Stage Time! Start!
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Phendrana DriftsSource: Metroid Prime
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The cold and desolate Chozo Ruins' peace is interrupted... (you guessed it) by the BRAAAAAAWL!
i11.photobucket.com/albums/a194/darkmario/PhendranaDrifts.jpg(the drawing, made on Paint =D, was too big, so I just left the link so you can see it)As you can see by the drawing, there is some depth in this stage, so to make sure we all understand what I meant by each part, here's a drawing to explain! ^_^ (because I suck at explaining):
i11.photobucket.com/albums/a194/darkmario/Explanations.jpgAs you noticed in them main drawing, the stage has a bunch of numbers near some important parts of the stage. NO, THEY WOULDN'T BE PHYSICALLY THERE, IT IS JUST SO I CAN MAKE THE LIST, which would be...
The List of Explanation1) An icy and old Chozo Fountain. Out of the beak pours icy cold water, but even though you can't stand under the water, standing in the pool on the altar damages you slightly (1% per 1.5 seconds).
That water then flows to the small lake right next to the ruins.
Even though your attacks don't hit the Statue, attack that hit 3-Dimensionally (Link's Spin Attack, a Wario Waft [max power] or a Smart Bomb Explosion) can destroy it, causing a large torrent of water to continuously blast out of the hole causing, this causing:
- 8-11% damage to those who collide with it and it sends to player upwards (knockback is the same on all percentages, like crashing with spikes)
- as it will be continuously pouring (that means until the battle is finished), the water level will rise on the entire bottom of the stage, to just a bit under the ruin's base, causing 1% damage to all those in it, and it will hinder any movements of any character under the water (they will still be able to stand up, even if the water would completely cover them [Ex: Squirtle])
- Using an Ice attack on the Water Stream freezes it, and the water level slowly returns to normal. But attacking and destroying the Frozen Stream will make the ordeal repeat itself.
2) Nothing more than a Platform with ice that can cover parts on the screen (but can be seen from another perspective). The second drawing is made to explain that more clearly.
3) the bottom part leads to an underground cave, falling in KOs you, and the Top part leads further into the drifts... guess what? go in too much, and you get lost, or in a Brawl-man's terms, you get KO'd. Maybe I should have extended the blast zone a bit more outwards... meh.
Another things it that though this is a rock, it is covered with ice, so while it is slippery, the ice can be shattered to get a good grip there. The ice comes back after a while, though, you'll notice because water will start coming down the hill.
4) This here is another Chozo Ruin, but the number is mainly so you'd look at the explanations drawing, and see that it is just as nº 2. Moving on...
5) Nº 5 is a slow moving platform, but a character sent flying into it wont crash into the tip, and that is explained in the drawing (you don't understand it, then you suck... >.>' j/k). Coming into contact with the low powered jets causes a weak spike of about 4-5%.
6) those are the twin towers at the Space Pirate Base located in Phendrana. They don't do anything big to the stage, they are just there for random Space Pirate sighting. Sometimes some Space Pirates will be hoarding some Metroids, the Metroids will break free, and attack the Space Pirates. Hilarity ensured. (DIE SPACE PIRATE SCUM >=D).
7) Meet Thardus, or other wise known as "Project Titan". I'll get to him in a while, he's very important to the Stage. So for now, all you need to know is that he/it is a rock golem, animated by pure Phazon Energy, and he/it is the Boss of Phendrana Drifts. He also enjoys nice walks by the beach, killing Space Pirates, nice, cold ice drinks and throwing rocks at people's heads when you ain't lookin' at him.
8) a pit of Icy cold Water. The blast zone is quite low on this part, lower than you can see in the map I made. Thing is though, that drowning in this part of the stage takes half the time (Random idiot: why is that? Me: HYPOTHERMIA, DUH.)
And that Basically explains the Stage. As for the lame arse background I have there... GIVE ME A BREAK! Making Thardus from scratch was time consuming already >_< (but it was still fun). Anyway, the backgrounds go like this:
- Technological walls, some parts frozen and stuff, near the left side
- Ruins and Chozo emblems and stuff near the two ruins and in between
- The rest is Icy desert worldish. I don't think your human brains need any more explaining than that...
As for Thardus... well, as the Boss of the stage and actually being part of the background, he indirectly interacts with the stage.
First, he starts out as a pile of rocks in the background with a force field around the dome of ice surrounding him. Then, the lights flicker at the Space Pirates' Tower's, and a surge heads towards the Force Field, something blows up behind the icy dome (that would be the Force Field Generator), the Force Field falls, and Thardus starts shaking some snow off of him, and stands up and feels the presence of Brawlers duking it out. The Phazon within him glows and he can do either do one of these things:
- Call forth a blizzard, causing 1% damage per second, and it blows the Brawlers either right or left, depending on which way the blizzard is blowing. Backgrounds are hard to see, but you can still see Thardus' Phazon shine in the blizzard.
- starts smashing the ground, causing small rocks to pop from the closer background and home in onto the nearest brawler. Upon impact, the rock will shatter and emit a light Phazon pulse. More than one rock can target a single player. Damage: 4-6% each rock; Knockback: low; Angle: in the direction the rock was heading before colliding.
- Roars into the sky and tries to catch a few players in solid ice a few times.
- Turns the water in the pool
next to the lower Ruins super-cold, freezing anyone who falls into the water instantly.
Since Thardus can't leave the dome anyway, he never comes into physical contact with any of the brawlers. After some time, he rolls into a "sphere" of sorts, and just starts smashing into the walls, no effect with this. Mock him now, because he'll never get out! Bwahahahhaa!!!... Eh-hem...
Music:
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PhendranaDrifts MP
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Phendrana Drifts - Edge of Phendrana MP
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Vs. Rundas MP3: Corruption
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Arcterra - Deep into the Arctic (gave it that name, because "Arcterra Theme #2" sucks eggs) MP: Hunters
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Sector 5 (ARC)/
Sub-Zero Containment (a bit of one and then a bit of the other at the end of the song) Metroid Fusion
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Torvus Bog MP2: Echoes
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Finish! Just rate to see if I waste my time on something worthwhile or not.
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Other Random Music Recommendations:-
Koopa Bros. Battle Theme Paper Mario
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Metal Battle! Super Smash Bros.
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Vs. Rawk Hawk Paper Mario: The Thousand Year Door (this song could work for that Training Dojo you guys were all speculating a few posts back)