at this moment. That's an awesome idea.I'd love for that to be in the game.
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Post by kirbychu on Dec 13, 2008 8:01:16 GMT -5
Funnily enough, a lot of Fry's ideas are already in Harvest Moon. Which is why I ditched Animal Crossing in favour of that. They could be executed better, though...
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Post by missingno.is back? on Dec 15, 2008 1:31:23 GMT -5
I finally got my hands on City Folk yesterday, and at the end of the month, I purchase a wifi router, so I'm hoping to play with all you folks at that point. It's a wonderful game, and I like it more than the first Animal Crossing (having hardly played Wild World, with it being stolen after two days). Plus the wifi + WiiSpeak is going to make it only better. I already have my initial house paid off, so it'll be only two weeks tops when I have my house fully paid off. :-P I don't quite understand the ballooning presents though, they float too high to get caught in trees, and I'm sure there's a trick, but I haven't gotten it yet.
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