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Post by Johans Nidorino on Oct 3, 2008 14:46:33 GMT -5
Pokémon ColosseumYou will fight on the summit of Mt. Battle, where a Colosseum serves as the battling ground between a Cipher Admin and one skilled Pokémon Trainer. The Colosseum is made of a metal platform suspended above the crater of Mt. Battle, and the platform has a big 100 number painted on it. The Mt. Battle Colosseum has one bridge on each one of the 4 compass directions. The direction you will use for your Smash match will be from East to West, while the real-time Pokémon battle will be held in a North-to-South direction, allowing both battles do be held simultaneously. The Cipher Admin will always be facing the camera, while the challengers will never be seen. 18 pre-established Pokémon will be chosen to show up on this stage, and the sequence and turns of the battles will always be the same. Pokémon battles will be double battles. Some moves will inflict light or medium damage on the SSB characters, while others, such as Gust or Surf, will only push them away or elevate them. Sometimes, in the distant background, you'll be able to see the shape of Shadow Lugia carrying the S.S. Libra using its psychic powers. Smash BoardThe location is a Mario Party board. Like many Mario Party boards, this one is themed after something; in this case, a board honoring all kinds of Nintendo characters and systems, of which you will see many statues. In the center of the stage, there's a statue of Mario and Luigi flashing a "V" sign. There's a lot of confetti and balloons in the stage. Characters actually fight on a wide platform with two short platforms above; the actual board is in the background. The board consists of one simple ring of blue and red spaces. Depending on the number of characters in the match, Waluigi, Daisy, Toadette and Birdo can appear on the board representing each of the SSB characters. They throw a dice simultaneously, and when all of them have landed on a space, the SSB characters will form temporary teams regardless of the initial rules of the match, and the match can become a free-for-all one even if you were using teams. A message appears on screen telling you what to do, and a Smash-based mini-game challenge begins. There are three kinds of mini-games: "grab the coins", "bash the enemies", and "avoid damage". The ones who accomplish the goals effectively are given power-ups from Mario games. My Music:
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Post by Captain Walrus on Oct 3, 2008 17:44:31 GMT -5
Entry #2Stage: Downtown Origin: Urban Champion (NES) Music:- Urban Champion Theme (NES)
- Punch-Out!! Fight Theme (NES)
- Super Punch-Out: Minor Circuit (SNES) [midi example]
- Joy Mech Fight: Select Screen (FAM)
- Pro Wrestling: Profile Displays [midi example] / Fight Theme [YouTube example] (NES)
Description: The stage starts on a street with a snack bar standing alone in the center. There is no cliff, the stage KO's you by going too far off camera (like the Melee Onett stage). The snack bar is a generic two-story building with two big windows on the lower floor and several narrow windows on the top floor. Random windows have platforms, or sometimes all of them have platforms or none of them do. When someone is KO'd, the camera scrolls down the street to the next building and centers on it. This building may be a restaurant, a barber shop, a discount store, etc. It will be decorated like whatever it is, and the windows with platforms will be randomized again. After the snack bar, the street may have open sewer holes that players can be knocked in and KO'd. People will occasionally pop out of the second story windows and drop potted plants on unsuspecting fighters. If you're standing on a window platform when someone pops out, they'll just break a potted plant over your head. When you hear sirens, jump onto the window platforms, or risk being run-over by the cops.
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Post by nocturnal YL on Oct 4, 2008 0:05:17 GMT -5
Ah, got something...
Yoshi Touch & Go
A stage based on the marathon mode. Stages scroll horizontally, and whatever will appear as the next portion will be random. And the stage will never end.
My Music: Yoshi Touch & Go music (changes with stages) Yoshi Touch & Go - Sky portion Yoshi's Island overworld BGM (W1-1)
...yeah. My works are way too close to the games, eh?
