The dark atmosphere is good and all but the stage looks reeeally purple...not to mention all the junk behind the fountain looks terribly out of place. If it didn't have that blocking the spacey background I think it would look much better.
I don't think the Melee one is dark and gloomy at all. It's gorgeous. Like a lake inside a crystal-filled cave lit by glowing mushrooms. And it looks a hell of a lot more dreamy to me than the NES version, which looks like a girl's toy from the 80s.
It doesn't look like something dreams are born from, it looks like something little girls use to show off their plastic pony collection.
...I don't think it's supposed to look symmetrical.
They're background elements from Super Star. Sakurai probably wanted to acknowledge both Adventure and Super Star since they're generally the most popular Kirby games. I think it works... it's how the fountain would've looked had it been in Super Star. And it stops the stage looking too much like Battlefield.
Post by studiomember333 on Dec 2, 2009 22:47:09 GMT -5
"With the SSB Board closing" ?! .... why is it closing? are you shuting down the SSB forum fry? when? Its just that this forum has been around for like two years it seems wierd to read that. I must have missed something....
This subforum was created for us to have a place to discuss the Smash Bros. Dojo updates and for Fry to collect cameo information for the site. Since both those things are long finished by now, there's no real reason for the forum to stay here.
Post by Johans Nidorino on Dec 3, 2009 14:31:16 GMT -5
I think we've discussed this earlier. There could be a Game Boy screen stage with various forms depending on the game pak inserted.
Kirby, Wario and Pokémon are examples of game series that originated in the Game Boy, so they should still have stages of their own with modern graphics. But for this stage, you could include 4-color worlds from the same games or from others such as Super Mario Land (1, 2), Kirby's Dream Land 2, Metroid II, Of Myths and Monsters, Link's Awakening, Balloon Kid, etc.
90s are becoming the new 80s now that we're moving into the 2010s. Maybe it could work as a collage of that decade's portable games just like there's one for Game & Watch.
Nintendo 3DS Friend Code: 2320 - 6203 - 9863 Nintendo Switch Friend Code: SW-6080-5686-0910 Time zone: GMT -6:00
Hearing about your escapades rocks my soul! It sure does! Click! ...... ......
Post by Shrikeswind on Dec 3, 2009 15:20:21 GMT -5
Like to throw this one out there: Two songs that just BELONG on the Bridge of Eldin.
Adventure of Link - Battle Anyone else notice how AoL the Bridge seems? It's begging for the Battle Theme. The Bridge of Eldin stage is like a ring-out version of an AoL Battle, it's just perfect.
Twilight Princess - Gerudo Desert It's the pinnacle of Twilight Princess, where you finally learn the story. Before this point, all you're doing is trying to save the kids. Afterwards, you've learned your duty: Protect Hyrule from Ganondorf. This is where all major plot-points in Twilight Princess are revealed with one exception, Ilia's memory. This is where you learn where you stand. It's the backstory, the plot, and where you go to reach that end result all at once. You go here for two required dungeons and a third optional one. This is THE land of Twilight Princess. Not to mention that the optional dungeon is barricaded by a chunk of the Bridge.
Spirit Train from Zelda: Spirit Tracks should be the new Pirate Ship in SSB4. Instead of battling on a ship while it sails across the Great Sea, we are battling on a train while it runs across New Hyrule. I don't know what the stage hazards could be seeing I haven't played it yet... but I would love to see bombs being tossed at the train much like they did in Pirate Ship. Also I would love Pirate Ship to be a returning past stage - I always preferred it over Bridge of Eldin.
I was also thinking that since Mother Brain may be in Metroid: Other M, I felt that it would be appropriate for Tourian to be a new Metroid stage. I think it would really complete the journey throughout the Smash series and the original Metroid game. SSB introduced us to Planet Zebes itself. Melee brought us into Brinstar and Brawl took us to Norfair. It would be nice to have a new Metroid stage without the rising/sinking acid/lava... but I think the ring-shaped projectiles might be annoying but they are the most defining trait of Tourian. Mother Brain could be a stage hazard where she shoots beams out of her eye.
