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Post by Koopaul on Nov 13, 2008 14:21:10 GMT -5
I thought for sure you might say something intelligent, but, sadly, no. Hey, how about a game where Mario has a giant water pump and his task is to clean up a town where he was wrongly accused of commiting a crime! No mushrooms, no Bowser ('cept maybe at the end), no Koopa Troopas, , throw in some voice acting, no Luigi, and all new enemies! Oh, wait... Oh wait, no! Explanation is given to why Mario is there and what he is doing, Peach is there, Toads are there, Bowser's there, Yoshi's there, 1-Up mushrooms are there, Bullet Bills are there, Pokeys are there... Sounds and Music bits are the same Various enemies are the same Peach is kidnapped again Coins are health again E. Gadd reference The list goes on and on... Don't you dare compare Sunshine. That still was a continuation of Mario's previous titles, Jungle Beat was not.
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Post by Spud on Nov 13, 2008 14:56:24 GMT -5
Contuning off of TVEye's point, people seemed to give Link's Awakening and Majora's Mask, two VERY different Zelda titles from the usual motif, the same amount of love in my eyes. Hello? How on Earth can you compare those titles to what had happened to DK in Jungle Beat!? Link's Awakening and Majora's Mask still had all the same enemies, elements and references to the previous titles. Jungle Beat had none, except DK himself. Apparently you don't know what "the same treatment" means. So here's an example: Let's say it's been a heck of a long time since a good Mario game came out. Finally one comes out where Mario goes around with a giant toenail clipper hopping on top of realistic zombies and clipping feet at high speeds to get the best score. There's no Peach, no Luigi, no mushrooms, no story. Just for no reason, Mario's going around hopping on realistic zombies and clipping toenails. That's the same treatment. A game doesn't need a story to be good. If the game is fun to play it's a good game. That's what Donkey Kong jungle beat is: fun. It doesn't try to be anything but fun.
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Post by Arcadenik on Nov 13, 2008 15:16:37 GMT -5
LOL @ Mario hopping on realistic zombies with a toenail clipper. That's funny.
Yes, DKJB may be fun but it still isn't a continuation of DKC/DK64. DKC may be radically different from the arcades but even it was a continuation of the DK arcades! What's DKJB's excuse?
Oh, and SMB2 is explained why its so different from SMB and future games... it happened in Mario's dreams!!! And it still had references to past games like Super Mushrooms, POW Blocks, Starmen, Koopa shells, and coins.
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Post by Manspeed on Nov 13, 2008 17:29:20 GMT -5
I find it very unusual that in spite of all the talk about DKJB being "innovative", nobody ever seems to acknowledge King of Swing or Jungle Climber, both of which seemed leagues better by comparison (to me, anyway). I'd go for a third one on Wii.
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Post by Arcadenik on Nov 13, 2008 19:28:26 GMT -5
DK King of Swing and Jungle Climber were okay. But I don't see how its anything innovative. Its basically Clu Clu Land as a DK platformer. On that thought, Nintendo needs to revive Clu Clu Land as a "Jungle Climber" game with Bubbles and Unira, not Kongs and Kremlings. LOL
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Post by TV Eye on Nov 13, 2008 21:33:27 GMT -5
KoopaulFine, if you wanna be a dick, I will too. DK:JB has bananas you collect DK has all the moves he had in DKC You fight Kongs There are animal buddies There may not be repeated characters, but it's still classic Donkey Kong platforming.
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Post by Koopaul on Nov 13, 2008 21:45:38 GMT -5
Well I'm not talking gameplay. I loved Jungle Beat's gameplay. I think it was the most enjoyable game on the Gamecube. But when DK doesn't get anything from his previous games, but Mario Galaxy gets massive amounts from his (made by the same people mind you) it kinda makes you a tad angry.
I mean they could have easily made Hoofer into Rambi, throwing monkeys into Barrel Cannons, or those rats that latched on to you into Klaptraps. But they didn't, they made everything new.
Oh well, I think I saw a Banana Coin in the new Jungle Beat for the Wii. Atleast I hope it is.
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BeamClaws
Balloon Fighter
Beam claws closes the gap with his excellent foot speed!
Posts: 934
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Post by BeamClaws on Nov 13, 2008 22:56:28 GMT -5
Maybe it was a game they were making and hen they said "ah what the heck, we can't make a good protaginist, so let's just put in DK. Yay!" That explains everything.
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Post by Spud on Nov 13, 2008 23:07:39 GMT -5
Well I'm not talking gameplay. I loved Jungle Beat's gameplay. I think it was the most enjoyable game on the Gamecube. But when DK doesn't get anything from his previous games, but Mario Galaxy gets massive amounts from his (made by the same people mind you) it kinda makes you a tad angry. No, it seems to make you a tad angry. Though I don't see how wedging a bunch of old DK stuff in where the new DK stuff is would have made the game any more or less palatable.