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Post by Flip on Oct 4, 2008 10:43:59 GMT -5
Just a thought: we nearly all have suggested either scrolling, transforming, or "tons of obstacles" type stages. Where's the bland as hell Dreamland-like stages? XD EDIT: I'm about to eat my own words... Mega Man SeriesWily's Fortress: Skull Castle 1 -- Mega Man 2For the purists out there, the Mega Man stage is MM2 based. Picture Mega Man's stage from the original Marvel vs. Capcom and you have the general idea. The stage is laid out as as yet another "floating platform" type arena set in a dusky sky with Wily's Fortress looming in the background. The characters fight on a flat terrain for the most part, though to the left we have a sudden drop and an alcove in the wall where a ladder can carry players back to the top. Gun turrets line the wall here and fire at players as they climb. On the right side of the stage there are staggered platforms similar to stairs, giving the right side a higher "cliff" than the left. If you drop from either side and can catch the bottom, you will find a small room "inside" the stage where a series of spikes line the floor and ceiling. Disappearing blocks will carry players across the dangerous tracks (or they can just keep bouncing off the spikes >.>). The backdrop of the stage has moving clouds, a setting sun, and the massive Skull Castle behind you. There is a large pile of Metools, some construction gear, a satellite dish, the Wily stamp, the Guts Dozer, and some other nice references strewn about. Wily flies by on his UFO and does the "eyebrow" from time to time as well, though he's far and away in the background. You may also catch the Yellow Devil wandering the outskirts of the castle or the Dragon Mech gently flying by. From time to time, the Dragon Mech DOES come to the foreground to scorch the upper part of the stage with its fire breath. Metools like to fall from the pile as well to annoy players. In the bottom section, the backdrop shows a series of "tubes" containing a whole pantheon of Robot Masters. In all, this is a very large but simplistic stage--like Temple. Now on to the CLEAR winner of the "Epic Soundtrack" contest Music: Default: Wily's Fortress 1 (Mega Man 2), Intro/Title Screen/Password (Mega Man 2), Cut Man (Mega Man 1), Guts Man/Robot Museum (Mega Man 1/Mega Man 7), Air & Space Medley (Air Man from Mega Man 2/Ring Man from Mega Man 4), Mega Man Theme (Mega Man 1/Mega Man 3), Tornado Thunder (Mega Man 9) CDs: The Shadow of the Snake (Shadow Man/Snake Man from Mega Man 3), Dr. Cossack's Citadel 2 (Mega Man 4), Intro/Darkman's Castle (Mega Man 5), Around the World (Intro/Title/Credits from Mega Man 6), Wily's Castle 4/Final Boss (Mega Man 7), Opening (Mega Man 8), King's Castle (Mega Man and Bass), Sigma's Fortress 2 (Mega Man X), Select Screen Medley (MM1-9, Bass), Protoman's Theme (Series), Bass's Theme (Series), Shademan's Special (Ghost 'N Goblins) Tell me that ain't epic as all hell
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Post by nocturnal YL on Oct 4, 2008 13:13:46 GMT -5
Just a thought: we nearly all have suggested either scrolling, transforming, or "tons of obstacles" type stages. Where's the bland as hell Dreamland-like stages? XD Alright. One more entry from me then. True Final Destination (Super Smash Bros series) Alright, this isn't really taken from a game. Let's call it a Kirby or Smash Bros stage for now. It's like a rest station. There' no real obstacles at all, and no bottoless pit. The only way to KO is the sky and the two sides - and this stage is designed for people having problems recovering. My Music: Save point (Kirby Super Star) Choose your ability (Kirby Super Star) Rest Station (Kirby Super Star Ultra - Helper to Hero) ...And I doubt if this entry will be accepted at all.
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BeamClaws
Balloon Fighter
Beam claws closes the gap with his excellent foot speed!
Posts: 934
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Post by BeamClaws on Oct 4, 2008 14:21:43 GMT -5
The downtown stage should have manholes.
And I already made a true final destination in the stage maker, just as big as the original.
