Post by Old Man Rupee on Jul 12, 2008 3:44:09 GMT -5
Here's a fun looking DS game: uk.ds.ign.com/articles/887/887245p1.html If you love Rube-Goldberg machines (roll the ball to hit the switch to make the weight drop to release the marbles that knock over the object....) then this game is for you!
Basically, you've gotta create a mechanism to solve puzzles, and you can make up your own puzzles to send to your mates! Fun with physics and causality!
I'm Oldmanrupee over on Deviantart.com, Oldmanrupee on the MS Paint Adventures website (check out my forum adventure there!) and @oldmanrupee AND @oldmanmystery over on Twitter.
@oldmanmystery likes to research mysterious and odd historical events, anything from the Roswell incident to King Tut's curse. He has a growing timeline of these events at www.tinyurl.com/hystory
Post by 8bitretroshit on Jul 12, 2008 10:16:57 GMT -5
Looks like The Incredible Machines only with a smaller playscreen... and some minigame involving portals. The TIM games are abandonware nowadays so this game better has more to it then just touch screen functionality.
Post by Nester the Lark on Jul 31, 2008 22:18:26 GMT -5
Developer/publisher Deep Silver has announced Cursed Mountain, a survival-horror game designed from the ground up for the Wii. It involves a mountain climber searching for his lost brother on a mountain full of ghosts. The control sounds like it will be very gesture heavy.
Info on the game is pretty vague at this point, altho the concept art looks cool. However, Deep Silver seems to be taking High Voltage Software's attitude toward the Wii:
Deep Silver has developed a game engine that makes the most of Nintendo's console. "The entire game is realtime 3D," said [Managing Director Hannes] Seifert. We really push the Wii hardware regarding lighting, shaders, geometry, audio, and animation. Cursed Mountain is not about technology, but about the gameplay experience, but many current games really seem to underutilize the hardware."
Hopefully this is more than just PR spiel. I'll keep my eye out for more info.
Nester the Lark: Also, I know YL isn't into speedruns, but he might be interested to know that RPG Limit Break is having a Gust marathon all weekend, including several Atelier games.
Sept 25, 2020 22:01:18 GMT -5
nocturnal YL: Ah… Bad timing. I didn't read this until now, when it's almost over.
Sept 27, 2020 12:59:22 GMT -5
Nester the Lark: Well, if you're still interested, they'll be uploading the replays to their YouTube channel later this week.
Sept 27, 2020 17:58:41 GMT -5
Shrikeswind: I like that Mayles put her back in her kneepads. What's the last game they were in? One of the Kongas? It was a good look for her, albeit very 90's.
Oct 4, 2020 19:37:15 GMT -5
Shrikeswind: The jokes call to me, their siren song a temptation I can hardly bear, yet I must stay my tongue. Confound my dirty sense of humor.
Oct 16, 2020 13:05:51 GMT -5
Nester the Lark: The replies I see to anything Nintendo posts on Twitter are probably an indication as to why they abandoned Miiverse and decided that social media should be someone else's responsibility.
Oct 20, 2020 16:48:02 GMT -5
nocturnal YL: As mentioned in Twitter, I'm currently playing Atelier Meruru DX. I'm thinking about writing reviews for the Arland series afterwards, as well as making a second Nintendo Switch review video after I finish either this or my next game.
Nov 7, 2020 8:46:05 GMT -5
Nester the Lark: ^ I would be interested in seeing your reviews of the Arland games.
Nov 7, 2020 10:56:31 GMT -5
Nester the Lark: So, there's been Hyrule Warriors and Fire Emblem Warriors. But guys, how about this: Punch-out Warriors! It's like Punch-out, but you fight all of your opponents at once!
Nov 12, 2020 12:12:00 GMT -5
Shrikeswind: Sounds punchy, but unless it's a real knock-out I don't think it'd be a hit.
Nov 15, 2020 16:11:31 GMT -5
Shrikeswind: You know, you'd figure eventually I'd get a hang of the whole "personal tradition" thing. You'd figure.
Dec 2, 2020 11:03:35 GMT -5