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Post by Koopaul on Jun 19, 2009 18:16:09 GMT -5
The worst thing you can do is what Sonic does for tutorials, make EVERY MOVE a stage before you actually play the game.
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Post by Erik Aston on Jun 20, 2009 1:57:31 GMT -5
And for my final point, Excitepants likened it to a more convenient GameFAQs. Personally, I think it's more like a feature that we already have in many of games, and have existed in games for decades: cheat codes. Not everyone likes to use cheat codes, some people like to use them only if they get really stuck (like me), some people like to use them all the time or just mess around. But cheat codes are optional, just like Demo Play! Nintendo has only streamlined it. (Let he, who has never used the 30 life code in Contra, cast the first stone. ) Okay, but here's the question then: Why not just include cheat codes? You say this is a "streamlining" of cheat codes, but it isn't. With cheat codes, you still play the game. It may become practically impossible to lose, but you still press the buttons. You can't go away and make a sandwich. I would much prefer that Nintendo introduce a very up-front cheating system, where you can choose to give Mario crazy power-ups either for the entire game, or just when you get stuck. And of course you could have some cheats to make the game harder, or some that are just silly. Instead of making the player look up a cheat code on the internet, it could be an option right on the game file. At the very least, I hope the game tracks how many times you cheat, like some games track how many times you die, in the game file.
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regiwi
Pikpik Carrot
Make sure you get my good side... oh wait, I only have good sides!
Posts: 53
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Post by regiwi on Jun 20, 2009 5:21:57 GMT -5
I knew I read about this before somewhere, back when Nintendo first filed the patent. This is from January this year kotaku.com/5127251/nintendo-patent-reveals-potential-paradigm-shift-in-designDo remember that this is from january, so things could be completely different when it comes out. "While the patent doesn't describe how the automated gameplay (referred to as "digest moving image" in the patent) would be presented to gamers, either as a true cut-scene or as a recorded play-through, it does state that the playthrough will likely come from a game developers playing of the game. In a game, this new play style would be broken up into three options: Game, digest and scene menu, according to the patent. Game Allows gamers to play the game in the normal way, though they can bring up video hints whenever they get stuck. These hints will appear in a screen that pops up in the top right corner of the screen." As long as the hints aren't always visible, I'll be happy. If they are, I really hope the symbol (a question mark maybe?) will be see through and not an eyesore. " Digest Allows gamers to watch a video of a game developers play through of the game, which lays out the storyline and "flow of the scenario" from beginning to the end. At any time a player can press a button to jump into the action of the scene currently being shown. This is done by loading game saves downloaded automatically through a network. Players will start the scene with the appropriate character attribute boosts and items for that part of the game. Saving is not allowed in digest mode." Well this is the main option we've all heard about, and the one I think will definately be in the final version... " The scene menu Allows gamers to skip directly to a specific scene to play, without having to watch the digest or load a saved game." This one actually has me excited. The reason why? Well it could mean perhaps, replayable Zelda boss battles? So overall I think it could be not as bad as I feared (dunno about how others feel.) I mean for one thing, you can't save in Digest, meaning you will have to play through the whole game (or let the game play through itself) up to the point where you left off every time. Alternatively you can play the game as is with hint videos (which I know many of you wish was the only available option) and finally (and the one I'm actually interested in) Scene select, which I feel could make games like Zelda more replayable, due to being able to select boss battles etc. How would you all feel if this is the way it turns out?
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Post by Nester the Lark on Jun 20, 2009 11:11:01 GMT -5
Okay, but here's the question then: Why not just include cheat codes? You say this is a "streamlining" of cheat codes, but it isn't. With cheat codes, you still play the game. It may become practically impossible to lose, but you still press the buttons. You can't go away and make a sandwich. I would much prefer that Nintendo introduce a very up-front cheating system, where you can choose to give Mario crazy power-ups either for the entire game, or just when you get stuck. And of course you could have some cheats to make the game harder, or some that are just silly. Instead of making the player look up a cheat code on the internet, it could be an option right on the game file. At the very least, I hope the game tracks how many times you cheat, like some games track how many times you die, in the game file. I think you've answered your own question here. You ask "why not just include cheat codes", and then say, "it could be an option right on the game file." Well, that's kind of what Demo Play does, right? If a player has trouble getting past a certain section of the game, he/she is able to activate Demo Play without having to input a ridiculous string of button presses that would have to be found on the Internet. To me, that's streamlining the process. As for this part: Not if you use a level select/skip code, which is what Demo Play seems be the equivalent of.