Stage: Lake of rage. Series:Pokemon GSC
The stage is set on the bank with a pier and a boat. There might be rough water, giant tidal wave that makes you in the middle of the lake. Sometimes Hyper beams might come out, and a Giant Red Gyarados uses the move flail and you get to see him, just be careful.
Music: Gym battle Deoxys battle Gym Normal battle.
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Post by Captain Walrus on Oct 5, 2008 2:00:15 GMT -5
The downtown stage should have manholes. It does... I mentioned the sewer holes in the description. Okay, I got one more... Entry #3Stage: Silence Origin: F-Zero X (N64) Music:- F-Zero: Silence (SNES)
- F-Zero X: Silence "Dream Chaser" (N64)
- F-Zero X: Red Canyon "The Long Distance Of Murder" (N64)
- Kirby Air Ride: City Trial (GC)
- Stunt Race FX: Up 'n Down (SNES)
Description: To get the feel of F-Zero speed, the battle takes place on racers, not from a side view (like the Big Blue stage), but a straight forward view. Each player starts on a racer and the racer will follow your movements from the left edge of the racetrack to the next car, from car to car, or from the next car to the right edge depending on where your character is. If your character is knocked off the edge, you can grab the edge of the nearest F-Zero racer to recover. Keep your eyes on the track, because if the racer you're standing on runs over a turbo, it will jet out in front and leave you with no platform. If you hit the track, you're instantly KO'd from being left behind. For a while, you'll have one less racer to stand on until a new one catches up with the pack. Also watch out for Black Shadow in his Black Bull racer. He will ram other racers (your platforms) off the track. Black Shadow will eventually speed away, or you can try to pelt his racer with projectiles and get his car to explode. If you don't blow him up, he might come back later in the match.
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Post by Arcadenik on Oct 5, 2008 8:47:18 GMT -5
Peach Dome (Mario Power Tennis) This stage takes place on a tennis court inside the Peach Dome. It is a grass court as it is in the Star Cup. So, as expected, this stage is flat with no platforms as in the Bridge of Eldin. You can walk yourself to a KO when you walk offscreen too far. Time passes as the brawl continues when it goes from daytime to sunset to night and back to daytime just like in SSBB's Battlefield. This is in reference to the tournament cups in Mario Power Tennis, as you advance it goes from daytime to sunset and finally night. In the middle of the stage is the net in front of the Mario lookalike referee sitting atop his high chair. You cannot get past this net just by walking through it. You must jump over it to get to the other side of the court. Meanwhile a doubles match is happening as you all brawl it out. On one side of the court you have Shy Guy and Fly Guy, and on the other side you have Koopa and Paratroopa. Sometimes they switch sides after a set and you can see them running to their opposite sides. Now, you can affect their match by attacking them to make them fall or trip. But they can also affect your match with their Power Shots. You are not able to hit the ball but the ball can hit you only when its a Power Shot. Shy Guy's Offensive Power Shot - turns into Spear Guy and lightning strikes the ball like Pikachu's down special on the Shy Guy side, then the ball will electrode anyone like Pikachu's standard special on its way to the Koopa side when they make contact with the ball Shy Guy's Defensive Power Shot - turns into Spear Guy and extends the spear to hit the ball, the characters on the Shy Guy side will get knocked off like the Home Run Bat when they get hit by the tip of the spear Fly Guy's Offensive Power Shot - spins and makes a tornado move from the Shy Guy side to the Koopa side, the characters on the Koopa side can fly out of the tornado like in SSB64 Fly Guy's Defensive Power Shot - makes the tornado move around only in the Shy Guy side and the characters caught in the tornado will spin out like in SSB64 Koopa's Offensive Power Shot - makes the characters in the Shy Guy side move slow when they get hit Koopa's Defensive Power Shot - slides around the Koopa side like Squirtle's side special, knocking off characters in its path Paratroopa's Offensive Power Shot - makes the characters in the Shy Guy side spin in a tornado like in SSB64 when they get hit Paratroopa's Defensive Power Shot - divebombs the characters in the Koopa side like the Warp Star item so nearby characters may get knocked off Can you tell that I love the tornado hazard in SSB64 Hyrule Castle? Songs might include: - Mario Tennis: opening/credits theme - Mario Tennis: tournament/Peach Dome theme - Mario Golf: Lakitu Valley theme - Mario Strikers: opening/credits theme - Mario Baseball: Mario Stadium theme - Mario Hoops: Koopa Beach theme
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Post by Smashchu on Oct 5, 2008 16:59:13 GMT -5
Hope I'm not too late for one last one.
