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Post by Koopaul on Apr 30, 2009 9:38:13 GMT -5
It's about time eh?
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Asho
Pikpik Carrot
Posts: 57
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Post by Asho on May 4, 2009 1:35:23 GMT -5
A little technical fact for anybody interested: When Made in Ore was dumped, it refused to work on any cards. A little poking around, and it was found that the Iwata Asks for the game reveals that, in order to improve saving and loading times, it's the first DS game card built on NAND instead of NOR. Have a danmaku with bonus Engrish: Geez, I'm already brainstorming a lot of games here.
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Post by nocturnal YL on May 4, 2009 6:16:19 GMT -5
Looks like you have to play 4 games per speed as opposed to 3. There seems to have no differentiation for difficulty levels. Some user-created games on YT make me speechless. Binary-to-decimal converstion? I'll skip that.
Not interested to buy pirated versions as of now. NAND memory uses an additional transistor according to what the Wikipedia page you had there.
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Post by Koopaul on May 4, 2009 11:17:13 GMT -5
I've already seen some perverted microgames. Bahaha! Those Japanese...
Either way I got some neat ideas myself.
Like one where you're facing a Pokemon and you have to select the Pokemon with the appropriate type to win.
"Foe sent out BULBASAUR!" you can select Squirtle or Charmander. Obviously you choose Charmander. "It's super effective!"
Then on level 2 it gets more difficult.
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Post by nocturnal YL on May 4, 2009 12:09:04 GMT -5
Then on level 2 it gets more difficult. Hmm.... did I make this clear? No difficulty difference this time. That means you can spam a single move in a microgame and have a 100% chance to win. Warning: Spoiler below.Some well-made custom game examples SPARTA...... n X microgame:
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Post by Volray on May 6, 2009 10:54:06 GMT -5
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Post by nocturnal YL on May 6, 2009 13:14:09 GMT -5
Wow.
This is, by far, the first WarioWare to have Nintendo microgames based on games from a higher system.
(Touched and GC don't count; it doesn't contain any software contents)
(edited to prevent confusion)
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Post by The Qu on May 6, 2009 17:13:47 GMT -5
Wow. Did anyone else notice the Nazo no Murasame microgame? I'm sure Fry will be happy.
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Post by nocturnal YL on May 7, 2009 0:56:42 GMT -5
I'm happy about that game - and other obscurities - too.
If you take this pair of games as one (as do most Pokémon games), this Made in Ore thing is quite good. Brilliant idea on splitting 9-Volt and 18-Volt - now we have two sets of Nintendo-based microgames. Seeing 9-Volt's games were always the most popular ones in the past WarioWare's, it won't help if this particular set of games are seen only in one side.
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Post by Koopaul on May 7, 2009 9:10:00 GMT -5
Wow. This is, by far, the first WarioWare to have Nintendo microgame of a higher system. (Touched and GC doesn't count; it doesn't contain any software contents) What about Smooth Moves!
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Post by nocturnal YL on May 7, 2009 9:41:32 GMT -5
Wario's microgames, with Linebeck! Once again, SPOILERS ahead.Wow. This is, by far, the first WarioWare to have Nintendo microgame of a higher system. (Touched and GC doesn't count; it doesn't contain any software contents) What about Smooth Moves! Smooth Moves is on Wii. What's a higher system compared to Wii?
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Grandy02
Balloon Fighter
I'm so happy today
Posts: 847
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Post by Grandy02 on May 7, 2009 9:45:07 GMT -5
Wow. Did anyone else notice the Nazo no Murasame microgame? I'm sure Fry will be happy. I wonder if this game, the Tingle game and others will even make the cut when it comes out in the West. They also replaced the Famicom Tantei Club game in Touched. Touched, Twisted, Smooth Moves, not any game without censoring or even complete removals when it comes to Japanese culture... I didn't await that NoA would still remove onigiri in 2005. Wonder if users in all regions will have access to all microgames in the shop, too. There are microgames from "famous people" - well, in Japan, but that comedian Nabeatsu is virtually unknown in the West, I hope we can download all games nonetheless. But at first, we need any release date...
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Post by Da Robot on May 7, 2009 20:24:07 GMT -5
I'm heard that Miyamoto was making a game for download, so we might see more Nintendo employees making them.
EDIT: Not related to what I just said but here's a microgame of Bit.Trip Beat (the WiiWare title).
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Asho
Pikpik Carrot
Posts: 57
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Post by Asho on May 9, 2009 22:51:20 GMT -5
There's this guy, Yasu, who's known for great DS homebrew and also for being a prick who hates to see mirror uploads of his programs. Anyway, he's released a tool that allows importing and exporting of creations from MiO saves. With that, and a save I found, I've found out that:
A microgame is 64KB. A music record is 8KB. A four-panel manga is 14KB. The whole save is 32MB, same as the game itself, and by far the largest save chip in a DS game ever.
I hope this gets an US release soon. Then I could actually buy it and understand the text (Lengthy tutorials? In my WarioWare? It's more likely than you think).
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Post by Da Robot on May 16, 2009 16:58:21 GMT -5
Posting these because they are awesome. (Fan made by the way). Ouendan Bomberman Metroid I hope this gets an US release soon. Then I could actually buy it and understand the text (Lengthy tutorials? In my WarioWare? It's more likely than you think). From what I'm heard it helps to make the game/making microgames really easy to understand.
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