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Post by Boo Destroyer on Jun 20, 2009 11:26:36 GMT -5
Yay, it doesn't cut through actual gameplay, after all!
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Post by Erik Aston on Jun 20, 2009 13:29:33 GMT -5
Actually it sounds pretty cool from what regiwi posted. If there is "no saving in digest mode," it isn't so evil.
We just have to wait to see the implementation.
The scene menu would also be cool, but not needed in a Mario game with a world map or hub world.
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Post by The Great Gatsby on Jun 20, 2009 15:03:38 GMT -5
Honestly, I find it really stupid. But as long as it's optional, I don't see any reason to worry about it.
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Post by Game Guru on Jun 25, 2009 3:31:13 GMT -5
I don't think we need to worry about New Super Mario Bros having Digest Mode, though... It's the whole loading save games thing. For that to happen as described, New Super Mario Bros would need to have Nintendo Wifi... We know the game doesn't. So we will likely only have Game Mode with video hints and Scene Mode.
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Post by Dances in Undergarments on Jun 25, 2009 8:08:46 GMT -5
^Why does it need Wi-Fi for digest mode? My understanding is that the developers would play through the game, 'record it' (not literally recording, but you know, some high technical equivalent) and then you could load it up on the disc if you wanted it. Its not like, receiving the playthroughs of others. Just that one specific playthrough from the developers.
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Post by Da Robot on Oct 1, 2009 21:00:45 GMT -5
BUMP! Finally some definite info on demo play from Nintendo (of Europe) . . . . . . Or here's a "big glass of shut up and listen" about demo play in NSMB Wii. "New Super Mario Bros. Wii is also the first Nintendo game to feature a dynamic help system, which allows you to access a mode showing how a level can be completed if you are stuck. The best thing about this mode is that you are free to jump into the action you’re watching on screen at any time!" Source.And always remember folks, this is optional!
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Post by Wildcat on Oct 1, 2009 21:24:50 GMT -5
I read this earlier, and from what I understand, you can pull up a CPU clip of tackling the level, and then try it yourself. That I don't have much of a gripe with.
(honestly, I think I was a little pissy or something back when I started this thread...not sure why I objected so strongly now that I look back on it. Ah well)
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Post by Nester the Lark on Oct 1, 2009 21:52:16 GMT -5
A lot of people jumped on it with fiery rage. Just the heat of the moment. On another message board, someone was asking for tips for the original Castlevania. I suggested watching a speed run on YouTube, and that set off a small argument about Demo Play (which I stayed out of). I'm glad this clarifies things a bit. No need for people to get up in arms about something they don't entirely understand. EDIT: A lot of people jumped on it with fiery rage. Just the heat of the moment.
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Post by wanderingshadow on Oct 1, 2009 22:02:48 GMT -5
I can see the intent of demo play, I think. I believe the people at Nintendo are hoping people will use demo play like those old game strategy tapes they used to sell. Watch how it's done and then do it yourself.
Anyway, it sounds like it's optional. I can't fault Nintendo for providing an option even if I won't use it.
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Post by TV Eye on Oct 1, 2009 23:28:03 GMT -5
I still think it's ridiculous. It's not the point that it's optional that I got irritated, it's the fact that it's actually in the game. I mean, really, what is the point of buying a game if you have videos showing you every secret? If I was to play this game (which I won't) I'd want to be able to say, "Yeah, I found that ______ and unlocked _______," and not have someone ten years younger than me say "Oh yeah! I found that too! But I watched those neat little videos, I bet you did too!"
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Post by Nester the Lark on Oct 1, 2009 23:43:37 GMT -5
If I was to play this game (which I won't) I'd want to be able to say, "Yeah, I found that ______ and unlocked _______," and not have someone ten years younger than me say "Oh yeah! I found that too! But I watched those neat little videos, I bet you did too!" You must really hate YouTube. It's not like it's the first game to include replay videos. Off the top of my head, Ikaruga on the GameCube included level replays, and Konami Arcade Hits on the DS had replays for every single game. Plus, I doubt Nintendo will include replays that spoil secrets.
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