Planet Puzzle League
This time, you fight on blocks. But not just any blocks. It looks like your in a game of Planet Puzzle league. There is one stack that will continue to move upwards. Occasionally, the player will match up 3 or more blocks and clear them. So the stage will shift and move a lot. Can you really fight here?
My Music Alpha Wave (Planet Puzzle League) Physics Engine (Planet Puzzle League) Photosynthesis (Planet Puzzle Leauge) Lip's Theme (Brawl version) Rhythm Heaven remix 7 (Rhythm Heaven)
City Trail (Kirby's Air Ride)
This may take some players back to Saffron City. You'll fight atop the building from Kirby's Air ride. You can see the park and waterfront from there.
It may seem like a straight forward fight, but that's never the case in this city. Sometimes, Meteors may fall from the sky, or Dynablade may appear. Fog may cloud your vision, or a UFO may appear to fight on. Tac may also appear. If you attack him, he'll drop items. He drops a lot when he flies off. The cool part is the City Trail News Station gives you a warning of the event that scrolls on the bottom of the screen.
My Music City Trail 1(Kirby's Air Ride) Legendary Air Machines(Kirby's Air Ride, Brawl version) Megaton Punch (Kirby Superstar) Rock Star(Kirby 64) Butter Building (Kirby Adventure, Brawl version)
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Post by Arcadenik on Oct 5, 2008 17:24:57 GMT -5
Jinbe Land
This is the setting of Mole Mania. It is a medium-sized stage that takes place on the riverbank front of Jinbe's Castle. It may resemble an island due to the river surrounding the main platform.
On the left side of the main platform is a cliff that drops straight down to the river. This is the rest area from Mole Mania, where you can find Grandpa Mole with the heart-filled wagon in front of a large water fountain in the background. This cliff is also the highest point of the main platform.
The cliff starts to gently slope downward as you move to the right away from the fountain. As you make it to the furthest right end of this slope, you will find yourself at the lowest point of the main platform: the wooden covered pier.
This wooden pier is long and flat. The right half of this pier is covered with a wooden roof. You canot jump nor fall through this roof. It is solid like that covered walkway on SSB64 Hyrule Castle.
On the long slope between the fountain and the pier, stacks of barrels rest in front of a vast cabbage patch, lined with wooden fences and signposts. This area is suitable for sliding crates and barrels that roll down the hill. You might even see the porcupine boss (I believe that is the world 5 boss) with her kids scampering around the giant cabbage in middle of this cabbage patch, hopping in and out of the holes.
Jinbe's Castle rest on the left of the fountain area. You could say that this stage takes place on the moat in front of Jinbe's castle. Barrels drop from the castle's rooftops, presumably pushed by Jinbe.
As the barrels get into the river, the currents move them to the right. So, be forewarned if you fall into the river, you will be swept away by its strong currents like the river in SSBM Jungle Japes. So try to get back on the stage with the pier before you get KO'd by the river at the far right.
The smiling sun (the world 2 boss) looks down at the brawl from the blue cloudy sky and does nothing. Its just a cameo. Same goes for the kangaroo (the world 1 boss) that hops around the cabbage patch.
The Mole Mania songs would be: - title/opening theme - world map theme - world 5 theme - Jinbe mini-game/boss fight theme - worlds 1 and 2 theme
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Post by Fryguy64 on Oct 5, 2008 17:46:37 GMT -5
Entries are now closed.
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