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Post by TV Eye on Nov 13, 2008 23:28:16 GMT -5
Maybe it was a game they were making and hen they said "ah what the heck, we can't make a good protaginist, so let's just put in DK. Yay!" That explains everything. Like what Rare did with Dinosaur Planet Star Fox Adventures? Ummmmmmm.......... No. I don't think so
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Post by Da Robot on Nov 14, 2008 0:30:57 GMT -5
Like what Rare did with Dinosaur Planet Star Fox Adventures? Ummmmmmm.......... No. I don't think so It wasn't Rare's descision to do that, Miyamoto saw the game, realised the (Dinosaur Planet) main character looked like Fox McCloud and they were forced to then turn it into a Starfox game. EDIT: Magazine scan for Pikmin
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Post by Fryguy64 on Nov 14, 2008 4:28:47 GMT -5
Whoa whoa whoa, has everybody gone batshit loco around here or something? Your posts have turned into insane crazy talk. Here's some choice cuts:
Donkey Kong Country was a continuation of the DK arcades? Are you talking about the fact they vaguely refer to the DK arcade game through Cranky Kong? Because that's not game defining. The games are totally different in every way. Christ alive...
No it didn't. It didn't make me angry at all. In fact, I was quite pleased that they provided a new set of characters and enemies, because the DKC ones wouldn't really have fit. What's wrong with expanding a franchise? Do they HAVE to use the same enemies in every title? No, it's usually no more than fanservice.
Replacing character x with character y wouldn't have made the slightest bit of difference AT ALL! The game is entertaining and actually very clever, combining score/health into one thing (bananas), and using rhythm-action mechanics in a platformer, turning it into an arcade-style score challenge game. Frankly, Rambi being in it would not affect my opinion on the game, and I can't believe it affects other peoples' opinions as much as it does.
Yeah, and I guess they just quickly redrew all the boss characters and jungle backgrounds, and quickly built the DK Bongos as the main controller as well.
I want to know how much of this is true, and how much of this is fan rumour gone crazy. OK, I know Miyamoto saw Dinosaur Planet in production and suggested Rare move production to the Gamecube and turn it into a Star Fox game. That much is true. But where does "It wasn't Rare's decision" and "they were forced" come into it? If you were Rare, and the world's foremost game developer came along and said he wanted you to turn your game into one of his popular franchises, wouldn't you jump at the chance?
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YOU HAVE ALL GONE INSANE!
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Post by Da Robot on Nov 14, 2008 4:40:58 GMT -5
I want to know how much of this is true, and how much of this is fan rumour gone crazy. OK, I know Miyamoto saw Dinosaur Planet in production and suggested Rare move production to the Gamecube and turn it into a Star Fox game. That much is true. But where does "It wasn't Rare's decision" and "they were forced" come into it? If you were Rare, and the world's foremost game developer came along and said he wanted you to turn your game into one of his popular franchises, wouldn't you jump at the chance? Okay I take what I said back after reading the Wikipedia article on the subject, Fry. I never thought of it that way. "Shigeru Miyamoto mentioned in an interview that after reviewing content of Dinosaur Planet for the Nintendo 64 the similarities of Rare's anthropomorphic designs to Nintendo's Fox McCloud design were strikingly similar and the title was changed to be a Star Fox brand launch game for the Nintendo GameCube. It is clear that Dinosaur Planet was far into production by the time it became a Star Fox title. Rare even went so far as to release MP3s from the unreleased game, along with numerous trailers and screenshots of gameplay, much of which appeared in Star Fox Adventures." Personally, I just kept thinking of that (not proven) theory of Nintendo killing off the last of Rare original IP's by turning it into one of Nintendo's. I don't want talk about SFA anymore now. Lets just get back to "Play on the Wii selection of games."
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Post by Koopaul on Nov 14, 2008 10:22:51 GMT -5
No it didn't. It didn't make me angry at all. In fact, I was quite pleased that they provided a new set of characters and enemies, because the DKC ones wouldn't really have fit. Are you kidding me? DKC characters fit perfectly. Rambi is exactly like Hoofer, Helibird is exactly like Squawks, Orca is like Enguarde, and throwing monkeys are just like barrel cannons. They could have fit, they just chose to replace them. What's wrong with expanding a franchise? Do they HAVE to use the same enemies in every title? Well did Mario Galaxy HAVE to have the same enemies and characters either? No. But they still did. I guess Mario fanservice is more important, right? Replacing character x with character y wouldn't have made the slightest bit of difference AT ALL! Not from your point of view. But imagine how a fan might feel.
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Post by TV Eye on Nov 14, 2008 10:27:28 GMT -5
Well did Mario Galaxy HAVE to have the same enemies and characters either? No. But they still did. I guess Mario fanservice is more important, right? Actually, yes. Mario fans don't seem to bitch and moan as much as DK fans.
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