I am thinking that PokePark from PokePark Wii: Pikachu's Great Adventure could possibly be a new stage. I am all for new Pokemon stages that have nothing to do with stadiums. I always wanted just one stadium, call it Pokemon Colosseum, and give it 17 random layouts based on all 17 types. It could just reuse the 8 layouts from Melee and Brawl and add 9 new layouts based on the remaining types.
I want Mario Circuit 2 to replace the one we have in Brawl. I think the course layout from Brawl seemed perfect for the Mario Kart series so I think the new stage could use similar layout but with one big difference. Not only is Shy Guy driving a kart but Waluigi, Daisy, Toadette, Birdo, Donkey Kong Jr., Koopa, and Paratroopa are, too! Once in a while, some of them might use kart items to attack everyone on the stage.
- Shy Guy gets dragged by a Chain Chomp when he drives toward the screen and also from the side. - Waluigi drops Bob-ombs when he drives toward the screen and tosses them overhead when he drives from the side. - Donkey Kong Jr. drops Banana Peels when he drives toward the screen and also from the side. - Koopa shoots Green Shells when he drives from the side. - Paratroopa drops Red Shells behind when he drives toward the screen. - Toadette drops Poison Mushrooms when she drives toward the screen and also from the side. - Birdo tosses Eggs (just like Yoshi's up B) when she drives from the side. - Daisy uses Hearts to remove items that are scattered around the stage (just like Munchlax in Brawl) when she drives toward the screen and also from the side.
Last Edit: Dec 3, 2009 16:57:30 GMT -5 by Arcadenik
As you noticed in them main drawing, the stage has a bunch of numbers near some important parts of the stage. NO, THEY WOULDN'T BE PHYSICALLY THERE, IT IS JUST SO I CAN MAKE THE LIST, which would be...
The List of Explanation
1) An icy and old Chozo Fountain. Out of the beak pours icy cold water, but even though you can't stand under the water, standing in the pool on the altar damages you slightly (1% per 1.5 seconds). That water then flows to the small lake right next to the ruins. Even though your attacks don't hit the Statue, attack that hit 3-Dimensionally (Link's Spin Attack, a Wario Waft [max power] or a Smart Bomb Explosion) can destroy it, causing a large torrent of water to continuously blast out of the hole causing, this causing: - 8-11% damage to those who collide with it and it sends to player upwards (knockback is the same on all percentages, like crashing with spikes) - as it will be continuously pouring (that means until the battle is finished), the water level will rise on the entire bottom of the stage, to just a bit under the ruin's base, causing 1% damage to all those in it, and it will hinder any movements of any character under the water (they will still be able to stand up, even if the water would completely cover them [Ex: Squirtle]) - Using an Ice attack on the Water Stream freezes it, and the water level slowly returns to normal. But attacking and destroying the Frozen Stream will make the ordeal repeat itself.
2) Nothing more than a Platform with ice that can cover parts on the screen (but can be seen from another perspective). The second drawing is made to explain that more clearly.
3) the bottom part leads to an underground cave, falling in KOs you, and the Top part leads further into the drifts... guess what? go in too much, and you get lost, or in a Brawl-man's terms, you get KO'd. Maybe I should have extended the blast zone a bit more outwards... meh. Another things it that though this is a rock, it is covered with ice, so while it is slippery, the ice can be shattered to get a good grip there. The ice comes back after a while, though, you'll notice because water will start coming down the hill.
4) This here is another Chozo Ruin, but the number is mainly so you'd look at the explanations drawing, and see that it is just as nº 2. Moving on...
5) Nº 5 is a slow moving platform, but a character sent flying into it wont crash into the tip, and that is explained in the drawing (you don't understand it, then you suck... >.>' j/k). Coming into contact with the low powered jets causes a weak spike of about 4-5%.
6) those are the twin towers at the Space Pirate Base located in Phendrana. They don't do anything big to the stage, they are just there for random Space Pirate sighting. Sometimes some Space Pirates will be hoarding some Metroids, the Metroids will break free, and attack the Space Pirates. Hilarity ensured. (DIE SPACE PIRATE SCUM >=D).
7) Meet Thardus, or other wise known as "Project Titan". I'll get to him in a while, he's very important to the Stage. So for now, all you need to know is that he/it is a rock golem, animated by pure Phazon Energy, and he/it is the Boss of Phendrana Drifts. He also enjoys nice walks by the beach, killing Space Pirates, nice, cold ice drinks and throwing rocks at people's heads when you ain't lookin' at him.
