No, third-parties doomed themselves on the Wii. I mean think about what's different from this generation than previous ones. Third parties AREN'T supporting the best selling console of the generation with their best games, and they weren't going to because they wrote Nintendo off as a has-been because of the GameCube. Third-parties expected Sony to dominate with the PS3 like they did with the PS2. It didn't and neither did the 360. Not only that, but the other systems will never outsell the Wii, ever. Not only that, but MS and Sony will fail to appeal to the Wii Gamer with their versions of motion controls, because people associate "Wii" with "Fun for the Whole Family" and the other two consoles with "No Kids, Men Only, Final Destination"
Last Edit: Jan 5, 2010 4:25:19 GMT -5 by Game Guru
Post by Shrikeswind on Jan 5, 2010 19:10:19 GMT -5
Might I also point out how this machine runs? Think of it like a racing championship. The systems are the cars, the car's owners are the companies. Every race is a year. If a car wins a race, it sold the highest that year. If it loses, well, figure it out. The pit crews are the developers. Some of them are mercenaries and are hired by the owners for a single race, these are third-party developers. Others have a loyalty to the car and don't jump ship every race, these are first-party developers.
So, in the first year of the competition, the Wii was the underdog, the PS3 was the favorite. However, Sony had some financial issues (i.e., the $600 price tag) and so couldn't get the parts needed to get the PS3 running. And so it stalled. They managed to finish the race, of course, but they came in last place. The Wii, on the other hand, was a rocket among horses, as it had a special technology that made it have like no acceleration/deceleration time with a speed relatively similar to that of the PS3 and the 360. As a machine, it was a monster. As a face, on the other hand, it was unintimidating. So when the nature of this humble beast was exposed in the first race, the pit crews were eating humble pie. By the fourth race (now,) the pit crews have long since switched, but they look at this titan and say "How the hell can we work with this?" And so while they're working with everyone, they're losing interest in the Wii because it's so advanced it can hardly be called a car.
I'm interested in Darkside Chronicles, but only because it retells my three favorite RE games - RE2, Code Veronica, and (sort of) RE4. I haven't bought it because it's a light-gun shooter. I'm still mad at Cappy for altering the original Umbrella Chronicles from a RE4 inspired Mercenaries Mode melee to what it became. Such a shame. There's other genres than light-gun shooters to make mature (I'm looking at mostly every third party dev griping, here). MadWorld is a good game, but it's flawed, and its art style/massive violence may have been too much for the majority of Wii owners to want to try out. UBI's been pushing the new No More Heroes like champs, so I hope that they can get a good return on investing on the sequel when the original only did so-so.
Post by Nester the Lark on Jan 7, 2010 18:22:32 GMT -5
I suppose I should chime in on this since I'm "Master of the Third Party" and all, but I don't have a lot of time at the moment, so I'll just make a couple of points.
I think you guys are barking up the wrong tree a little bit. We should be careful about pointing fingers and jumping to shallow conclusions. The situation isn't as clear cut as some of you seem to be trying to make it out to be (and it rarely is). If truth be told, 2009 was a banner year for third party games on the Wii, and it was largely ignored for several reasons, some of which you guys have already touched on. But I would not rest blame for it squarely on the shoulders of the publishers, Nintendo, the types of games being released, or even gamers, themselves. Rather, a little blame lies with each (and then some), but we've seen this all before during the GameCube era.
And as far as light gun games are concerned, I think your misgivings with the genre are a little misguided. Back when they first started to appear on the Wii, I mentioned that I hoped the genre would make a comeback, and I'm more than happy that it did (and even a little sad that it will probably die out again just as quickly). What you guys are upset with isn't the genre itself, but that non-light gun games were turned into light gun games just because they were on the Wii. For that, I share your frustration, but that doesn't mean those spin-off games are not high quality or don't deserve your time. In fact, games like Darkside Chronicles and yes, even Dead Space: Extraction went a long way in evolving, and even transcending the genre past its arcade roots. It's a little disingenuous for you guys to badmouth them out of spite.
I started a thread for Dead Space: Extraction that I did not keep up to date (and hardly anyone even looked at it anyway), but I did follow its development and was impressed with how it turned out. In fact, it is currently the best-reviewed rail-shooter on the Wii. I would encourage you guys to do a little research, and even watch part of a walkthru for these games before writing them off as cheap or "fugly". (Since you don't intend to play them anyway, it's not like it would spoil anything, right?)
Never said that light-gun shooters weren't high quality or worth playing time. What I've seen of Darkside Chronicles looks quite fun, and I'm sure I'd have a ball with it because its retelling of my favorite RE titles. But compared to several other Wii games, it's not high on my priority list. Light gun games aren't my favorite, for one, and I also have limited funds, and would rather plunge $50 - 60 into 3 - 4 games for the price of 1 (like I did for Christmas this year), unless I REALLY want the game.
I believe that that post wasn't directed at me so much as others, but I just wanted to add a bit to my previous post. Good points, as usual. ^_^
How can you say that? There has been plenty of great third-party games for the Wii but they failed miserably! Why is that?
Because they are all niche as all get out. They aren't Final Fantasy! They aren't Grand Theft Auto! They aren't Call of Duty! They are spinoffs, remakes, no shows, and niche titles. It is the user base that drive sales in the video game industry. How else would Mario Kart Wii sell 21 million when previous console installments of Mario Kart only sold 9 million at most? Heck, even Brawl has outsold Melee, the best selling game on the GameCube, at this point.
The problem with third parties is that they aren't supporting the best selling console of the generation with their best games. Giving a two year cycle for creating games, third parties should have logically started bringing out their A Game on the Wii in 2008, which is also the year when Nintendo turned it down a notch and only released Animal Crossing: City Folk and Wii Music. Nintendo left a huge opening right when third parties would logically have started putting out awesome games for the Wii if this was like previous generations! Comparatively, the PlayStation 1 got Final Fantasy VII by it's two-year mark!
Last Edit: Mar 19, 2010 7:16:18 GMT -5 by Game Guru
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5