Post by Nester the Lark on Jan 26, 2009 22:32:17 GMT -5
You might remember hearing that Ubisoft is working on a new Teenage Mutant Ninja Turtles game that will be a 4-player fighting game similar to Smash Bros.
Well, as it turns out, it has more in common with Smash Bros. than originally thought. According to Edge Online, it's being developed by Game Arts, who, as you probably know, worked on Super Smash Bros. Brawl.
In other news, Indiana Jones and the Staff of Kings has been announced for the Wii, DS, and I assume the PS2. 1up has the teaser trailer. I wonder if the graphics in the actual game will look anywhere as good as they do in this trailer?
Post by 8bitretroshit on Jan 27, 2009 1:59:09 GMT -5
Gametrailers also added twotrailers of the game some time ago.
If the giant mushroom death is any indication, the game will be stuffed with goofy hazards causing you to die in different ways. The website shows your dude gets sliced in half when killed by the spikey ball.
Good thing I'm not the only one who thought of that.
I do hope the jokes get better than what we've seen. The shit stains from crawling out of the pipe looks like something I saw in an amateur Flash cartoon with sprites.
What would make this game really awesome is if the challenge actually did manage to rival that of a garden variety Mario game, but I think I might be asking for too much with that one.
PS: Does anybody but me find it ironic how SEGA's refused to tap into their own mascot's past for a new game and instead decided to choose their former rival's instead? I'd have gladly taken a Sonic the Hedgehog 4 over this if it turned out good.
Has anyonw here heard of the NDS shump called Big Bang Mini, it's only $19.99 in the US (it just got released) and it's supposed to be a really good game and an original concept for shoot em up games.
The main reason is that your firing and ship control is is done by dragging (the ship) and swiping upwards (to shoot) fireworks, the catch with the fireworks is that if you miss, they explode and fall back down on to the touch screen where they can hurt you, so your own bad accuracy can actually kill you.
The game even has Wi-Fi Connection for uploading highscores.
Step into the shoes of the legendary hero, Indiana Jones, in an all new epic adventure! Set in the year 1939, Indiana Jones® and the Staff of Kings™ follows the rogue archaeologist on an all-new globe-trotting quest.
From San Francisco’s Chinatown to the lush jungles of Panama, Indy must use his whip, fists and wits to fight through ruthless opposition as he spars with his nemesis, Magnus Völler, in a race for a relic of biblical proportions — the Staff of Moses.
Indiana Jones and the Staff of Kings features completely interactive environments, where players need to call upon their wits and daring to make each spring-loaded environment a weapon in order to dispense of foes in clever and unexpected ways. Also, embark upon thrilling action sequences that remain true to the spirit established in scenes such as Indy’s pursuit of the motorcade in Raiders of the Lost Ark, the mine-cart scene in Indiana Jones and the Temple of Doom, and the free-for-all aboard the tank in Indiana Jones and the Last Crusade.
* Wield your Wii Remote™ like Indy’s signature whip for a variety of uses — from combat to navigation to puzzle-solving. * Use your highly interactive Hot Set™ environments and your wits to defeat your enemies. * Explore exotic locations around the globe in an all-new story that puts you on an epic quest for the Staff of Moses. * Apply your smarts to navigate Indy through challenging terrains with the many maneuvers Indy can do with his whip. * Engage in burst gunplay moments and use careful aim and the environment to take out enemies. * Face overwhelming odds and escape signature run-for-your-life moments, like a daring escape from a collapsing temple, by matching fast-paced onscreen gesture prompts. * Experience thrilling chases and control vehicles — fly a biplane in a canyon trench, take the reigns of a wild elephant through the streets of Istanbul and navigate a raft down a raging river. * Cooperative gameplay mode allows you and a friend to brave the challenges in a variety of game modes in an entirely new quest with a familiar character never playable before in an Indy game. * Unlock four-player versus mode where you and your friends go head-to-head in a real biplane combat or take on three of your friends in a free for all tank battle! * Whether you are brawling baddies or wielding your whip, use the Wii Remote and Nunchuk™ as nature intended with the intuitive gesture-based combat system. * Discover more than 20 artifacts and rewarding unlockables throughout the game. * For those old-school gamers there is nothing better than unlocking the classic Indiana Jones and the Fate of Atlantis game! (It's an a old IJ point and click adventure game, that has mulitple ways to go through the story and different endings for each). * On the Nintendo DS, use the stylus as the whip to swing over pits, brawl with enemies and to explore the world. * The PSP® (PlayStation®Portable) system version features six robust types of burst gameplay including combat and physics challenges, puzzles and the trademark Indiana Jones chase sequences.
I have to admit this game actually sounds good.
On an absolutly unelated note, Let's Tap has been confirmed to come to Europe.