8) a pit of Icy cold Water. The blast zone is quite low on this part, lower than you can see in the map I made. Thing is though, that drowning in this part of the stage takes half the time (Random idiot: why is that? Me: HYPOTHERMIA, DUH.)
And that Basically explains the Stage. As for the lame arse background I have there... GIVE ME A BREAK! Making Thardus from scratch was time consuming already >_< (but it was still fun). Anyway, the backgrounds go like this: - Technological walls, some parts frozen and stuff, near the left side - Ruins and Chozo emblems and stuff near the two ruins and in between - The rest is Icy desert worldish. I don't think your human brains need any more explaining than that...
As for Thardus... well, as the Boss of the stage and actually being part of the background, he indirectly interacts with the stage.
First, he starts out as a pile of rocks in the background with a force field around the dome of ice surrounding him. Then, the lights flicker at the Space Pirates' Tower's, and a surge heads towards the Force Field, something blows up behind the icy dome (that would be the Force Field Generator), the Force Field falls, and Thardus starts shaking some snow off of him, and stands up and feels the presence of Brawlers duking it out. The Phazon within him glows and he can do either do one of these things: - Call forth a blizzard, causing 1% damage per second, and it blows the Brawlers either right or left, depending on which way the blizzard is blowing. Backgrounds are hard to see, but you can still see Thardus' Phazon shine in the blizzard. - starts smashing the ground, causing small rocks to pop from the closer background and home in onto the nearest brawler. Upon impact, the rock will shatter and emit a light Phazon pulse. More than one rock can target a single player. Damage: 4-6% each rock; Knockback: low; Angle: in the direction the rock was heading before colliding. - Roars into the sky and tries to catch a few players in solid ice a few times. - Turns the water in the pool next to the lower Ruins super-cold, freezing anyone who falls into the water instantly.
Since Thardus can't leave the dome anyway, he never comes into physical contact with any of the brawlers. After some time, he rolls into a "sphere" of sorts, and just starts smashing into the walls, no effect with this. Mock him now, because he'll never get out! Bwahahahhaa!!!... Eh-hem...
Other Random Music Recommendations: - Koopa Bros. Battle Theme Paper Mario - Metal Battle! Super Smash Bros. - Vs. Rawk Hawk Paper Mario: The Thousand Year Door (this song could work for that Training Dojo you guys were all speculating a few posts back)
Post by Shrikeswind on Dec 14, 2009 14:01:51 GMT -5
Watch the moonfall over Clock Town! Such a beautiful thing!
Alright, it's pretty much like you're looking at the Clock Tower from the south entrance, but all the platforms are generally closer to it so Mario can throw a firball from the Clock Tower platform at Link on the hut.
Hazards? Not many. The dog will sometimes get riled up and attack you, but it doesn't do damage, it just knocks you down. There are some time-based hazards, though. The stage moves from day to night in a three-day cycle before the events repeat (you'll hear a quick jot of the Song of Time at the end of the cycle, where the moon would fall. You actually get to see the moon closing in during this cycle.) On the first day, the building to the south is still under construction, so workers will occasionally trot by. If one of them hits you, you'll be knocked down and hurt a bit. First night, Sakon drops by at exactly 12 midnight. If you have an item in your hand, he'll try to steal it (you can dodge it or attack him to keep him away.) On the second day, nothing happens, as well at night (no one really wants to be out in the rain.) The Final Day, a Moon's Tear will fall at 4 in the afternoon, if you're in the way, it will hurt (though if you pick it up after it falls, you can throw it at the Business Scrub to get 25% of your damage healed.) The Final Night? You'll watch as the Moon finally reaches the end of its route, and right before it hits, the Happy Mask Salesman comes out of the door and plays the Song of Time on his pipe organ (which comes out of nowhere.)
WANT SOME MUSIC? GURU GURU'S GOT THE GOODS! That's right, Guru Guru makes a cameo on this stage with his organ-grinder. Guru Guru will be sitting in the foreground near the Laundry Pool. His song list includes....
