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Post by Koopaul on Oct 2, 2009 1:33:45 GMT -5
Its not really a video because you can "jump in" at anytime why watching it.
But my real gripe is the fact that this game is an obvious step closer towards a world where all games are casual games.
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Post by TV Eye on Oct 2, 2009 7:29:26 GMT -5
Well, Youtube videos aren't done by the people who physically made the game.
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Post by Nester the Lark on Oct 2, 2009 13:59:24 GMT -5
But my real gripe is the fact that this game is an obvious step closer towards a world where all games are casual games. That's ridiculous. There will always be games that cater to certain audiences. Well, Youtube videos aren't done by the people who physically made the game. I don't see what that has to do with anything. Please explain.
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Post by TV Eye on Oct 2, 2009 15:53:19 GMT -5
I don't see what that has to do with anything. Please explain. The people who make walkthrough videos on YouTube are playing the game their way. But when Nintendo puts out a video of their team playing their game, then you feel that's how they want you to play it, instead of just playing it your way. YouTube walkthroughs are not accurate at all. They'll die, they'll mess up, or they'll do something else that you feel isn't right. Nintendo however will make their videos flawless, and because of this, some people might get a little uncomfortable if they see this sort of presentation, and maybe get a little frustrated if they can't achieve the same results. Also, the videos may be optional, but who isn't going to watch them? Maybe I'm being a little dramatic, but I still think it's a bad idea.
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Post by Nester the Lark on Oct 2, 2009 17:14:04 GMT -5
I still don't think your point makes any sense. I've seen a lot of different types of videos on YouTube: casual playthroughs with mistakes, speed runs, no-death runs, and if you want to talk flawless, tool-assisted speed runs. Some videos use exploits, unintended by the developers, and some don't.
So, I don't know what you mean by YouTube videos not being "accurate," or that Nintendo's own videos will be "flawless" (which is speculation). What exactly are you talking about?
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Post by Manspeed on Oct 2, 2009 18:06:51 GMT -5
Teev apparentl forgot that back in the 80s era Nintendo used to practically feed information to their fans on how to beat games and unlock secrets... and for more profit, even. If they charged more for games with this little video thing in them, history would be repeating itself. Nowadays since guides and info are freely available they don't necessarily have to do that or it would be an obvious scam.
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Post by TV Eye on Oct 2, 2009 20:09:15 GMT -5
I can't really explain it even more.
I just hate it, that's all. I'm not getting this game, but you guys can. I don't give a shit.
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Post by Johans Nidorino on Oct 2, 2009 20:38:25 GMT -5
We're getting old, Teev Just 6 years before kids start playing Handsfree Wild Gunman! So this is going to be like the Jungle Beat demos that explain you what you should have done in a stage, except in real time and letting you take control at any point. Am I right? I still hope this isn't available in the later stages or a second round. And it still seems logical that it won't reveal secret paths.
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Post by TV Eye on Oct 2, 2009 22:34:39 GMT -5
Well, if it doesn't show secret paths, then what's the point? There aren't any puzzles in NSMB, all you do is move from left to right, so why have a video show you that?
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Post by Nester the Lark on Oct 2, 2009 23:19:23 GMT -5
Well, if it doesn't show secret paths, then what's the point? There aren't any puzzles in NSMB, all you do is move from left to right, so why have a video show you that? You know, maybe this is a little hard for you to understand, but if you're not a "gamer," then Super Mario Bros. does not come naturally to you. When I was a kid, I learned a lot about the original Super Mario Bros. from just watching other people play. It was hard enough for me to get past world 1, and the other kids were saving the princess. But just picking up on the basics made a big difference, and I got better very quickly. That was before you were even born, Teev. How old do you think that makes me feel? Gamers like us tend to think of a game like Super Mario Bros. as a casual-level game, but it really isn't. Looking back, it was one of the first games that separated the people who could rescue the princess, and those who didn't know how to jump over the "flower pot." If Demo Play simply shows the left-to-right basics, then it'll be useful for people who need help learning to jump over the flower pot.
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Post by TV Eye on Oct 2, 2009 23:29:47 GMT -5
Maybe that's our difference. When I was a kid, I played all my games on my own. I had no one to show me anything or to help me at all. I don't even think I ever got past the first couple levels of Toy Story for the Genesis.
I remember the first time I even used cheat codes, and they were just the codes to change Spyro's color in Spyro the Dragon.
But Mario was my specialty. I played the shit out of Super Mario Bros. There's nothing like the thrill of discovering the warp pipes for the first time. These are moments that are best discovered alone.
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Post by Nester the Lark on Oct 3, 2009 11:14:47 GMT -5
I understand. I don't like to spoil too much of a game for myself, either.
But if Demo Play is helpful for some people, then I don't see why other people should get indignant about it.
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Post by Manspeed on Oct 3, 2009 11:48:59 GMT -5
[quote author=tveye board=modern thread=3413 post=84553 time=1254540879There aren't any puzzles in NSMB, all you do is move from left to right[/quote] You've played the game in order to vouch for this I presume.
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Post by TV Eye on Oct 3, 2009 12:01:29 GMT -5
You've played the game in order to vouch for this I presume. Uh...yeah. On my DS, when it came out 3 years ago.
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Post by Manspeed on Oct 3, 2009 15:59:52 GMT -5
Right, because this is in fact an exact replica of that game with the exact same levels, the exact same power-ups, the exact same boss battles, no multiplayer whatsoever, and certainly no video demo fuction.
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