Nester the Lark: I was thinking how I considered the original Donkey Kong Country to be a generic Super Mario Bros clone with fancy graphics, but SMB Wonder only just caught up to the level of quality that DKC Tropical Freeze gave us almost a decade ago.
Nov 20, 2023 14:57:21 GMT -5
nocturnal YL: This is surprising. I see DKC as the least Mario-like platformer to feature a Mario character. The Wario Land games still feature Mario-style blocks and pipes, for example, while DKC lacks many Mario elements.
Nov 21, 2023 8:16:55 GMT -5
Nester the Lark: True that DKC lacks a lot of specific Mario-like details, but it has the basic gameplay in that you run, jump, and defeat enemies by landing on them. I didn't see it as having much more than this, thus why I considered it generic.
Nov 21, 2023 9:27:07 GMT -5
Evie ❤✿: Yeah, psychologically there is a 'first example' thing. When something new is released and is thought to be innovative, and becomes popular it can lead to comparing newer games to be like it (so we have newer genres like "Metroidvania").
Nov 24, 2023 18:28:16 GMT -5
Evie ❤✿: I find it interesting with platformers, it's less often that we regard platform games after Mario as "Mario-like". On this note, I also find it interesting how certain genres are treated differently.
Nov 24, 2023 18:29:32 GMT -5
Evie ❤✿: In addition to the "platform" (rather than Mario-like) and Metroidvania examples (incidentally there were games like Metroid and Castlevania before their release), some games are seen as "rip-offs" if people think they're too similar.
Nov 24, 2023 18:31:26 GMT -5
Evie ❤✿: An example is how some people treat Fossil Fighters, Robopon, Yo-Kai Watch as Pokémon 'rip-offs' or clones, and the 'monster-battling' genre is often seen as less 'mainstream' than something like 'platformer'.
Nov 24, 2023 18:32:39 GMT -5
Evie ❤✿: Also on that note, often people on databases, wikis, etc. stick to only a few genre labels like "platform", "arcade", "fighting", "racing" etc. but there are many more ways to describe a game.
Nov 24, 2023 18:35:03 GMT -5
Evie ❤✿: The developers may choose to advertise their game using their own genre, so for instance Starfy was given the label "marine action" in Japan rather than "platformer". I think in essence these don't exist in isolation though.
Nov 24, 2023 18:36:28 GMT -5
Evie ❤✿: It also reminds me of how there was apparently a debate on whether NES The Legend of Zelda is an adventure game or RPG (or something like that).
Nov 24, 2023 18:37:27 GMT -5
Nester the Lark: Happy 6th anniversary to my favorite RPG, Xenoblade Chronicles 2!
Nov 30, 2023 20:54:33 GMT -5
nocturnal YL: The Super Mario Bros. Wonder speedruns don't feel much like Mario speedruns. Any% takes more than 80 minutes, and features slow Wonder Seed segments and a lot of loading time. They're rather boring to watch compared to even the New SMB games.
Dec 2, 2023 6:08:10 GMT -5
nocturnal YL: I've got a lot of Nintendo Switch demos that I haven't got to play. At this rate I'll never clear my backlog even if I don't buy anything.
Dec 2, 2023 10:36:45 GMT -5
nocturnal YL: I've finally finished Ciel nosurge DX. Its end is directly connected to the beginning of Ion's part in Ar nosurge DX, which means I'll have to play through that to experience the whole story.
Dec 2, 2023 12:45:14 GMT -5
nocturnal YL: Going through everything takes more time than finishing an entire quadrilogy in the Atelier series. I think it'll be another few months before I even touch another game.
Dec 2, 2023 12:46:32 GMT -5
nocturnal YL: Also, this is of no use to most people reading this, but Surge Concerto confusingly has save data bonus that goes both ways. To experience the story in chronological order, do Sekai Link in Ar nosurge DX as soon as possible, then play Ciel nosurge DX.
Dec 2, 2023 13:05:55 GMT -5
nocturnal YL: Any advice you find online about needing to advance Ar nosurge's story to a certain point does not apply to the DX version. Just make the save data and leave it behind to avoid Ciel nosurge spoilers and not understanding Ar nosurge's story.
Dec 2, 2023 13:07:17 GMT -5
nocturnal YL: (By the way, the PS3 and PS Vita versions of Ar nosurge is available in English, but not Ciel nosurge. The DX version is entirely Japan-only. I have much to complain when it comes to localisation for both Gust and the whole of KOEI TECMO GAMES.)
Dec 2, 2023 13:12:43 GMT -5
Nester the Lark: Been a bit busy recently and haven't had a chance to respond to things until now.
Dec 7, 2023 10:50:24 GMT -5
nocturnal YL: Stories I've read that deal with fantasy races tend to have only a few named members in those races, and those tend to be outlier individuals. We don't get to know generic members in great detail. One exception is Xenoblade, which does the exact opposite.
Dec 9, 2023 23:29:12 GMT -5