(He plays his full set through the course of a cycle, and it's silent during his breaks. When he comes back, he'll do one of two things, whichever is most preferred. Either a) he'll restart the song or b) play the next song. If you want him to restart the song, then the time will not change throughout the day and instead it will select a song by the weather and time. If he plays the next song, time does pass so a full cycle takes 36 minutes, 12 minutes per day, 6 minutes per song. If you like that idea, then I continue. If not, then just take the hazards I've already mentioned and have them happen randomly depending only on time, i.e., Sakon only appearing at night.)
This stage also has another little quirk: It saves the time. The first time you play this, it'll be on the first day at 6 am, but if you play a 2-minute game, your next round on Clock Town will be 10 am of the first day.
Being rushed out, so I can't finish my post. Sorry about that.
Nester the Lark: Here's an archive of results from the Everybody Votes channel. I found my poll question in the US English section for September 1, 2009.
Apr 30, 2021 10:14:55 GMT -5
nocturnal YL: Do you consider yourself to be more of a ... Romantic: 39.1% Realist: 60.9% This one, right? So… what's your own vote to that question? (I'd have picked realist.)
May 6, 2021 9:58:40 GMT -5
Nester the Lark: ^ At the time, I think I picked romantic. Not sure what I'd pick today. I feel like I'm somewhere in between.
May 6, 2021 10:54:32 GMT -5
Nester the Lark: Lately, the forum feels more like "Nester & YL's clubhouse."
May 29, 2021 11:45:28 GMT -5
nocturnal YL: Looking at the other members' last online date, I can safely say that this place is pretty much inactive by now.
Jun 12, 2021 1:38:16 GMT -5
Nester the Lark: Looking at an old post I wrote two years ago, I noticed I misspelled "threw" as "through," and now I'm angry at myself.
Jun 13, 2021 16:05:31 GMT -5
nocturnal YL: …Why am I still seeking gaming news when I have 7 games yet to complete and at least 2 more that I plan to get? (EDIT — Oh right, Ys IX has a confirmed release date. That makes at least 3 games I'll get later.)
Jun 14, 2021 10:18:41 GMT -5
nocturnal YL: My current plan is to play Atelier Firis DX now, which online guides suggest is long. Atelier Lydie & Suelle DX will likewise be long (longer than the original too, due to DLC, DX additions and I'll make the best items). I'll maybe play Ys Origin after.
Jun 14, 2021 10:28:43 GMT -5
nocturnal YL: Not sure about what I'll play after. Another Atelier game will probably be out by then, either completing the Secret series or giving us Arland 5. Either way, I'll probably play those before going elsewhere. Dusk will have to wait for quite a bit…
Jun 14, 2021 10:31:02 GMT -5
Nester the Lark: Wondering if I should get Mario Golf at launch or wait a couple of months. I have so many other things to play that my gaming (and wallet) might need a little breathing room.
Jun 17, 2021 9:23:48 GMT -5
Nester the Lark: The problem with playing Hyrule Warriors and a modern Ys game at the same time is that even though the combat feels somewhat similar, the controls are completely different, and I get confused.
Jun 23, 2021 8:57:58 GMT -5
Shrikeswind: Yeah I'm here, but kinda vaguely. Sorry, I haven't had too much to say lately.
Jul 8, 2021 11:28:57 GMT -5
Shrikeswind: By the way, I don't know if you guys have been keeping up with OCR on YouTube, but apparently they're dropping an album for a game I grew up on, Jet Force Gemini. Really pumped; I'll post a review when they finish.
Jul 8, 2021 11:30:44 GMT -5
Shrikeswind: Or at least when my Top 3 from that game are on the Toobz. Just one more song to go.
Jul 8, 2021 11:31:13 GMT -5
Nester the Lark: I feel like I've been neglecting the forum more than usual lately. Been distracted by other things. I'll try to post something when I get the chance.
Jul 16, 2021 10:38:22 GMT -5
nocturnal YL: I don't have time to make posts. Atelier Firis DX takes forever to play. When I'm not playing, I'm in a read-only mode, reading guides and watching (unrelated) videos.
Jul 17, 2021 13:25:38 GMT -5
nocturnal YL: On that note, I'll probably make a review on the whole trilogy, so it will be a while until I talk about these games in details here. I can say Atelier Firis DX has far exceeded my expectation and has taken over Totori as my 3rd fav.
Jul 17, 2021 13:31:06 GMT -5