Post by nocturnal YL on Dec 29, 2008 12:46:37 GMT -5
A LOT of Kirby anime things are influencing other stuff. Meta's Galaxia Darkness in Brawl, Dedede's design in-general, and this Meta Knightmare Ultra is no exception.
*sigh*
This game seems to like to repeat stuff...
One of the thing the team learned from Sakurai: forcing people to do things repeatedly is fun. Remember what must you do to unlock Mr G&W in Melee?
On a side note, in the EGM review for the game, they said sometimes the level design was pretty clever, but it didn't compare to Mario games of the era.
I thought "Are you kidding? They can't do that, Kirby can fly anywhere, of course it will be limited!"
- The levels are short, yeah. I think the way they handle this is pretty good though. Nowadays I don't spend chunks of hours for my DS - I reserve those for Wii. A normal 20- or 30-minute game is good enough to keep me interested when waiting for something; and Great Cave and all Arenas are actually pretty energy draining. Short, but the battle is deadly.
- What Mario games "of the era" did they compare with? Of the mid-1990's, they're excellent. The most similar Mario game to compae with was SMW, which is very simple in design and don't have much gimmicks and stuff, and Kirby is actually more complex and varied in design. If the "era" refers to the late 2000's, then they probably missed the point that this game should be a remake of something a decade ago - and the new modes are to comply with that to maintain the overall theme. All ew games are based on the old ones though, and it is indeed a bit of disappointing. (And the major Mario of this age is Galaxy. Comparing anything with it would be pretty dumb.)
- And yeah, Kirby can fly anywhere, but the developers can add a limit to that as in the 3D games if they make maze-like acrobatic stages. The fact that Kirby can fly, though, makes a good reason of why we shouldn't compare that with Mario.
Well, I'm at Meta Knight Ultra now. Guess that means I have to go through everything again.
*sigh*
This game seems to like to repeat stuff...
One of the thing the team learned from Sakurai: forcing people to do things repeatedly is fun. Remember what must you do to unlock Mr G&W in Melee?
I don't have the game, but are the modes still short? I thought maybe they'd lengthen 'em a bit....
On a side note, in the EGM review for the game, they said sometimes the level design was pretty clever, but it didn't compare to Mario games of the era.
I thought "Are you kidding? They can't do that, Kirby can fly anywhere, of course it will be limited!"
- The levels are short, yeah. I think the way they handle this is pretty good though. Nowadays I don't spend chunks of hours for my DS - I reserve those for Wii. A normal 20- or 30-minute game is good enough to keep me interested when waiting for something; and Great Cave and all Arenas are actually pretty energy draining. Short, but the battle is deadly.
- What Mario games "of the era" did they compare with? Of the mid-1990's, they're excellent. The most similar Mario game to compae with was SMW, which is very simple in design and don't have much gimmicks and stuff, and Kirby is actually more complex and varied in design. If the "era" refers to the late 2000's, then they probably missed the point that this game should be a remake of something a decade ago - and the new modes are to comply with that to maintain the overall theme. All ew games are based on the old ones though, and it is indeed a bit of disappointing. (And the major Mario of this age is Galaxy. Comparing anything with it would be pretty dumb.)
- And yeah, Kirby can fly anywhere, but the developers can add a limit to that as in the 3D games if they make maze-like acrobatic stages. The fact that Kirby can fly, though, makes a good reason of why we shouldn't compare that with Mario.