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Post by kirbychu on Sept 12, 2009 18:13:34 GMT -5
I do miss the stage-exclusive enemies. Stage-exclusive traps and gadgets are still around, though. Personally I absolutely loved Eggmanland's rollercoaster of death and Spagonia's clock tower was pretty funky, too. You're kidding yourself if you honestly think there are any games in existence which AREN'T essentially just big QTEs.
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Post by Manspeed on Sept 12, 2009 18:26:21 GMT -5
I know they exist. I don't like them either. I do know where you're coming from with the andrenaline rush that comes from being able to move that fast. I just wish the game didn't have to cut out all the stuff I mentioned in favor of it. If they could give us a game that manages to take the freedom of exploration and unique level design and rolling mechanic found in the older games and put it on an even greater level of speed that would be good. Though also remember that in many cases too much speed is a bad thing. Many of these people who complain find the new games so frustrating because the game is impossible to react to. Sonic used to be a little more forgiving in that department. This isn't friggin Contra or anything. For an even better example of what I mean here's another sad fact about Unleashed: they claim the reason they needed the Werehog is because the rest of the game's rate of speed was so high the game went by too quickly and thus could be beaten in less than an hour and games are usually judged based on length. They also said that designing Sonic's stages was really difficult because of his ability to cover a lot of ground in such a short time. Both of those are a pretty poor way of going about things, don't you think? One other thing that bothered me about Unleashed was how they wasted their effort making beautiful scenery for the levels but you barely even get a chance to look at it because you're forced to go so goddamn fast all the time. In a case like this having the game be super-fast is a curse more than a blessing. This is why people wish for less speed in Sonic games. It creates problems for both the player AND the developer.
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Post by TV Eye on Sept 12, 2009 19:10:54 GMT -5
That's not a valid excuse for Sega. If they say Sonic is too fast...why can't they make him slower (not Werehog slow; Genesis Sonic slow)? Or have multiple paths? Or have unlockable content? Or have excellent replayability? Or have multiple characters? Etc...
Again, I go back to Sonic Adventure. If it was just Sonic, the game would be over so fast. But there were multiple characters to choose from, each with their own levels. There were even some that shared levels but had a different way to play them.
Sega is just making excuses, now. There are many ways to improve the Sonic formula.
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Post by Manspeed on Sept 12, 2009 20:00:42 GMT -5
I keep saying they should do all of that, but on the other hand Kirbychu thinks that doing it the old-fashioned way is "boring" and that UBERBALLSOUTFAST is more engaging to him. Sega can't catch a break. EDIT: While I'm at it, let me add on to the Sonic Adventure example, instead of having six seperate gameplay styles, it would be better if they just gave you all the stages with all the sections and then the option to choose a character and take them wherever they can go using their abilities. This is freedom. This is generally what you do in 3D platformers. This is what I want. This is what SegaSammySonicTeam doesn't seem to understand. On the other hand, the thing that sparked this discussion was a new 2D Sonic game so maybe discussion of the 3D outings isn't warranted.
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Post by kirbychu on Sept 13, 2009 6:50:41 GMT -5
The thing is, if they go back to Sonic's speed in the Genesis days... well, Mario's practically as fast as that now. And this is what I was trying to point out earlier - his name is Sonic the Hedgehog. That's his selling point. He's fast. He's the fastest thing alive. This is why they keep pushing to be the fastest game out there. It's why they've always done that. No Sonic game has ever been advertised based on anything other than being faster than the competition. It may not make for games that you guys like, and it may not be the most efficient way of making a game, but it's good marketing and it moves units, which is what Sega desperately need. And Man-Frog, there's absolutely no reason they shouldn't try to create gorgeous scenery. Unleashed forces you to stop and look around the stages for hidden items, so it's not like you don't get to look at it. And the graphics and gameplay are by entirely different teams, so having less of one won't give you more of the other.
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Post by Manspeed on Sept 13, 2009 9:40:25 GMT -5
A marketing gimmick and what's actually in the game are two different things. Sonic's speed in Sonic 2 and 3 was enough, we don't need a platformer that runs at F-ZERO GX mileage. That's just ludicrous. Not to mention, nobody falls for the "SPEEDSPEEDSPEED" gimmick anymore if the Sonic fanbase's complaints are anything to go by.
