BeamClaws
Balloon Fighter
Beam claws closes the gap with his excellent foot speed!
Posts: 934
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Post by BeamClaws on Feb 19, 2009 13:35:53 GMT -5
What are Primids? All I remember is Heartless
Yeah, it should contain enemies, but maybe more like the alloys, Not the heartless Primids. They don't seem original to me.
And Board the platforms was the best one too. I was sad to see Brawl take many things from SSB64 but not that.
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Post by Arcadenik on Feb 19, 2009 15:13:49 GMT -5
I'd like to see new bosses in SSB4's Adventure Mode. How about Murasame from Nazo no Murasamejou and Medeus (dragon form) from Fire Emblem: Shadow Dragon? Oh, and Vaati (eye form) from the Zelda Four Swords games - I was surprised we didn't get a Zelda boss in Brawl. As for Pokemon, I can really see Girantia as a new boss or maybe the new legendary 5th Gen Pokemon who's the star of the third game of the 5th gen games (Rayquaza was Emerald, Girantia was Platinum, so maybe why not?) I think Marx (if he's too big, I haven't played Kirby Super Star) or Dyna Bird (I know he's too big) would be perfect as a Kirby boss. I don't know who could be a new boss from the Mother franchises, maybe Giygas, but I haven't seen exactly how he would look like. As for Kid Icarus, maybe an Arwing boss fight against Medusa! Creeping Chrysanthemum from the Pikmin series seems perfect as a plant-based boss. I want a water-based boss so I'm thinking that maybe Ogura from the Stafy series would be perfect. He's the main villain of the Stafy series, right? I also hope Ridley returns as a boss in SSB4.
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Post by Manspeed on Feb 19, 2009 17:24:20 GMT -5
If they could fit Rayquaza and Ridley on the screen, I'm pretty sure Dyna Blade and MARX would be no problem.
Seriously, size should NEVER be an excuse to not include a boss. I mean, they're bosses for cripe's sake.
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Post by Boo Destroyer on Feb 20, 2009 7:35:06 GMT -5
Most of you keep saying that more franchise enemies should be there in place of the Subspace men, yet you don't seem to do anything about it. So here's my enemy character lineup (explanations attached):
SMB, DK, and Yoshi's Island All SMB1 enemies (duh), Shy Guy, Bob-Omb (now an enemy this time, dual-role with item), Pokey, Chain Chomp, Boo, Dry Bones, Thwomp, Wiggler, Monty Mole, Kritter, Krusha, Klump, Goonie, Toady, Raven
Yeah, these seem to be the most common mainstays in the whole of the series. SImple as that.
DK guys? They're the most common Kremlings, after all. I thought of going with a lot of others, but I donno.
Zelda Octorok, Tektite, Leever, Peahat, Moblin, Armos, Poe, Keese, Deku Baba, Bubble, Moldorm, Freezard, ReDead, Like Like, Stalfos, Wallmaster, Wizzrobe, Darknut
Common mainstays, but...which designs should we use? Seeing that they change with every game. What to do, what the fuck to do...
Metroid Metroid, Space Pirate, Ing (MP2:Echoes)
These guys...seem to be some of the most notable and, let's say, understandable foes of the series. Not too sure about any others.
Kirby Waddle Dee (sometimes with parasols), Waddle Doo, Bronto Burt, Cappy, Golem, Gordo, Broom Hatter, Scarfy, Walky, Burning Leo, Chilly, Rocky, Plasma Wisp, Birdon, Capsule J2, Poppy Bro., Knuckle Joe, Blade Knight, Sir Kibble, Bio Spark, Simirror, Gim, Wheelie, TAC
Hey, the helpers were cool. The others here that aren't are also common mainstays.
Pokemon Spearow, Rattata, Zubat, Victreebel, Gastly, Haunter, Gengar, Pinsir, Hoothoot, Mukrow, Snubbull, Heracross, Sneasel, Octillery, Houndour, Donphan, Dustox, Loudred, Sableye, Mawile, Lairon, Zangoose, Seviper, Duskull, Shuppet, Rampardos, Bastiodon, Skorupi, Croagunk, Yanmega
In short, they're the "Hostiledex".
Wario Land Most Black Sugar Pirates, Bandineros, and most (Black) Jewel Goons
It was a tough call, so I had to get them grouped like that.
Pikmin Red Bulborb, Creeping Chrysanthemum, Swooping Snitchbug, Careening Dirigibug, Fiery Blowhog, Wollywog, Cloaking Burrow-Nit
These guys seem rather understandable for a platformer, so...
Lastly, here are the enemies who are more like "mini-bosses" and act as impediments you must defeat before moving on. Remember those parts where the screen flashed and you had to fight clusters of enemies before proceeding? Just one of these guys apiece on those for now:
Magikoopa, Rogue-Hog, Scruff Roc, Turret Tusk, Bandit, Sheegoth, Flaahgra, Amorbis, Chykka, Bugzzy, Bonkers, Scyther, Electabuzz, Salamence, Flygon, Aggron, Garchomp, Tyranitar, All Wario World mini-bosses (the ones never to be seen again after defeat)
Most of them are of an average size to fit such a role.
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Post by Sqrt2 on Feb 20, 2009 8:53:39 GMT -5
I don't know who could be a new boss from the Mother franchises, maybe Giygas, but I haven't seen exactly how he would look like. I'd go for either Miracle Fassad, the Masked Man, or the Barrier trio for Mother Boss, seeing as Giygas is invincible to all attacks in Earthbound (besides Giygas doesn't really have a physical form and that the form that his attacks take are "incomprehensible"). Also I'd like to see Kracko and the already-mentioned Dynablade as Kirby bosses, but do we need to see Ridley again? I prefer either Kraid or Crocmire for the Metroid boss, this time around.
