|
Post by Manspeed on Aug 11, 2010 16:33:15 GMT -5
Wut. Yes! High heels are very practical when fighting space monsters. SAH-MOOSE IS WUH-MON! WUH-MON ONLY WARE HI HEALED SHUUS. *Tim Allen man-grunt* God dammit, I hate Team Ninja's Samus. > Hating a character based entirely on looks.
|
|
|
Post by Boo Destroyer on Aug 11, 2010 19:02:32 GMT -5
Methinks you're getting far too strung up about this, TEi. Save the protests till we actually get to play the game.
|
|
|
Post by superpoppybros on Aug 12, 2010 1:54:09 GMT -5
Kitaura Yes! (laughs) I was really worried, thinking ‘Oh no, he doesn’t like it…’, but then when I peeked at his face, his eyes were full of tears. Iwata Oh my… Kitaura Well, the cinematic did show Samus in tights. (laughs) All (laughter) Sakamoto Yeah… But weren’t you crying as well, Kitaura-san? Kitaura Well, your tears were infectious, Sakamoto-san! (laughs) ;D Anyone who hasn't seen this yet but is feeling lazy to read through the whole interview, I just copy-and-paste the important stuff MDb has noted. •Sakamoto felt the ideas his ideas for Other M were difficult to understand by the internal development teams at Nintendo. Therefore, Team NINJA was asked to help. •Kitaura and Hayashi were both taken aback when given the opportunity to work on a Nintendo game. •When Kitaura showed Sakamoto his storyboards for the first time, Sakamoto went completely silent. Kitaura felt that he was a failure, but in fact, Sakamoto was actually moved speechless by Kitaura's storyboards. •Over 300 storyboards (2000+ panels) were created for the game. •Kitaura created 10 CG teams at D-Rockets, and made them compete over the quality of their animation by showing teams' work to other teams and telling them they had to match that as a "minimum standard." •Though Hayashi was the youngest of the group, Sakamoto and Kitaura felt his passion and drive as a game developer was more in-tune with that of an old-school, mature developer. •Kitaura emphasized a "seamless" experience and really pushed the importance of making the Samus from cinematics and the Samus from the gameplay the "same Samus." •Hayashi: "For this project, we at Team NINJA created Samus's body, but it was Sakamoto-san that made the blood pump through her veins, and Kitaura-san that provided her soul. And so, while it is an action game, I think it has a genuine story to enjoy, and I think it has the power to stir the emotions." Also, here are details and impressions from an ONM podcast. gonintendo.com/viewstory.php?id=132990* "it was everything you'd expect from a Metroid game, and then a couple of other things on top of it." * "gorgeous" * "absolutely enormous" * over-the-shoulder segments can be a bit "strange" and "don't work that well" * plenty of morphball navigation * "massive maps to explore" * some of the music is described as a "bit odd" * "dialogue is a bit cheesy at times" but it's "a great story" * first person "works really well"
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 13, 2010 19:22:05 GMT -5
Wut. Yes! High heels are very practical when fighting space monsters. SAH-MOOSE IS WUH-MON! WUH-MON ONLY WARE HI HEALED SHUUS. *Tim Allen man-grunt* God dammit, I hate Team Ninja's Samus. > Hating a character based entirely on looks. Methinks you're getting far too strung up about this, TEi. Save the protests till we actually get to play the game. First: I don't dislike Samus because of how she looks. I do dislike how she looks in Other M, but I've loved the character since I was a wee lad playing Metroid II on the toaster-sized Gameboy, and no amount of sexism or beauty marks or man-jaws will change that fact. Samus is silent in most of her games , so one can interpret her as one sees fit, Metroid Fusion and apparently Other M notwithstanding. Clearly, my feelings on the character herself in Other M is dependent solely on how Team Ninja and Sakamoto chooses to present her, and I can't commit to anything based on what we've seen so far. Yes, I feel like Sakamoto's presentation is pretentious and ham-handed, and the amount of JRPG-faglove he's displayed doesn't fill me with hope, but I'll reserve final judgment for when I've experienced the game in full. Even then, whatever they make Samus like in Other M won't influence my overall opinion of her, much like how the Zelda and Mario CDi games don't change what I feel about the respective characters, or how Fox's behavior in Star Fox Command doesn't make me hate the character because of how emo and whiny he was in the one game. Second: I don't see the problem