Case in point: NoA used to put angry eyebrows on Kirby in order to sell his games. You think that has any effect now?
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Post by Wildcat on Sept 13, 2009 9:51:21 GMT -5
This news makes me happy - Konami's continuing the ReBirth series with another classic franchise, Castlevania. Titled Castlevania: The Adventure ReBirth, this will be a return to the series' action/platforming roots, minus Symphony's RPG elements that have been standard to the series since. Perhaps this is what IGA's been up to. At any rate, the name makes it sound like a remake of the first Game Boy CV, which had the same name. Here's the source - thanks ESRB!
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Post by kirbychu on Sept 13, 2009 10:41:10 GMT -5
A marketing gimmick and what's actually in the game are two different things. Sonic's speed in Sonic 2 and 3 was enough, we don't need a platformer that runs at F-ZERO GX mileage. That's just ludicrous. Not to mention, nobody falls for the "SPEEDSPEEDSPEED" gimmick anymore if the Sonic fanbase's complaints are anything to go by. And millions do fall for it if sales figures are anything to go by. Unfortunately marketing gimmicks and what's actually in the game are not different things at all, since the content of the game is decided by the publisher, not the developer. And marketing is all the publisher does. Case in point: NoA used to put angry eyebrows on Kirby in order to sell his games. You think that has any effect now? That's a slightly different situation, as NoA aren't the original publisher. Kirby games are designed originally for the Japanese market, which they're suited perfectly for. Cute games don't do as well outside of Japan in general, so NoA felt the need to try to make it more badass for the American consumer. But the angry eyebrows are a somewhat pointless addition since they really don't detract from the overall cuteness.
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Post by Manspeed on Sept 13, 2009 11:30:00 GMT -5
It should be noted that Sonic games have actually been steadily declining in sales over the years, so I don't know how much longer SEGA expects to keep their charade up.
If I were making a game and the publisher forced me to change the way the game plays just because it sells better I'd be pretty damn pissed.
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Post by Nester the Lark on Sept 13, 2009 12:10:52 GMT -5
Man-Frog, kirbychu, I think it's time this discussion moved to its own thread, as it's overpowering the 3rd party announcements topic. I've created one for you for your convenience. This news makes me happy - Konami's continuing the ReBirth series with another classic franchise, Castlevania. Titled Castlevania: The Adventure ReBirth, this will be a return to the series' action/platforming roots, minus Symphony's RPG elements that have been standard to the series since. Perhaps this is what IGA's been up to. At any rate, the name makes it sound like a remake of the first Game Boy CV, which had the same name. Here's the source - thanks ESRB!Awesome! I think we all expected this, but it's nice to have some confirmation. Now I just need some screenshots.
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Post by 8bitretroshit on Sept 13, 2009 13:09:17 GMT -5
This news makes me happy - Konami's continuing the ReBirth series with another classic franchise, Castlevania. Titled Castlevania: The Adventure ReBirth, this will be a return to the series' action/platforming roots, minus Symphony's RPG elements that have been standard to the series since. Perhaps this is what IGA's been up to. At any rate, the name makes it sound like a remake of the first Game Boy CV, which had the same name. Here's the source - thanks ESRB!Aw HELL yeah! Bonus points if Belmont doesn't look like a friggen drag queen. Hope they don't stop with this Rebirthin' any time soon. Not before Sparkster Rebirth anyway!
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Post by Wildcat on Oct 22, 2009 18:57:56 GMT -5
ARC Rise Fantasia, a RPG that XSEED was going to publish next year, has bounced over to Ignition (much like Muramasa did). It now has a pub date for this summer.
Wonder if XSEED's doing okay...this is the second game they've given Ignition to publish.
Anyway, since 8bit mentioned it, there is a sequel being made of Rocket Knight Adventures coming to XBLA and PSN.
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Post by Savage Adam on Nov 1, 2009 11:39:01 GMT -5
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Post by The Qu on Nov 1, 2009 11:57:07 GMT -5
Wait a minute. A: Are they back and B: Is that one game published by Nintendo?
Kid Icarus Wii or Pilotwings Wii, anyone?
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Post by Wildcat on Nov 1, 2009 12:35:36 GMT -5
The date on that screengrab is 10/24/2008, so I'm not sure if this should be considered recent or not. I haven't heard anything about Factor 5 pulling back from the brink yet, personally...
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