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Post by Koopaul on Feb 20, 2009 9:45:43 GMT -5
I kinda hope Ridley will move from Boss to Character next time. So I think Kraid is a good choice.
BDi: Having trouble with DK? I suggest you use some of the enemies recently used in the Jungle Climber and Barrel Blast games. Kritter, Zinger, Necky, and Flitter.
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Post by Arcadenik on Feb 20, 2009 15:23:27 GMT -5
Metroid enemies should be the most memorable ones from the NES game - Zoomer, Skree (I think that's the right name for the bat-like enemy that divebombs to the floor and explodes), Waver (isn't it a clam-like enemy that hovers in air in a wave pattern?), Glider (I think that's the beetle-like enemy that you can use as a platform when you freeze it), and of course the Metroids. Also Kid Icarus enemies should be the Shemum (snakes from the first level), Monoeye (the floating eye thing in the first level), Reaper and the Reapettes, and of course the Eggplant Wizard. Maybe throw in the Snowman enemy for the ice-based levels. Yoshi enemies should be Shy Guys, Fly Guys, Ravens, Crazee Dayzees, Goonies, and Toadies. Oh and the Nep-Enuts are a must! Maybe Kamek could appear as an enemy you cannot fight as he would always appear to make a generic enemy grow large. Imagine Kamek turning a ChuChu (a Zelda enemy) grow big for you to fight as a mini-boss! That'd be a cool reference to Zelda: The Minish Cap. Or maybe Kamek could even turn Bowser into Giga Bowser in a boss fight.
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Post by Koopaul on Feb 22, 2009 1:31:56 GMT -5
You forgot Side-Hoppers! A common and annoying Metroid enemy.
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Post by Sqrt2 on Feb 23, 2009 8:33:03 GMT -5
You forgot Side-Hoppers! A common and annoying Metroid enemy. And Shriekbats, whose dive-bombing shenanigans piss me off no end (especially if I'm trying to scan them).
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Post by Arcadenik on Feb 24, 2009 14:19:32 GMT -5
I thought Shriekbats were just renamed Skrees? They seemed to behave similar to me.
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BeamClaws
Balloon Fighter
Beam claws closes the gap with his excellent foot speed!
Posts: 934
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Post by BeamClaws on Feb 24, 2009 19:40:47 GMT -5
How about metroids? They seem good enough.
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Post by Arcadenik on Feb 24, 2009 21:39:07 GMT -5
Some of us already mentioned Metroids. So I just had a brainstorm while posting in the "Smash Bros. Rumble" thread. I'll post it again here because its appropriate here. "I think Diskun would be perfect as a boss in the Adventure Mode where he's the god/creator of the Nintendo multiverse. He could maybe psychically type out magic spells in Family Basic to attack your character."
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BeamClaws
Balloon Fighter
Beam claws closes the gap with his excellent foot speed!
Posts: 934
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Post by BeamClaws on Feb 24, 2009 21:41:10 GMT -5
Some of us already mentioned Metroids. Whups, I missed that.
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Post by Arcadenik on Feb 24, 2009 22:13:31 GMT -5
Its all right.
Also, the overworld in Adventure Mode could be created through Subspace bombs. You could have the " Heavenly Seas" from Stafy, the "Icicle Mountain" from Ice Climber, the "Castle Siege" from Fire Emblem, the "Forest of Hope" from Pikmin, the "Murasame Castle" from Nazo no Murasamejou, the "Skyworld" from Kid Icarus and more places from throughout the Nintendo multiverse in one world (the world of trophies).
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Post by Koopaul on Feb 25, 2009 12:41:22 GMT -5
If I may suggest the following stages to return from both Brawl, Melee, and 64. These stages are graphically revamped to look like knew.
PEACH'S CASTLE (64): The original Mario stage from the first game. There's lots of nostalgia there. The stage now feature beautiful scenery in the background and more decorations on the stage.
KONGO JUNGLE (Melee): It is a small yet lovely stage, it was the unchosen DK stage in Brawl. The scenery has been enhanced to look more realistic.
HYRULE CASTLE (64): The original Zelda stage now touched up to look more like the tops of a castle. There's also some mistiness about you to make you feel high in the sky, you can even see clouds below you.
FRIGATE ORPHEON (Brawl): This is a simple stage from Brawl, not much has changed except the graphics are smoother.
YOSHI'S STORY (Melee): From Melee the other stage not used in Brawl. The graphics haven't changed much to keep it in the cutout style it is. However the Flyguys and Pak E. Derm are now in 3D.
FOUNTAIN OF DREAMS (Melee): Some wonder why this wasn't chosen to return in Brawl, but it's back, and it looks even better. The place illuminates more, the water is more realistic and the fountain now feature beautiful designs and textures.
SAFFRON CITY (64): Another Smash 64 stage unused. Not only are the bilding more realistic, but there's alot more in the background making the city look huge! New Pokemon can be seen in the background. The Pokemon that come out of the building and attack you are now in 3D. Chansey and Electrode are removed due to them now being Pokeball Pokemon but are replaced by Blissey and Voltorb.
LYLAT CRUISE (Brawl): Now featuring new conversations updated to look like the most current Star Fox game.
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