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Post by Boo Destroyer on Feb 15, 2009 0:31:48 GMT -5
The Black Knight would be an impressive boss. I don't know about the other two, however.
I'd even like to see Heavy Lobster from Kirby Super Star as a boss character. I've even thought of it being able to team up with Heavy Mole and later have the two combine and become one or something.
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Post by Koopaul on Feb 15, 2009 0:57:52 GMT -5
I think Dynablade is a badass choice right there for a Kirby boss.
Okay how's this for Bosses:
Zelda: Ghoma/ Phantom Ganon Metroid: Kraid Yoshi: Raphael Raven Kirby: Heavy Lobster/ Dynablade Pokémon: Regigigas Star Fox: Andross/ Andross' Brain
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Post by Boo Destroyer on Feb 15, 2009 1:13:57 GMT -5
Kraid? That reminds me, there was originally gonna be a Meta Kraid in Metroid Prime 1, but didn't make it in the game due to time constraints.
Dyna Blade does have something going for her, so she'd be the best Kirby boss to fit right in. After her "defeat".....well, seizing in SSE, she can become a helper NPC. Moreso, one of those cutscene devices.
On second thought then, let's leave Heavy Lobster as a new addition to the Halberd stage; the platform would take the fight to a new area inside the Halberd at times where you meet him and he'll attack.
Gohma and Phantom Ganon? The ones from Ocarina of Time or Wind Waker?
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Post by Koopaul on Feb 15, 2009 14:29:32 GMT -5
Well I chose those two because they are bosses common throughout the Zelda series. Gohma had originally appeared in the first Zelda, she even appears in Twilight Princess (actually a variation of it but you know)
Perhaps the Gohma you see in the beta videos for Twilight princess would be good.
As for Kraid, he's always getting left behind don't you think? He was going to be in Metroid Prime as Metal Kraid.
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Post by Boo Destroyer on Feb 15, 2009 17:34:31 GMT -5
Incidentally, I've come up with a few custom-made Subspace enemies. I'm not too much for the fan-character thing, but this is a different case.
Anyone's got as much freedom as they'd like to come up with any Subspace enemy. Just look at them all, in fact; it's an anything-goes deal with them.
Here are some I've come up with (designs later, but I'll describe them):
Xaga: a vicious red-and-black shark enemy. Deepsub: a submarine enemy with the Subspace emblem on its side. Bzzomber: a pissed off hornet (bee) with pointy shades, works exactly like the Auroros enemy. Sentrouse: a small white mouse-looking robot that roams around areas on wheels on its bottom side; has a color-changing antenna on its back and is actually quite harmless, but can be harmed. Riptar: an Arabian Nights-like Primid-faced fighter with four arms, a scimitar in each hand.
What kind of names are those? Yeah, what kind of names are Nagagog, Primid, Poppant, Bytan, etc.?
Yeah, that's the kind of approach with Subspace guys if you wish to make your own.
Edit: And for good measure: Ice Primid and Thunder Primid. If they had Fire ones, why not these two?
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Post by Koopaul on Feb 15, 2009 20:01:12 GMT -5
Well I believe the Subspace Army is done for. Perhaps our heroes are better off fighting a new evil force.
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Post by Manspeed on Feb 15, 2009 20:07:39 GMT -5
Subspace army my left flipper. It's all Nintendo baddies or nothin' for me.
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Post by Boo Destroyer on Feb 15, 2009 20:32:59 GMT -5
Surely, I'm all for seeing more of them too. Let's get it on then!
Just a few more of the Mario enemy characters and this one's set.
Which Zelda enemy designs will be used? TP, WW, OOT? It's a tricky call when it comes to anything Zelda.
Kirby enemies...pretty much all the helper guys from Super Star. They just were that cool. Not to mention common mainstays in the series.
Wild Pokemon? More of the "hostile" ones, like Spearow, Murkrow, Sneasel, Houndour...Among others.
Metroid? Metroids, Space Pirates.......anything else?
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Post by Koopaul on Feb 15, 2009 20:40:32 GMT -5
Yes, you know I'd like a combo of Melee's adventure mode and Brawl's Subspace.
How's this, every character has their own scenario.
Nine continuous levels, one Halfway Boss, and a Final Boss that's actually a character. Like Bowser is the Final Boss for Mario's Adventure Mode.
It's not like Subspace were you can stop and save your game, its like the old adventure were you keep going. The only difference is that you go through real levels like in Subspace and fight a special boss like Petey Piranha halfway. Each character has their own unique simple story with just an beginning and ending cutscene for each.
Like Mario is walking with Peach one day when Bowser snatches her. In the final scene Mario defeats Bowser and rescues Peach. Simple things like that.
There will be levels based off of every character's franchise but each character will only get to see NINE of them. Which ones they'll get to see depends on which character your using.
Like Mario will start at a Mushroom Kingdom level, then move on to a Yoshi's Island level next. While Yoshi would start at the same Yoshi's Island level then move on to the Hyrule level.
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Post by Boo Destroyer on Feb 16, 2009 10:54:50 GMT -5
That sounds like a good idea there. It could work, but without the "character boss" thing.
Also, quite baffling to see no MGS and Sonic items in Brawl. Or any hidden items, for that matter.
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Post by Koopaul on Feb 17, 2009 10:03:16 GMT -5
Well because Melee had Bowser as the Final Boss in Adventure Mode, I thought I'd follow the same formula.
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Post by Manspeed on Feb 17, 2009 11:37:44 GMT -5
My idea was that the game be large and expansive like tSsE, but with levels and enemies and bosses like in Melee's Adventure Mode.
There could also be actual multiple paths, with alternate goals in each stage. The map could even contain bonus stages, including Target Test and Board the Platforms.
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Post by Boo Destroyer on Feb 17, 2009 12:12:41 GMT -5
Eh, Target Test and Platform Test make a better fit in Classic Mode. More enemies, that brings us back: Surely, I'm all for seeing more of them too. Let's get it on then! Just a few more of the Mario enemy characters and this one's set. Which Zelda enemy designs will be used? TP, WW, OOT? It's a tricky call when it comes to anything Zelda. Kirby enemies...pretty much all the helper guys from Super Star. They just were that cool. Not to mention common mainstays in the series. Wild Pokemon? More of the "hostile" ones, like Spearow, Murkrow, Sneasel, Houndour...Among others. Metroid? Metroids, Space Pirates.......anything else? Let's see what we can come up with, then. Alternate goals in each level? Will this involve any NPC's?
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Post by Manspeed on Feb 17, 2009 18:38:10 GMT -5
The Target Test and such would be hidden areas on the map, and there'd likely be certain perks for actually beating them.
Being able to pick your path is something I'd love to see, and you'd never have to play the same way twice, because my other idea is for every character to start out in their own respective world and then branch out to the other worlds until they get to Final Destination.
Completing every single world would be optional of course, with bonuses for doing such. The stuff practically makes itself up.
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Post by Shrikeswind on Feb 17, 2009 20:46:36 GMT -5
Return Board the Platforms. I'd also like to say add in Primids (must be Primids, since I feel SSE did come up with creative enemies that shouldn't be TOTALLY scrapped) so it's not just "Jump onto this platform, then jump over the spikes onto that one, then drop through the fall-through platform below to another platform." I really liked that mode and just felt it could have been improved on.
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