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Post by Nester the Lark on Oct 7, 2009 16:49:40 GMT -5
For those of you who still think the inclusion of the Super Guide/Demo Play is a dumbing down for games, according to a new MTV preview, it's actually just the opposite. With a mode like Super Guide making the game accessible to less experienced players, it has actually freed up the developers to amp up the difficulty quite a bit. In fact, the preview claims that NSMBW "is as hard as Contra." Apart from the multiplayer, the difficulty seems to be the most striking thing about "New Super Mario Bros." on the Wii. Completing some of the later levels on your first try is nearly impossible, and you'll probably end up blowing a large cache of lives on a single tricky jump.
. . .
It's because of the Super Guide that the developers were able to crank up the difficulty, knowing that they no longer needed to make the game for the lowest-skilled player. So you're left with what's arguably the most hardcore Mario game you've ever played. Starting to scoff a little less now, aren't you? ...And you know how much I love Contra. This increases my interest quite a bit!
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Post by Fryguy64 on Oct 7, 2009 17:07:10 GMT -5
I'd believe it when I see it. In other words... I totally don't believe it
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Post by Nester the Lark on Oct 7, 2009 17:16:12 GMT -5
If it is true, I wonder what Teev would think since he doesn't like the Super Guide, but also said that Contra was too hard for him.
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Post by 8bitretroshit on Oct 7, 2009 18:10:42 GMT -5
Forget Contra, Contra's easy. They need to pull some Lost Levels shit for World 8 atleast. Stuff that'll be hard to complete even when Luigi holds your hand, stuff like that annoying huge-ass gap in Lost Levels where you have to walljump the cliffside to get over that annoyingly placed pile of blocks.
By the way, thanks Nester. Atleast someone noticed ;D
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Post by TV Eye on Oct 7, 2009 18:13:24 GMT -5
Contra was only hard because it had that one-hit-one-kill-restart-when-lives-are-gone thing. Since this game encourages you to lose your lives if you wanna beat a hard level, then I don't think it will be "Contra hard".
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Post by Nester the Lark on Oct 7, 2009 18:57:29 GMT -5
Contra was only hard because it had that one-hit-one-kill-restart-when-lives-are-gone thing. Since this game encourages you to lose your lives if you wanna beat a hard level, then I don't think it will be "Contra hard". Um... I'm not sure I understand what you mean. Contra is hard because of one-hit kills, but NSMBW won't be because it encourages you to lose lives? I haven't played The Lost Levels in a long time, so I can't make an accurate comparison, myself. I was planning on hooking up my SNES soon, tho, so I can give it another run thru. But I hope NSMBW does turn out to be really hard. There's nothing like a hard one to make you feel like a virgin again!
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Post by TV Eye on Oct 7, 2009 19:00:20 GMT -5
Um... I'm not sure I understand what you mean. Contra is hard because of one-hit kills, but NSMBW won't be because it encourages you to lose lives? If you're having trouble in a level, you can lose eight lives if you want to complete it. In Contra, if you lost all your lives you'd have to start the whole game over again.
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Post by Nester the Lark on Oct 7, 2009 19:08:53 GMT -5
If you're having trouble in a level, you can lose eight lives if you want to complete it. In Contra, if you lost all your lives you'd have to start the whole game over again. Ah, now I see. But as I understand it, the Super Guide doesn't finish the level for you, it just shows you how to do it (and allows you to take control of Luigi at whatever point). You still have to beat the level on your own (with Super Guide turned off) in order to advance. And just out of curiosity, would you find Contra more appealing if it had something like Super Guide, or some mode that made the game more accessible (like a life bar, or slow motion)?
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Post by The Qu on Oct 7, 2009 19:55:52 GMT -5
It's been my understanding that you still have to do the things in the video as well. And honestly, that doesn't make something easier. Trust me, trying to emulate stuff done in YouTube vids (That perfect Boss Battle on Intense...) is tough.
And Contra: Hard Corps for the Japanese Mega Drive had a life bar. Check it out....
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Post by Johans Nidorino on Oct 7, 2009 20:04:22 GMT -5
If you guys read closely Kotaku's article, they mentioned the levels being difficult, too: The levels of New Super Mario Bros. Wii I saw today seemed harder than those of the last side-scrolling Mario platformer, New Super Mario Bros. on the DS. Super Guide does appear to have given Nintendo license to make the new game tougher and may provide the relief some players need to get to the end of the latest Mario world-hopping adventure. I'll be happy if the game is challenging enough. This makes one wonder what came first: (1) the goal of making the game challenging, or (2) the goal of attracting lesser-skilled people.
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Post by TV Eye on Oct 7, 2009 20:10:07 GMT -5
Ah, now I see. But as I understand it, the Super Guide doesn't finish the level for you, it just shows you how to do it (and allows you to take control of Luigi at whatever point). You still have to beat the level on your own (with Super Guide turned off) in order to advance. On the contrary, what I read is that it's not a video, but a cpu controlled Luigi that does indeed complete the level, and if you want, you can jump in as Mario and Luigi disappears. A life bar would be a welcome addition.
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Post by Koopaul on Oct 7, 2009 20:14:17 GMT -5
Well if its only activated after dieing 8 times, I see no problem with that. Unless you die on purpose...
Point is I thought this Demo Mode was available at the beginning meaning newcomers wouldn't even have to TRY to play the game.
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Post by Nester the Lark on Oct 7, 2009 21:47:57 GMT -5
On the contrary, what I read is that it's not a video, but a cpu controlled Luigi that does indeed complete the level, and if you want, you can jump in as Mario and Luigi disappears. ...I didn't say it was a video. However, looking over the Kotaku article again, it does not say that Mario replaces Luigi, but that finishing the stage with Luigi still counts, so I got that part wrong. (At least, according to Kotaku.) Anyway, here's a 1up preview (by Jeremy Parish) that also indicates that this is one of the most difficult Mario games ever. At first he attributes it to the chaos of the multi-player mode, but then adds that it's no easier in the single-player game. He was not demoed the Super Guide feature, so he had nothing to say about that except for, "the details we've heard from Japan suggest it's strictly advice rather than an instant-win button; a useful tool for inexperienced gamers rather than a simplistic cheat. " That's a little at odds with the Kotaku article (which was based on an actual demo).
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Post by Fryguy64 on Oct 8, 2009 3:51:21 GMT -5
It doesn't encourage you to lose lives. Picture, if you will, a world in which there are 4 simultaneous stages of nail-biting difficulty. You have to lose 8 lives per level. That's 32 lives you will have to lose to skip all of these stages. But chances are, if you're that crap at the game, you won't have amassed 32 lives. What will be interesting is what happens if you lose them all. I reckon they should go a little bit old school and have all the stages after the previous castle/fortress open again. Bwahaha. Here's an excerpt (that I certainly didn't just make up) from 1988: The third game in the Super Mario Bros. series gives us everything the earlier games had and even more. But do you know what really gets my goat? Jugem's Cloud! This pandering to the lame gamers of today, too lazy to complete every stage, allows you to skip nearly any stage in the game. This is made worse when you look at the other power-ups available. Using the P-Wing, I was able to simply fly over difficult stages without batting an eyelid, and the Warp Whistles (of which there are TWO in the first world alone) allowed me to skip straight to the last world! When will Nintendo stop pandering to the "lamers" and start giving us a real hardcore gaming experience?
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Post by Dances in Undergarments on Oct 9, 2009 19:42:30 GMT -5
Point is I thought this Demo Mode was available at the beginning meaning newcomers wouldn't even have to TRY to play the game. Yeah, because I could picture people paying for a new game just to not play any of it.
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