with calling bullshit on sexism that blatant. Have you ever worn high heels? TEi does not think so. Have you ever asked somebody what wearing high heels are like? If not, TEi suggests you do. According to every ladytype I've ever spoken to about them, they're nothing short of uncomfortable, even if you're just walking. It's only natural to assume that, if it's difficult to walk in high-heeled shoes, it's difficult to go into combat in high-heeled shoes. Maybe even moreso - just speculating on that, though! I mean - Snake never wears high heels when infiltrating an enemy stronghold. Link doesn't either when he plunges headfirst into a dungeon. Mario's shoes are surprisingly high heel-less every time he drops down a warp pipe. Sure, you could say that It's Because They're Guys and Guys Don't Wear Heels, but that's not the point I'm trying to make. If you're an adventurer, or a bounty hunter, or a mercenary, or an espionage agent, you're not going to do all your runny-jumpy-rolly-shooty in Goddamn heels. It's impractical. So, it's not entirely the sexism. Part of it is the fact that nobody bothered thinking of in-world practicality when the high heels thing was brought to the table. I know the whole Realism in Games argument is trite and boring and we've all been over it a thousand million times at some point, but that doesn't mean there's no grounds for compromise. From a ladyfriend who I just showed the Samus picture to: Ladyfriend 6:50 pm (6:51:05 PM): impractical heels are impractical TEi 6:51 pm (6:51:18 PM): yeah Ladyfriend 6:51 pm (6:51:30 PM): those are practically wedge-heeled shoes, plus they're narrow (6:51:36 PM): no way she can more than walk in those things Ladyfriend 6:52 pm (6:52:23 PM): if she even slightly tiltled her foot to the side her ankle would roll under
|
|
|
Post by Wildcat on Aug 13, 2010 19:28:07 GMT -5
For all we know, Zero Suit Samus may not fight...but we'll see. I hate high heels in principle, so I don't dig this fashion attachment either, for the record.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 14, 2010 0:54:38 GMT -5
For all we know, Zero Suit Samus may not fight...but we'll see. I hate high heels in principle, so I don't dig this fashion attachment either, for the record. Either way, Samus will wear the Zero Suit inside the Power Suit, you know?
|
|
|
Post by superpoppybros on Aug 14, 2010 1:27:57 GMT -5
|
|
|
Post by Koopaul on Aug 14, 2010 1:40:48 GMT -5
Ah [spoilers]so that purple thing is not Ridley[/spoilers]...
|
|
|
Post by Shrikeswind on Aug 14, 2010 1:44:36 GMT -5
It's not like her feet are sticking out of her Power Suit. In short...
|
|
|
Post by Da Robot on Aug 14, 2010 1:53:17 GMT -5
It's not like her feet are sticking out of her Power Suit. In short... Thanks you for posting that. Even with the heels, Samus isn't exactly the first women to a fighter and wear high heels. tvtropes.org/pmwiki/pmwiki.php/Main/CombatStilettosAny one here want to check SSBB, to see if ZS Samus wear heels to help make this already redundant discussion, extra redundant? EDIT: Just checked SSBB, ZS Samus trophy model and guess what . . . SSBB ZS Samus has slight heel to her boots! (her heel is higher than the front of her foot and the sole has ground contact with the front half of the foot and heel) But the heels are not as extreme as M:OM version (or other media for that matter).
|
|
|
Post by Johans Nidorino on Aug 14, 2010 12:28:30 GMT -5
But the heels are not as extreme as M:OM version (or other media for that matter). Indeed... It doesn't look difficult to fight while wearing those ones. Wildcat has a point.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 15, 2010 21:51:49 GMT -5
It's not like her feet are sticking out of her Power Suit. In short... Anyway.
|
|
|
Post by superpoppybros on Aug 16, 2010 12:54:07 GMT -5
|
|
|
Post by Koopaul on Aug 16, 2010 16:56:25 GMT -5
Again I get this, "Prime was okay, but MY Metroid games are much better!" vibe from Sakamoto...
|
|
|
Post by Wildcat on Aug 16, 2010 18:06:47 GMT -5
Of course you do. It's because he feels that way. He had very little involvement in them, so he naturally would be inclined to like the ones he participated in more. If someone took my gaming world and molded it in ways I didn't have a lot of influence in, I'd not have a lot of personal connection to it. It may be a perfectly executed game, but it wouldn't really be mine. So I can understand Sakamoto. He's never said they were shit or anything - he just doesn't really resonate with them, and I can't blame him.
|
|